Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New feat, what do you think?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 2403105" data-attributes="member: 20323"><p><strong> <span style="color: DarkOrange">Varzesh-e-Pahlavani</span> </strong></p><p>Having studied the national martial art of Ayeer at the Zoorkhaneh (“House of Strength”), you excel at unarmed combat. The principle tenets of Varzesh-e-Pahlavani are strengthening one’s body and mind so that one may better serve his or her countrymen when they are in need. It is built around ritualized wrestling done to the beat of a drum, accompanied by various forms of meditation and exercise. With many former students turning to thievery, the school more closely selects who is taught this ancient and sacred art.</p><p><strong>Prerequisites:</strong> Dodge, Improved Unarmed Strike, Knowledge (Religion) 2 ranks, Str 15+, Must follow the Warrior’s Code (see below).</p><p><strong>Benefit:</strong> You inflict a critical hit on a natural 20 when fighting unarmed. In addition, you may attempt one of the following maneuvers each round.</p><p>1. <em>Enter Grapple:</em> When you make a successful melee attack unarmed, you may automatically enter into a grapple instead of inflicting damage. Effectively, you skip the grab stage and move right into the hold stage, though you don’t inflict any damage from the hold initially (as this was done as part of the attack).</p><p>2. <em>Prone Fighting:</em> If you’ve been knocked prone, you continue to fight normally. If you score a successful unarmed attack on a standing opponent, you automatically rise to your feet. You do this by relying on your opponent’s weight however; if your opponent chooses, they may fall prone, entering into a grapple with you instead of being used to get you to your feet (you remain prone).</p><p>3. <em>Tackle:</em> If you are unarmed, you may designate an opponent within reach of a charge. If you make a successful Jump check indicating you could reach that opponent, you may make a grapple check as part of the charge. If your grapple check succeeds, both you and your opponent are knocked prone. If your grapple fails, only you fall prone. If you fail the Jump check, you can’t attack or charge this round.</p><p><strong>Normal:</strong> (1) When you make a successful unarmed melee attack normally you are subject to an attack of opportunity before you can attempt a grab. (2) Normally a prone attacker takes a -4 to hit. You still get +4 AC against ranged attacks and -4 AC against melee attacks when prone, as usual. (3) Charge attacks are normally full round actions, meaning you couldn’t make a Jump check during a charge. Also, normal charge attacks end in melee attacks, not grapples.</p><p><strong>Special:</strong> Should you fail in upholding the Warrior’s Code and news of your dishonor reaches the Zoorkhaneh, you are expected to return and make restitution. If you do not, a group of students will be sent to retrieve you and make you answer for what you’ve done.</p><p></p><p><strong><em>The Warrior's Code</em></strong><em></em></p><p><em>1. I shall never betray the Zoorkhaneh by teaching what I've learned to those unworthy, bringing a dishonorable person to the Zoorkhaneh, using what I've learned for profit by way of thievery, nor committing treason against the nation of Ayeer.</em></p><p><em>2. I shall always honor the request of an honorable dying warrior, friend or foe.</em></p><p><em>3. I shall not refuse a challenge. Though I may send a student or champion in my place, I will strive in every way I can to meet the challenge myself.</em></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2403105, member: 20323"] [b] [COLOR=DarkOrange]Varzesh-e-Pahlavani[/COLOR] [/b] Having studied the national martial art of Ayeer at the Zoorkhaneh (“House of Strength”), you excel at unarmed combat. The principle tenets of Varzesh-e-Pahlavani are strengthening one’s body and mind so that one may better serve his or her countrymen when they are in need. It is built around ritualized wrestling done to the beat of a drum, accompanied by various forms of meditation and exercise. With many former students turning to thievery, the school more closely selects who is taught this ancient and sacred art. [b]Prerequisites:[/b] Dodge, Improved Unarmed Strike, Knowledge (Religion) 2 ranks, Str 15+, Must follow the Warrior’s Code (see below). [b]Benefit:[/b] You inflict a critical hit on a natural 20 when fighting unarmed. In addition, you may attempt one of the following maneuvers each round. 1. [i]Enter Grapple:[/i] When you make a successful melee attack unarmed, you may automatically enter into a grapple instead of inflicting damage. Effectively, you skip the grab stage and move right into the hold stage, though you don’t inflict any damage from the hold initially (as this was done as part of the attack). 2. [i]Prone Fighting:[/i] If you’ve been knocked prone, you continue to fight normally. If you score a successful unarmed attack on a standing opponent, you automatically rise to your feet. You do this by relying on your opponent’s weight however; if your opponent chooses, they may fall prone, entering into a grapple with you instead of being used to get you to your feet (you remain prone). 3. [i]Tackle:[/i] If you are unarmed, you may designate an opponent within reach of a charge. If you make a successful Jump check indicating you could reach that opponent, you may make a grapple check as part of the charge. If your grapple check succeeds, both you and your opponent are knocked prone. If your grapple fails, only you fall prone. If you fail the Jump check, you can’t attack or charge this round. [b]Normal:[/b] (1) When you make a successful unarmed melee attack normally you are subject to an attack of opportunity before you can attempt a grab. (2) Normally a prone attacker takes a -4 to hit. You still get +4 AC against ranged attacks and -4 AC against melee attacks when prone, as usual. (3) Charge attacks are normally full round actions, meaning you couldn’t make a Jump check during a charge. Also, normal charge attacks end in melee attacks, not grapples. [b]Special:[/b] Should you fail in upholding the Warrior’s Code and news of your dishonor reaches the Zoorkhaneh, you are expected to return and make restitution. If you do not, a group of students will be sent to retrieve you and make you answer for what you’ve done. [b][i]The Warrior's Code[/i][/b][i] 1. I shall never betray the Zoorkhaneh by teaching what I've learned to those unworthy, bringing a dishonorable person to the Zoorkhaneh, using what I've learned for profit by way of thievery, nor committing treason against the nation of Ayeer. 2. I shall always honor the request of an honorable dying warrior, friend or foe. 3. I shall not refuse a challenge. Though I may send a student or champion in my place, I will strive in every way I can to meet the challenge myself.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New feat, what do you think?
Top