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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Feat: Improved Whirlwind Attack (please critique)
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<blockquote data-quote="Zerakon" data-source="post: 1067782" data-attributes="member: 12921"><p>Hey, I like this concept. There's something a bit off about the implementation, though, and it does feel a tad too powerful to me. It almost feels like a Cleave effect but this character (according to the prereqs) doesn't need to have Cleave. So, suggestion #1 is basically to add Cleave as a prerequisite and allow the character to use the Cleave effect once during the whirlwind attack, but otherwise work it exactly like a standard Whirlwind attack.</p><p></p><p>Suggestion #2 is if you really want to let the character get double attacks on all surrounding enemies; make it an interesting choice for the character: when you make a whirlwind attack, you may choose to make TWO attack on each enemy but your first attack against each opponent is at -2 penalty and your second attack against each is at a -7 penalty. Bump up base attack bonus prerequisite to +8. I'm not sure if this is too powerful, but I'd prefer this type of implementation because (a) it's more elegant, and (b) it poses an interesting choice to the player, and games are more fun when players have interesting choices to make.</p><p></p><p>-- Zerakon the Game Mage</p></blockquote><p></p>
[QUOTE="Zerakon, post: 1067782, member: 12921"] Hey, I like this concept. There's something a bit off about the implementation, though, and it does feel a tad too powerful to me. It almost feels like a Cleave effect but this character (according to the prereqs) doesn't need to have Cleave. So, suggestion #1 is basically to add Cleave as a prerequisite and allow the character to use the Cleave effect once during the whirlwind attack, but otherwise work it exactly like a standard Whirlwind attack. Suggestion #2 is if you really want to let the character get double attacks on all surrounding enemies; make it an interesting choice for the character: when you make a whirlwind attack, you may choose to make TWO attack on each enemy but your first attack against each opponent is at -2 penalty and your second attack against each is at a -7 penalty. Bump up base attack bonus prerequisite to +8. I'm not sure if this is too powerful, but I'd prefer this type of implementation because (a) it's more elegant, and (b) it poses an interesting choice to the player, and games are more fun when players have interesting choices to make. -- Zerakon the Game Mage [/QUOTE]
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New Feat: Improved Whirlwind Attack (please critique)
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