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New Feats and Origins. Baldur's Gate 3 Theme (5.5) Homebrew
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<blockquote data-quote="Ruin Explorer" data-source="post: 9598416" data-attributes="member: 18"><p>I'm a bit confused by this and the other similar Feats, because of the inconsistent grammar used in all of the descriptions.</p><p></p><p>You say:</p><p></p><p>1) Choose one spell from X school OR Y school (not both, so singular).</p><p></p><p>2) You always have that spell (singular) prepared.</p><p></p><p>Okay that all makes sense.</p><p></p><p>But then you say:</p><p></p><p>3) You can cast each (so a plural) of these spells (plural again).</p><p></p><p>4) Then "cast either spell" (plural again, or whatever the exact word is for double I can't remember grammar words lol)</p><p>5) "These spells" again plural.</p><p></p><p>Soooooo which is it?</p><p></p><p>Do you:</p><p></p><p>A) Get 1 spell, which you can cast 1 time.</p><p></p><p>or</p><p></p><p>B) Get 2 spells, one from each school, each of which you can cast 1 time for free.</p><p></p><p>I can give you the right grammar if you'd like, but I'd need to know which was the case. I'm guessing its the second because of the Hex one but I'm not sure.</p><p></p><p>Re other feats, my thoughts:</p><p></p><p>A) Trapmaster seems a bit overloaded.</p><p></p><p>Like, I can see getting Expertise in Thieves Tools, that's quite major because that also covers lockpicking. Then you make it so you also permanently, at all times, have Advantage to Save from, and cause Disadvantage on attack rolls from Traps. That all together seems like easily a solid Feat. Expertise in Thieves Tools alone is like, what, 66% of a Feat in value? More?</p><p></p><p>But then you put this random "Additionally once per short rest you can impose disadvantage on any attack rolls against you as a reaction." - That's huge - it's per short rest, so probably 2-3 times/day, and it's pretty significant. It also doesn't line up with the rest of the Feat which is about traps. It's just like a random bonus prize lol. I'd cut that bit and leave the rest, because whilst it's powerful, you don't meet traps on every single adventure.</p><p></p><p>B) Heretic seems like it shouldn't be a Feat, it should just be roleplaying and/or negotiation with the DM. Like, there's nothing mechanical in 5E 2024 that means specific gods are associated with specific domains in any meaningful way. It doesn't give you any advantage at all to have the "wrong" domain for a god, and as the Feat doesn't protect you from consequences, there's not advantage there either, only a clear and significant roleplaying risk.</p><p></p><p>So it seems like the actual Feat is essentially:</p><p></p><p>You gain heroic inspiration. The inspiration refreshes after a short or long rest.</p><p></p><p>I'm not sure I necessarily see how that relates to being a Heretic - I could see that being like "Passionate about your faith" or "fanatic" or something, but shouldn't that be also available to non-heretics?</p><p></p><p>I'd think about simply deleting the whole "Heretic" angle here, renaming the Feat "Fanatic" or "Devoted" or similar, and just negotiating with players who wanted to have the "wrong" domain, and/or making it part of the Heretic Background (which maybe gives the "Fanatic" feat).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9598416, member: 18"] I'm a bit confused by this and the other similar Feats, because of the inconsistent grammar used in all of the descriptions. You say: 1) Choose one spell from X school OR Y school (not both, so singular). 2) You always have that spell (singular) prepared. Okay that all makes sense. But then you say: 3) You can cast each (so a plural) of these spells (plural again). 4) Then "cast either spell" (plural again, or whatever the exact word is for double I can't remember grammar words lol) 5) "These spells" again plural. Soooooo which is it? Do you: A) Get 1 spell, which you can cast 1 time. or B) Get 2 spells, one from each school, each of which you can cast 1 time for free. I can give you the right grammar if you'd like, but I'd need to know which was the case. I'm guessing its the second because of the Hex one but I'm not sure. Re other feats, my thoughts: A) Trapmaster seems a bit overloaded. Like, I can see getting Expertise in Thieves Tools, that's quite major because that also covers lockpicking. Then you make it so you also permanently, at all times, have Advantage to Save from, and cause Disadvantage on attack rolls from Traps. That all together seems like easily a solid Feat. Expertise in Thieves Tools alone is like, what, 66% of a Feat in value? More? But then you put this random "Additionally once per short rest you can impose disadvantage on any attack rolls against you as a reaction." - That's huge - it's per short rest, so probably 2-3 times/day, and it's pretty significant. It also doesn't line up with the rest of the Feat which is about traps. It's just like a random bonus prize lol. I'd cut that bit and leave the rest, because whilst it's powerful, you don't meet traps on every single adventure. B) Heretic seems like it shouldn't be a Feat, it should just be roleplaying and/or negotiation with the DM. Like, there's nothing mechanical in 5E 2024 that means specific gods are associated with specific domains in any meaningful way. It doesn't give you any advantage at all to have the "wrong" domain for a god, and as the Feat doesn't protect you from consequences, there's not advantage there either, only a clear and significant roleplaying risk. So it seems like the actual Feat is essentially: You gain heroic inspiration. The inspiration refreshes after a short or long rest. I'm not sure I necessarily see how that relates to being a Heretic - I could see that being like "Passionate about your faith" or "fanatic" or something, but shouldn't that be also available to non-heretics? I'd think about simply deleting the whole "Heretic" angle here, renaming the Feat "Fanatic" or "Devoted" or similar, and just negotiating with players who wanted to have the "wrong" domain, and/or making it part of the Heretic Background (which maybe gives the "Fanatic" feat). [/QUOTE]
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