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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New feats for "intelligent" fighters
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<blockquote data-quote="Jesus_marley" data-source="post: 1917326" data-attributes="member: 24730"><p>The thing about intelligent fighters is that they fight intelligently. They know that a defensive shield can be used as an offensive weapon. They know that they are not limited to their hands when making an attack. They know that an opponent can be taken off guard my the smallest change in tactics...</p><p></p><p>Shield Bash - BAB +2, Str 15+. A character with this feat when using a full attack action and using a shield may attempt a shield bash against a foe. This attack replaces one attack that the character could otherwise make during that round and is made at 1/2 the attack bonus rounding down. (eg. Ragnar can make 2 attacks a round (+8/+3). He chooses to shield bash with his first attack and would have a +4 to hit. If he chose to SB with his second attack it would be made at +1). If the SB is successful it does 1d3 points of damage and there is a 5% chance of stunning the opponent (treat as Stunning Fist). The % chance increases +5% per point of strength bonus. Spiked shields do an additional 1d4 points of damage. Bucklers and Tower shields cannot be used for a shield bash.</p><p></p><p>Kick - Prereq. Dirty fighting. A character with this feat may attempt a kick attack against a melee opponent. When using a full attack action, the character may (as a free action) try to kick their opponent. The attack is made at the LOWEST attack bonus and the kicker is at -5 to resist a trip attack for that round and the next. If successful, the opponent loses there dexterity bonus to AC for 1d3 rounds. A kick may only be attempted once every 3 rounds.</p></blockquote><p></p>
[QUOTE="Jesus_marley, post: 1917326, member: 24730"] The thing about intelligent fighters is that they fight intelligently. They know that a defensive shield can be used as an offensive weapon. They know that they are not limited to their hands when making an attack. They know that an opponent can be taken off guard my the smallest change in tactics... Shield Bash - BAB +2, Str 15+. A character with this feat when using a full attack action and using a shield may attempt a shield bash against a foe. This attack replaces one attack that the character could otherwise make during that round and is made at 1/2 the attack bonus rounding down. (eg. Ragnar can make 2 attacks a round (+8/+3). He chooses to shield bash with his first attack and would have a +4 to hit. If he chose to SB with his second attack it would be made at +1). If the SB is successful it does 1d3 points of damage and there is a 5% chance of stunning the opponent (treat as Stunning Fist). The % chance increases +5% per point of strength bonus. Spiked shields do an additional 1d4 points of damage. Bucklers and Tower shields cannot be used for a shield bash. Kick - Prereq. Dirty fighting. A character with this feat may attempt a kick attack against a melee opponent. When using a full attack action, the character may (as a free action) try to kick their opponent. The attack is made at the LOWEST attack bonus and the kicker is at -5 to resist a trip attack for that round and the next. If successful, the opponent loses there dexterity bonus to AC for 1d3 rounds. A kick may only be attempted once every 3 rounds. [/QUOTE]
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New feats for "intelligent" fighters
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