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<blockquote data-quote="Devin Cole" data-source="post: 2367577" data-attributes="member: 22825"><p>Well i guess i should set up a little back story to shape up the feat then so I can better understand myself as well as better explain what Im going for. In my Campaign World, we have a race of half elven like humaniods called the Elareth. The Elareth are wholly evil, manipulated by devils and the god of tyranny himself. One of the Devil's, a son of Asmodeous, taught the Elareth to trap the souls of living creatures within gemstones to power charged magical items. Each gem grants a limited number of bonus charges based on the trapped soul's hit-dice. When all charges are expended the soul dies and the creature may not be resureected without the use of wish or simular magic.</p><p></p><p>This same unique Devil also taught these people to bine souls into magic items in the way i have described in the feat above. At one time virtually the entire halfling race was bound into gems and magic items possessed by the Elareth people.</p><p></p><p>Ok so here goes with in-game answers to your questions from my point of view( and please help to mold this if you can). Anytime a person manipulates an actual soul it is an evil act. The act of willing sacrifice may be good indeed but the act of actual binding the soul is evil, so there are two sides i guess. I am leaning more towards the soul being freed to proceed to its afterlife if an item is destroyed so the process will, in effect, kill the creature so bound.</p><p></p><p>If the creature makes his will save then the item is still created if the creater has the nessessary exp to create the item. If it would cause the caster to lose a level (which item creation cannot i belive) then the item creation fails.</p><p></p><p>The process may bind as many souls into a single item as the caster has creatures at his disposal. Any exp that is not used is wasted yet the creature still is killed.</p><p></p><p>On a special note. This feat may not be used as a means to kill a creature in combat since it must remain with the caster during the entire magical item creation process.</p><p></p><p>Thank you all very much for reading over this and for your ideas and support.</p></blockquote><p></p>
[QUOTE="Devin Cole, post: 2367577, member: 22825"] Well i guess i should set up a little back story to shape up the feat then so I can better understand myself as well as better explain what Im going for. In my Campaign World, we have a race of half elven like humaniods called the Elareth. The Elareth are wholly evil, manipulated by devils and the god of tyranny himself. One of the Devil's, a son of Asmodeous, taught the Elareth to trap the souls of living creatures within gemstones to power charged magical items. Each gem grants a limited number of bonus charges based on the trapped soul's hit-dice. When all charges are expended the soul dies and the creature may not be resureected without the use of wish or simular magic. This same unique Devil also taught these people to bine souls into magic items in the way i have described in the feat above. At one time virtually the entire halfling race was bound into gems and magic items possessed by the Elareth people. Ok so here goes with in-game answers to your questions from my point of view( and please help to mold this if you can). Anytime a person manipulates an actual soul it is an evil act. The act of willing sacrifice may be good indeed but the act of actual binding the soul is evil, so there are two sides i guess. I am leaning more towards the soul being freed to proceed to its afterlife if an item is destroyed so the process will, in effect, kill the creature so bound. If the creature makes his will save then the item is still created if the creater has the nessessary exp to create the item. If it would cause the caster to lose a level (which item creation cannot i belive) then the item creation fails. The process may bind as many souls into a single item as the caster has creatures at his disposal. Any exp that is not used is wasted yet the creature still is killed. On a special note. This feat may not be used as a means to kill a creature in combat since it must remain with the caster during the entire magical item creation process. Thank you all very much for reading over this and for your ideas and support. [/QUOTE]
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