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New Feat: Hilt Deep
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<blockquote data-quote="Sonofapreacherman" data-source="post: 1431704" data-attributes="member: 2315"><p>RiotGearEpsilon originally posted this feat on my web site (which I edited in such a way that made it too powerful). Here is the latest compromise.</p><p></p><p>-----</p><p></p><p><strong>HILT DEEP [GENERAL]</strong></p><p>You can leave a weapon embedded in your opponent to deal extra damage.</p><p><strong>Prerequisites:</strong> Power Attack, sneak attack ability, base attack bonus +4.</p><p><strong>Benefit:</strong> If you deal sneak attack damage to a creature in melee using a light piercing or slashing weapon, you can plunge the weapon into your opponent and leave it there. An embedded weapon deals 1 points of damage every round that the creature continues fighting or performing a strenuous activity.</p><p>Removing an embedded weapon is the equivalent of drawing a weapon and deals the base weapon damage again. A DC 15 Heal check can remove the weapon without dealing any further damage.</p><p></p><p>-----</p><p></p><p>I would say that the base weapon damage (upon being removed) ignores damage reduction, as does the 1 point per round that a weapon is left imbedded.</p><p></p><p>I would also allow the attacking character to touch attack the weapon in order to pull it out themselves (taking the choice away from their target). If the attacker had multiple attack per round, I would even allow this to happen immediately (without making a touch attack), right after the weapon was imbedded, but only if the attacking character has Quick Draw as a feat. Using a move action would otherwise prevent the character from making a full-attack action. Pulling out an imbedded weapon right after plunging it in would also use up an attack action.</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 1431704, member: 2315"] RiotGearEpsilon originally posted this feat on my web site (which I edited in such a way that made it too powerful). Here is the latest compromise. ----- [B]HILT DEEP [GENERAL][/b] You can leave a weapon embedded in your opponent to deal extra damage. [b]Prerequisites:[/b] Power Attack, sneak attack ability, base attack bonus +4. [b]Benefit:[/b] If you deal sneak attack damage to a creature in melee using a light piercing or slashing weapon, you can plunge the weapon into your opponent and leave it there. An embedded weapon deals 1 points of damage every round that the creature continues fighting or performing a strenuous activity. Removing an embedded weapon is the equivalent of drawing a weapon and deals the base weapon damage again. A DC 15 Heal check can remove the weapon without dealing any further damage. ----- I would say that the base weapon damage (upon being removed) ignores damage reduction, as does the 1 point per round that a weapon is left imbedded. I would also allow the attacking character to touch attack the weapon in order to pull it out themselves (taking the choice away from their target). If the attacker had multiple attack per round, I would even allow this to happen immediately (without making a touch attack), right after the weapon was imbedded, but only if the attacking character has Quick Draw as a feat. Using a move action would otherwise prevent the character from making a full-attack action. Pulling out an imbedded weapon right after plunging it in would also use up an attack action. [/QUOTE]
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New Feat: Hilt Deep
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