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New Feat: Undersea tracking
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<blockquote data-quote="trentonjoe" data-source="post: 315491" data-attributes="member: 304"><p>This is for undersea rangers and others.</p><p></p><p>Track [General]</p><p>You can follow the trails of others underwater.</p><p></p><p>Prerequisite: Must be a native water inhabitant.</p><p></p><p>Benefit: To find tracks or to follow them for one mile requires a Wilderness Lore check. The character must make another Wilderness Lore check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge. </p><p></p><p>The character moves at half normal speed (or at normal speed with a -5 penalty on the check). The DC depends on many different factors. The base DC is 15 modified by the conditions below:</p><p>Condition DC Modifier</p><p>--------- -----------</p><p>Every three creatures in the group being tracked -1</p><p>Size of creature or creatures being tracked:*</p><p> Fine +8</p><p> Diminutive +4</p><p> Tiny +2</p><p> Small +1</p><p> Medium-size 0</p><p> Large -1</p><p> Huge -2</p><p> Gargantuan -4</p><p> Colossal -8</p><p>Every 1 hours since the trail was made +1</p><p>If the creature being tracked has touched the ocean floor or similar area -4</p><p>If creature is not a natural inhabitant of water -4</p><p></p><p> *For a group of mixed sizes, apply only the modifier for the largest </p><p>size category.</p><p></p><p>If the character fails a Wilderness Lore check, the character can retry after 10 minutes of searching. </p><p></p><p>Normal: A character without this feat can use the Search skill to find tracks, but can only follow tracks if the DC is 10 or less.</p><p></p><p>SPecial: An waterbrewathing Rangers gets this for free instead of the PHB Track.</p><p></p><p>A character with the Scent feat gets a +2 bonus on their tracking check.</p><p></p><p>A character with 5 or more ranks in Listen gets a +2 on their tracking check.</p><p></p><p>A character with the Alertness feat gets a +2 on their tracking check.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 315491, member: 304"] This is for undersea rangers and others. Track [General] You can follow the trails of others underwater. Prerequisite: Must be a native water inhabitant. Benefit: To find tracks or to follow them for one mile requires a Wilderness Lore check. The character must make another Wilderness Lore check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge. The character moves at half normal speed (or at normal speed with a -5 penalty on the check). The DC depends on many different factors. The base DC is 15 modified by the conditions below: Condition DC Modifier --------- ----------- Every three creatures in the group being tracked -1 Size of creature or creatures being tracked:* Fine +8 Diminutive +4 Tiny +2 Small +1 Medium-size 0 Large -1 Huge -2 Gargantuan -4 Colossal -8 Every 1 hours since the trail was made +1 If the creature being tracked has touched the ocean floor or similar area -4 If creature is not a natural inhabitant of water -4 *For a group of mixed sizes, apply only the modifier for the largest size category. If the character fails a Wilderness Lore check, the character can retry after 10 minutes of searching. Normal: A character without this feat can use the Search skill to find tracks, but can only follow tracks if the DC is 10 or less. SPecial: An waterbrewathing Rangers gets this for free instead of the PHB Track. A character with the Scent feat gets a +2 bonus on their tracking check. A character with 5 or more ranks in Listen gets a +2 on their tracking check. A character with the Alertness feat gets a +2 on their tracking check. [/QUOTE]
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New Feat: Undersea tracking
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