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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Feats based on Bullet Time
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<blockquote data-quote="SteveC" data-source="post: 1439567" data-attributes="member: 9053"><p>If you manage to locate those feats, I'd love to see them! I am a big fan of Max Payne as well--part of the ideas for my feats came from it.</p><p> </p><p>I really like the idea of a <em>ranged cleave</em> type of feat. I have tried to figure out a good way to simulate it--the easiest way would be something like this:</p><p> </p><p><strong>Ranged Cleave</strong></p><p><strong>Prerequisites</strong>: Dexterity 13+, Point Blank Shot</p><p><strong>Effect</strong>: When attacking a target within 30', if you deal an opponent enough damage to make them drop (either by knocking the opponent out due to massive damage or by reducing their hit points to less than 0), you get an immediate extra ranged attack against another opponent within 30' of you, providing the targets are not be separated by more than 15'. You can't take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous opponent. Further, it must be a single attack, and may not use other feats or combat maneuvers such as <em>double tap</em> or <em>burst fire</em>. You can use this ability once per round.</p><p> </p><p>The question is in the balance. I suppose I could require spending an Action Point to get it to work, but that mechanic tends to be over used (even by me<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). </p><p> </p><p>Thanks for the help...what do people think now?</p></blockquote><p></p>
[QUOTE="SteveC, post: 1439567, member: 9053"] If you manage to locate those feats, I'd love to see them! I am a big fan of Max Payne as well--part of the ideas for my feats came from it. I really like the idea of a [i]ranged cleave[/i] type of feat. I have tried to figure out a good way to simulate it--the easiest way would be something like this: [b]Ranged Cleave[/b] [b]Prerequisites[/b]: Dexterity 13+, Point Blank Shot [b]Effect[/b]: When attacking a target within 30', if you deal an opponent enough damage to make them drop (either by knocking the opponent out due to massive damage or by reducing their hit points to less than 0), you get an immediate extra ranged attack against another opponent within 30' of you, providing the targets are not be separated by more than 15'. You can't take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous opponent. Further, it must be a single attack, and may not use other feats or combat maneuvers such as [i]double tap[/i] or [i]burst fire[/i]. You can use this ability once per round. The question is in the balance. I suppose I could require spending an Action Point to get it to work, but that mechanic tends to be over used (even by me:) ). Thanks for the help...what do people think now? [/QUOTE]
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New Feats based on Bullet Time
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