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New Feat: Spelljackal
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<blockquote data-quote="Kamard" data-source="post: 100080" data-attributes="member: 2551"><p>SPELLJACKAL (DIVINE, WIZARD, SORCEROR)</p><p>You can trade spells you know with other casters of your type.</p><p></p><p>Prerequisites: INT, WIS, or CHA 13+, Spellcaster level 1+. </p><p></p><p>* Benefits: You can trade a spell with another caster for another spell of the same level from them (for example, a fireball traded for a lightning bolt. The spell remains in the caster's memory and able to be cast until used or the caster chooses to forget it. Spells may be modified via metamagics. This feat may never be used to trade for a spell of a higher level than the character can actually cast himself.</p><p></p><p>* Spells cast from a spelljackal trade function as if cast by the original caster, or a spellcaster of the new caster's level, whichever is lower, using the lowest ability DC modifier.</p><p></p><p>For example: Nafar the Illusionist is a 4th level caster. He is preparing a raid on the Tomb of Kings and needs a light spell, which he does not know. Going to Crazy Harvey's House of Spells, he asks Harvey (a 7th level wizard) to trade him a light spell for Nafar's summon monster I. Harvey agrees and they trade. Both Nafar and Harvey have a 14 INT, thus getting a +2 DC mod to spell saves. Thus, Harvey has a summon monster I spell, useable as a 4th level caster, while Nafar gets a light spell, also castable as a 4th level caster. If Nafar had wished, he could have traded a summon monster II spell for a light spell modified with the silent metamagic feat, but he decided it wasn't really that pressing.</p><p></p><p>* As an option, casters may share spells from another type of caster's spell list. However, this is extremely dangerous- for the spell to be cast, it requires an ability modifier of at least two higher than a "true" caster of the spell would require. Also, a Concentration check (DC 15 + spell level) must be succeeded, or the caster will take a number of ability damage equal to the spell level in the requisite ability.</p><p></p><p>For example, Nafar decides he'd awfully like a cure light wounds spell, and finds a sympathetic Hermantine cleric who is willing to trade for Nafar's magic missile spell. When Nafar readies to cast the cure light wounds, he had better have a 13 Wis, and be ready to succeed a Concentration check DC 16 or take a point of WIS damage.</p><p>-----</p><p></p><p>How does that sound?</p></blockquote><p></p>
[QUOTE="Kamard, post: 100080, member: 2551"] SPELLJACKAL (DIVINE, WIZARD, SORCEROR) You can trade spells you know with other casters of your type. Prerequisites: INT, WIS, or CHA 13+, Spellcaster level 1+. * Benefits: You can trade a spell with another caster for another spell of the same level from them (for example, a fireball traded for a lightning bolt. The spell remains in the caster's memory and able to be cast until used or the caster chooses to forget it. Spells may be modified via metamagics. This feat may never be used to trade for a spell of a higher level than the character can actually cast himself. * Spells cast from a spelljackal trade function as if cast by the original caster, or a spellcaster of the new caster's level, whichever is lower, using the lowest ability DC modifier. For example: Nafar the Illusionist is a 4th level caster. He is preparing a raid on the Tomb of Kings and needs a light spell, which he does not know. Going to Crazy Harvey's House of Spells, he asks Harvey (a 7th level wizard) to trade him a light spell for Nafar's summon monster I. Harvey agrees and they trade. Both Nafar and Harvey have a 14 INT, thus getting a +2 DC mod to spell saves. Thus, Harvey has a summon monster I spell, useable as a 4th level caster, while Nafar gets a light spell, also castable as a 4th level caster. If Nafar had wished, he could have traded a summon monster II spell for a light spell modified with the silent metamagic feat, but he decided it wasn't really that pressing. * As an option, casters may share spells from another type of caster's spell list. However, this is extremely dangerous- for the spell to be cast, it requires an ability modifier of at least two higher than a "true" caster of the spell would require. Also, a Concentration check (DC 15 + spell level) must be succeeded, or the caster will take a number of ability damage equal to the spell level in the requisite ability. For example, Nafar decides he'd awfully like a cure light wounds spell, and finds a sympathetic Hermantine cleric who is willing to trade for Nafar's magic missile spell. When Nafar readies to cast the cure light wounds, he had better have a 13 Wis, and be ready to succeed a Concentration check DC 16 or take a point of WIS damage. ----- How does that sound? [/QUOTE]
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