The idea of the feat is to take advantage of a momentary opening in an opponents offense, caused by a "parry" to make a quick punch or kick. This strike can leave an unwary opponent momentarily stunned.
Prereqs: BAB 9+, Improved Unarmed Strike, Expertise
Benefit: While using expertise, and an opponent's attack misses, you may make an attack of opportunity using only an unarmed strike, and only if using a one-handed weapon in your main hand. If the attack successfully deals damage (even subdual damage), the opponent must make a Fortitude save DC = (10 + damage dealt). Failure means the opponent's initiative is reduced by 4 for the remainder of the skirmish. Any opponent reduced to less than 0 initiative loses the remainder of his actions for the round and rolls a new initiative at the beginning of the next round. Despite the change in initiative, the opponent may still finish the rest of his actions on his former initiative.
I'm mostly looking for how to pick the prereqs, and how to handle the penalties for losing some initiative. Any advice or suggestions are welcome.
-nameless
Prereqs: BAB 9+, Improved Unarmed Strike, Expertise
Benefit: While using expertise, and an opponent's attack misses, you may make an attack of opportunity using only an unarmed strike, and only if using a one-handed weapon in your main hand. If the attack successfully deals damage (even subdual damage), the opponent must make a Fortitude save DC = (10 + damage dealt). Failure means the opponent's initiative is reduced by 4 for the remainder of the skirmish. Any opponent reduced to less than 0 initiative loses the remainder of his actions for the round and rolls a new initiative at the beginning of the next round. Despite the change in initiative, the opponent may still finish the rest of his actions on his former initiative.
I'm mostly looking for how to pick the prereqs, and how to handle the penalties for losing some initiative. Any advice or suggestions are welcome.
-nameless
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