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New Feat: Reckoning
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<blockquote data-quote="Nyeshet" data-source="post: 3218895" data-attributes="member: 18363"><p><strong>That's a good point, but . . .</strong></p><p></p><p>. . . I'm still not quite sure. At the least I would make it a named bonus, and morale does make a great deal of sense for the type of bonus. </p><p></p><p>I think it depends a bit on campaign style. I tend to use non-suicidal foes. If they are reduced to 1/3 - 1/4 of their hp, they will strive to escape. Animals do not attack till death unless they are sick or unless they are guarding something worth their life (such as pups, a mate, a territory already lessened due to encrouchment of civilization or another predator, a meal when they are starving, etc). Bandits will not continue the attack once several of their number have fallen. There are always easier targets elsewhere or later. If they feel they cannot escape, they will often surrender. Animals that cannot escape (or magical beasts, or vermin, etc) will fight to the death, true, but these are not exactly the sort of 'reoccurring villain' you intend with this feat. If the PCs stay in an area for a while, they are all but certain to face again a priorly fought (and captured or escaped) villain. </p><p></p><p>Basically, the situation comes up often enough in my campaigns that the feat feels rather strong to me - especially for its requirements. Granted, I also tend to play a lower magic game, so bonuses to hit, damage, saves, and AC are not as high as typical in a high (ie: standard) magic game - further strengthening this feat, but from what I know of normal magic level games, a non-named bonus of as much as +5 at lower levels and at least +1 at any level is significant. </p><p></p><p>So long as the game is 'standard' magic / wealth level and foes often fight to the death, this feat is fair as is. If foes often seek to escape once they are significantly wounded or the world is lower magical / wealth, then this feat at least needs a named bonus rather than an unnamed. If the world is lower magic / wealth <strong>and</strong> foes often seek to escape or seek clemency (ie: surrender and are allowed to live - at least until they are turned over to the local Justice), then this feat is a bit too much even if the bonus is named. The pre-reqs need raising. So it all depends on the setting and the DM's style of play.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3218895, member: 18363"] [b]That's a good point, but . . .[/b] . . . I'm still not quite sure. At the least I would make it a named bonus, and morale does make a great deal of sense for the type of bonus. I think it depends a bit on campaign style. I tend to use non-suicidal foes. If they are reduced to 1/3 - 1/4 of their hp, they will strive to escape. Animals do not attack till death unless they are sick or unless they are guarding something worth their life (such as pups, a mate, a territory already lessened due to encrouchment of civilization or another predator, a meal when they are starving, etc). Bandits will not continue the attack once several of their number have fallen. There are always easier targets elsewhere or later. If they feel they cannot escape, they will often surrender. Animals that cannot escape (or magical beasts, or vermin, etc) will fight to the death, true, but these are not exactly the sort of 'reoccurring villain' you intend with this feat. If the PCs stay in an area for a while, they are all but certain to face again a priorly fought (and captured or escaped) villain. Basically, the situation comes up often enough in my campaigns that the feat feels rather strong to me - especially for its requirements. Granted, I also tend to play a lower magic game, so bonuses to hit, damage, saves, and AC are not as high as typical in a high (ie: standard) magic game - further strengthening this feat, but from what I know of normal magic level games, a non-named bonus of as much as +5 at lower levels and at least +1 at any level is significant. So long as the game is 'standard' magic / wealth level and foes often fight to the death, this feat is fair as is. If foes often seek to escape once they are significantly wounded or the world is lower magical / wealth, then this feat at least needs a named bonus rather than an unnamed. If the world is lower magic / wealth [b]and[/b] foes often seek to escape or seek clemency (ie: surrender and are allowed to live - at least until they are turned over to the local Justice), then this feat is a bit too much even if the bonus is named. The pre-reqs need raising. So it all depends on the setting and the DM's style of play. [/QUOTE]
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