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New Feat: Magic in the Blood
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<blockquote data-quote="OB1" data-source="post: 6972102" data-attributes="member: 6796241"><p>So I'm sure the thought here is that this is similar to the Battlemaster Feat, but I think the big difference is that Battlemaster abilities are part of a sub-class, whereas metamagic is a defining feature of the Sorcerer class. In my mind that makes it too big to give out for a feat. But at the same time, I like giving sorcerers a chance to increase their own metamagic ability.</p><p></p><p>In my campaign, I would change the prerequisite to require one metamagic ability already known and the fluff to say that your innate magic is stronger than normal, perhaps due to multiple sources of power. I'd then up the number of metamagic points you get for the feat to 3.</p><p></p><p>If however, you really do want to give warlocks and wizards, you might consider limiting the type of metamagic they can take. Something like "Choose one Metamagic ability with a maximum point cost of 1, if you take this feat multiple times, you may select flexible magic on the 2nd or subsequent selection."</p><p></p><p>This will keep things like Twinned and Quickened (the real sorcerer signatures) in the domain of Sorcerers while giving a bit of the flavor to other classes.</p></blockquote><p></p>
[QUOTE="OB1, post: 6972102, member: 6796241"] So I'm sure the thought here is that this is similar to the Battlemaster Feat, but I think the big difference is that Battlemaster abilities are part of a sub-class, whereas metamagic is a defining feature of the Sorcerer class. In my mind that makes it too big to give out for a feat. But at the same time, I like giving sorcerers a chance to increase their own metamagic ability. In my campaign, I would change the prerequisite to require one metamagic ability already known and the fluff to say that your innate magic is stronger than normal, perhaps due to multiple sources of power. I'd then up the number of metamagic points you get for the feat to 3. If however, you really do want to give warlocks and wizards, you might consider limiting the type of metamagic they can take. Something like "Choose one Metamagic ability with a maximum point cost of 1, if you take this feat multiple times, you may select flexible magic on the 2nd or subsequent selection." This will keep things like Twinned and Quickened (the real sorcerer signatures) in the domain of Sorcerers while giving a bit of the flavor to other classes. [/QUOTE]
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