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<blockquote data-quote="CRGreathouse" data-source="post: 2868640" data-attributes="member: 474"><p>Cool picture, The Thayan Menace. What's that from?</p><p></p><p><span style="font-size: 15px">Toughness</span> [General]</p><p><em>"I hit him and thought it would go down, but he just didn't. It felt like I was hitting a brick wall!"</em></p><p>~Ember, on destroying a dwarven zombie</p><p>You are unusually resistant to damage; perhaps you come from a family reknowned for its hardiness, or you have trained yourself to ignore pain and fight off nausea.</p><p><strong>Origin:</strong> Since the early days of the world, there have been those who have been resistant to physcial trauma. It was not until after the catacysm that mortals were able to channel this in a useful form*. Master Thorogrim was the first to teach this technique, but it spread quickly from the eastern lands across the world because of its value to armies, private mercinaries, and adventurers.</p><p><strong>Demographics:</strong> Humans, with their adaptability, are well-suited for this feat. Dwarves, already hardy, still often take this feat. In fact, members of some of their most prestigious organizations pride themselves in taking this feat, reinforcing their image as implacable fighters. Gnomes, halflings, and other small races benefit from this feat because of their general frailty. Elves would appear to be perfect candidates for this feat, but there is no tradition of Toughness among the various nations of elves. Savage races like orcs, hobgoblins, and their kin are likely to take this feat.</p><p><strong>Toughness in Your Campaign:</strong> Toughness can represent many things. Whether physical resiliance, extensive training, favor of the gods, personal faith, or just luck, the character is able to resist the ill effects of fire and the sword. Give Toughness to characters who represent these traits, or just to monsters who need a little extra staying power. Alternately, in a high level campaign, consider using Toughness as a nontraditional reward for successful completion of a quest: "In addition to the XP you gained and the treasure you found, the goddess Selene blesses you, giving you each +3 hit points as reward for your service."</p><p><strong>Benefit:</strong> You gain +3 hit points.</p><p></p><p>*<strong>Campaign Option: Toughness in Other Ages</strong></p><p>Characters from the Elder Days may select this feat, but gain +2 hit points instead of the normal +3.</p><p></p><p><strong>Campaign Option: Scaling Toughness</strong></p><p>Campaigns that go into the higher levels may find that Toughness is no longer as powerful as it was at first level. At the DM's option, Toughness can provide an additional hit point at 10th level, and every ten levels thereafter. Creatures without class levels use Hit Dice instead.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2868640, member: 474"] Cool picture, The Thayan Menace. What's that from? [size=4]Toughness[/size] [General] [i]"I hit him and thought it would go down, but he just didn't. It felt like I was hitting a brick wall!"[/i] ~Ember, on destroying a dwarven zombie You are unusually resistant to damage; perhaps you come from a family reknowned for its hardiness, or you have trained yourself to ignore pain and fight off nausea. [b]Origin:[/b] Since the early days of the world, there have been those who have been resistant to physcial trauma. It was not until after the catacysm that mortals were able to channel this in a useful form*. Master Thorogrim was the first to teach this technique, but it spread quickly from the eastern lands across the world because of its value to armies, private mercinaries, and adventurers. [b]Demographics:[/b] Humans, with their adaptability, are well-suited for this feat. Dwarves, already hardy, still often take this feat. In fact, members of some of their most prestigious organizations pride themselves in taking this feat, reinforcing their image as implacable fighters. Gnomes, halflings, and other small races benefit from this feat because of their general frailty. Elves would appear to be perfect candidates for this feat, but there is no tradition of Toughness among the various nations of elves. Savage races like orcs, hobgoblins, and their kin are likely to take this feat. [b]Toughness in Your Campaign:[/b] Toughness can represent many things. Whether physical resiliance, extensive training, favor of the gods, personal faith, or just luck, the character is able to resist the ill effects of fire and the sword. Give Toughness to characters who represent these traits, or just to monsters who need a little extra staying power. Alternately, in a high level campaign, consider using Toughness as a nontraditional reward for successful completion of a quest: "In addition to the XP you gained and the treasure you found, the goddess Selene blesses you, giving you each +3 hit points as reward for your service." [b]Benefit:[/b] You gain +3 hit points. *[b]Campaign Option: Toughness in Other Ages[/b] Characters from the Elder Days may select this feat, but gain +2 hit points instead of the normal +3. [b]Campaign Option: Scaling Toughness[/b] Campaigns that go into the higher levels may find that Toughness is no longer as powerful as it was at first level. At the DM's option, Toughness can provide an additional hit point at 10th level, and every ten levels thereafter. Creatures without class levels use Hit Dice instead. [/QUOTE]
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