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*Dungeons & Dragons
New Feat/magic system: Arcane Reserves
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<blockquote data-quote="Khaalis" data-source="post: 6424271" data-attributes="member: 2167"><p>First, welcome to the boards!</p><p></p><p>Now secondly, sorry... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>I'm not so sure I like the instant burn out facet of this ability. 5E usually doesn't lean that heavy. </p><p></p><p>Another way to do this is use a mechanic already in the game that accomplishes something similar. The only difference is that you have to cast first, then gain the extra spell power and fatigue. Fictionally it might be described - "when drawing the magical energy for the spell you wish to cast, you overdraw on the magical power to hold for use casting another spell." </p><p></p><p>Also, since you state "immediately" this indicates a mater of time (i.e. not something really done in "downtime"), so you need to indicate what time unit. As you have it written I'd go with Action or maybe Bonus Action. I might also lower the severity of the exhaustion acquisition. It seems like on one hand you want the ability to be usable more than one, on the other you want it to be a 1 use and burn-out type of ability. </p><p></p><p>In this version I propose, it already limits the maximum regenerated spell slot to 4th level, is limited as a diminishing return if you are on your last spell slot (e.g. you have 1 5th-level slot left and use this to gain a 4th, then a 3rd, a 2nd and a 1st). Fatigue acts as the final limiter against burning through a bunch of say 2nd level spells. The maximum uses is obviously 6. If you push that far, its safe to assume you're pretty much dead anyway. I also have No problem with the use of magic to reduce exhaustion since the only two spells that I can see that do it are Greater Restoration (5th level) and Wish (9th).</p><p></p><p>Thus, this is how I'd present it.</p><p></p><p><strong>Arcane Reserves</strong></p><p><em>Prerequisite: The ability to cast at least one spell.</em></p><p>Your drive overrides most caster's limits of spellcasting, allowing you to push yourself physically and mentally farther than most, sacrificing your body to channel more magical energy.</p><ul> <li data-xf-list-type="ul"> Your Constitution increases by 1, to a maximum of 20.</li> <li data-xf-list-type="ul"> When you cast a spell of 2nd level or higher using a spell slot, you can immediately regain one expended spell slot. The slot must be of a level lower than the spell you cast and can't be higher than 5th level. As soon as the expended spell slot is refreshed in this manner, take 1 level of Exhaustion (PHB p291).</li> </ul></blockquote><p></p>
[QUOTE="Khaalis, post: 6424271, member: 2167"] First, welcome to the boards! Now secondly, sorry... :( I'm not so sure I like the instant burn out facet of this ability. 5E usually doesn't lean that heavy. Another way to do this is use a mechanic already in the game that accomplishes something similar. The only difference is that you have to cast first, then gain the extra spell power and fatigue. Fictionally it might be described - "when drawing the magical energy for the spell you wish to cast, you overdraw on the magical power to hold for use casting another spell." Also, since you state "immediately" this indicates a mater of time (i.e. not something really done in "downtime"), so you need to indicate what time unit. As you have it written I'd go with Action or maybe Bonus Action. I might also lower the severity of the exhaustion acquisition. It seems like on one hand you want the ability to be usable more than one, on the other you want it to be a 1 use and burn-out type of ability. In this version I propose, it already limits the maximum regenerated spell slot to 4th level, is limited as a diminishing return if you are on your last spell slot (e.g. you have 1 5th-level slot left and use this to gain a 4th, then a 3rd, a 2nd and a 1st). Fatigue acts as the final limiter against burning through a bunch of say 2nd level spells. The maximum uses is obviously 6. If you push that far, its safe to assume you're pretty much dead anyway. I also have No problem with the use of magic to reduce exhaustion since the only two spells that I can see that do it are Greater Restoration (5th level) and Wish (9th). Thus, this is how I'd present it. [b]Arcane Reserves[/b] [i]Prerequisite: The ability to cast at least one spell.[/i] Your drive overrides most caster's limits of spellcasting, allowing you to push yourself physically and mentally farther than most, sacrificing your body to channel more magical energy. [list] [*] Your Constitution increases by 1, to a maximum of 20. [*] When you cast a spell of 2nd level or higher using a spell slot, you can immediately regain one expended spell slot. The slot must be of a level lower than the spell you cast and can't be higher than 5th level. As soon as the expended spell slot is refreshed in this manner, take 1 level of Exhaustion (PHB p291).[/list] [/QUOTE]
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