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*Pathfinder & Starfinder
New Feat: Spell Specialization
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<blockquote data-quote="Khaalis" data-source="post: 4462456" data-attributes="member: 2167"><p>Love the concept. However, I think some of these might be a bit much, especially when you get to stack two of them together for each feat choice.</p><p></p><p>Here are my other thoughts.</p><p></p><p></p><p>I think this could be simplified to: "<em>Arcane Power Source</em>"</p><p></p><p></p><p>I would split this into two feats. It would seem to fit the core mechanic better that way. "<em>Spell Specialization</em> [Heroic]" and "<em>Advanced Spell Specialization</em> [Paragon]" for instance.</p><p></p><p></p><p></p><p>Again, since you are gaining 2 benefits from the feat, and to better match benefits given by other Heroic tier feats, I'd drop this to a +1 bonus. The only real +2 to Attack is to specialized circumstance attacks like Opportunity Attacks.</p><p></p><p></p><p>This is Very strong. I would reduce this to be more akin to existing powers and the core mechanic. In this case I would do either:</p><p>1) Add a flat +2 damage bonus OR</p><p>2) Add your Tertiary stat as a bonus to damage.</p><p>........<strong>Example:</strong> A Wizard specializes in a spell that deals 2d6+INT. With this addition they would deal instead 2d6+INT+WIS.</p><p></p><p></p><p>This feat effect is an Epic Tier effect for weapons, and I would suggest it stays there for spells as well. This would require a 3rd feat.</p><p></p><p></p><p>This is a BIG boon. I'd be tempted to say this is a Paragon Tier effect.</p><p></p><p></p><p>Not a bad idea, but I think Doubling is too powerful (we're talking about mostly spells that are range 10 and 20 to start with). I would instead increase range by your INT modifier (again sticking more with the core mechanic and making stats matter more). If you did this, I would knock it back to Heroic Tier.</p><p></p><p></p><p>Tough call. Very powerful. I would change it to:</p><p></p><p>"An effect that lasts until the end of your next turn gains the following addition.</p><p><strong>Sustain Minor:</strong> You can sustain this power until the end of the round following its normal expiration. If you don’t sustain this power, it ends normally at the end of your next turn after being cast."</p><p></p><p>This could be Heroic tier.</p><p></p><p></p><p>Wow. 20 fewer? That's huge. That bypasses almost all of the MM resists for everything heroic through paragon level. I'd drop this to either a flat 10 or a 5+INT.</p><p></p><p></p><p>Great power but powerful. Definitely fitting Paragon, just almost worth an entire feat unto itself though.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4462456, member: 2167"] Love the concept. However, I think some of these might be a bit much, especially when you get to stack two of them together for each feat choice. Here are my other thoughts. I think this could be simplified to: "[i]Arcane Power Source[/i]" I would split this into two feats. It would seem to fit the core mechanic better that way. "[i]Spell Specialization[/i] [Heroic]" and "[i]Advanced Spell Specialization[/i] [Paragon]" for instance. Again, since you are gaining 2 benefits from the feat, and to better match benefits given by other Heroic tier feats, I'd drop this to a +1 bonus. The only real +2 to Attack is to specialized circumstance attacks like Opportunity Attacks. This is Very strong. I would reduce this to be more akin to existing powers and the core mechanic. In this case I would do either: 1) Add a flat +2 damage bonus OR 2) Add your Tertiary stat as a bonus to damage. ........[b]Example:[/b] A Wizard specializes in a spell that deals 2d6+INT. With this addition they would deal instead 2d6+INT+WIS. This feat effect is an Epic Tier effect for weapons, and I would suggest it stays there for spells as well. This would require a 3rd feat. This is a BIG boon. I'd be tempted to say this is a Paragon Tier effect. Not a bad idea, but I think Doubling is too powerful (we're talking about mostly spells that are range 10 and 20 to start with). I would instead increase range by your INT modifier (again sticking more with the core mechanic and making stats matter more). If you did this, I would knock it back to Heroic Tier. Tough call. Very powerful. I would change it to: "An effect that lasts until the end of your next turn gains the following addition. [b]Sustain Minor:[/b] You can sustain this power until the end of the round following its normal expiration. If you don’t sustain this power, it ends normally at the end of your next turn after being cast." This could be Heroic tier. Wow. 20 fewer? That's huge. That bypasses almost all of the MM resists for everything heroic through paragon level. I'd drop this to either a flat 10 or a 5+INT. Great power but powerful. Definitely fitting Paragon, just almost worth an entire feat unto itself though. [/QUOTE]
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New Feat: Spell Specialization
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