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<blockquote data-quote="Land Outcast" data-source="post: 3017923" data-attributes="member: 29160"><p>To dismiss a manifested ancestral weapon, you must be touching it.</p><p></p><p>You always know the direction in which your ancestral weapon lays.</p><p></p><p>After manifesting your ancestral weapon, you can manifest another only if the first one is destroyed or has been dismissed.</p><p></p><p>-</p><p></p><p>The first time you manifest your ancestral weapon, you choose the form it's current enhancements take. When it's enhancements increase, you choose the form they take.</p><p></p><p>You can modify the ancestral weapon's enhancements by meditating for an hour, during this time it is not required for it to be manifested. </p><p></p><p></p><p>[sblock=Bladebound feats]</p><p><strong>MATERIAL BLADEBOUND SPIRIT [FIGHTER]</strong></p><p><strong>Prerequisites:</strong> Bladebound Spirit</p><p><strong>Benefit:</strong> You can chose your Ancestral Weapon to be manifested in silver, bronze, iron, or steel. If you have the Attuned Bladebound Spirit feat, you can chose silver, bronze, iron, steel, adamantine, or cold iron.</p><p></p><p><strong>BLADEBOUND SPIRIT [FIGHTER]</strong></p><p>You have, in some way, melded you essence with that of an ancestral weapon.</p><p><strong>Prerequisites:</strong> Weapon Focus (Ancestral Weapon)</p><p><strong>Benefit:</strong> As a swift action you can manifest your Ancestral Weapon by sacrificing 25% of your total hit points. The Ancestral Weapon appears on your hand at the manifesting time, and has a +1 enhancement every four effective character levels you possess. This is a supernatural ability.</p><p>For every two consecutive rounds you are separated from your Ancestral Weapon, you gain a negative level (up to the ancestral weapon's enhancement, you can't recover these levels until you recover your Ancestral Weapon).</p><p><strong>Note:</strong> You can't actually have a weapon enhancement greater than +5, further enhancements may be chosen for their equivalency (Example: "+6 enhancement" = "+5 keen").</p><p></p><p><strong>ATTUNED BLADEBOUND SPIRIT [FIGHTER]</strong></p><p><strong>Prerequisites:</strong> Bladebound Spirit, Weapon Focus (Ancestral Weapon), Bab +5</p><p><strong>Benefit:</strong> As a swift action you can summon your Ancestral Weapon by sacrificing 15% of your total hit points. The Ancestral Weapon has a +1 enhancement every three effective character levels you possess.</p><p>As a full-round action, you can recall your Ancestral Weapon without touching it as long as it is within a one mile radius from you (if someone is holding your Ancestral Weapon, you have to succeed at opposed charisma check, if you fail this check you can't attempt to dismiss it again this day).</p><p><strong>Note:</strong> You can't actually have a weapon enhancement greater than +5, further enhancements may be chosen for their equivalency (Example: "+6 enhancement" = "+5 keen").</p><p></p><p><strong>AMALGAM BLADEBOUND SPIRIT [FIGHTER]</strong></p><p><strong>Prerequisites:</strong> Attuned Bladebound Spirit, Bladebound Spirit, Weapon Focus (Ancestral Weapon), Bab +10</p><p><strong>Benefit:</strong> As a swift action you can summon your Ancestral Weapon by sacrificing 5% of your total hit points. The Ancestral Weapon has a +1 enhancement every two effective character levels you possess.</p><p>The Ancestral Weapon adquires alignment descriptors corresponding to your alignament for the purposes of dealing damage to creatures with damage reduction (Example: if your alignament is Lawful Neutral, your Ancestral Weapon is treated as Lawful).</p><p>As a move action, you can recall your Ancestral Weapon to your hand as long as it is within a one mile radius from you (if someone is holding your Ancestral Weapon, you have to succeed at an opposed charisma check).</p><p><strong>Note:</strong> You can't actually have a weapon enhancement greater than +5, further enhancements may be chosen for their equivalency (Example: "+6 enhancement" = "+5 keen").[/sblock]</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3017923, member: 29160"] To dismiss a manifested ancestral weapon, you must be touching it. You always know the direction in which your ancestral weapon lays. After manifesting your ancestral weapon, you can manifest another only if the first one is destroyed or has been dismissed. - The first time you manifest your ancestral weapon, you choose the form it's current enhancements take. When it's enhancements increase, you choose the form they take. You can modify the ancestral weapon's enhancements by meditating for an hour, during this time it is not required for it to be manifested. [sblock=Bladebound feats] [B]MATERIAL BLADEBOUND SPIRIT [FIGHTER][/B] [B]Prerequisites:[/B] Bladebound Spirit [B]Benefit:[/B] You can chose your Ancestral Weapon to be manifested in silver, bronze, iron, or steel. If you have the Attuned Bladebound Spirit feat, you can chose silver, bronze, iron, steel, adamantine, or cold iron. [B]BLADEBOUND SPIRIT [FIGHTER][/B] You have, in some way, melded you essence with that of an ancestral weapon. [B]Prerequisites:[/B] Weapon Focus (Ancestral Weapon) [B]Benefit:[/B] As a swift action you can manifest your Ancestral Weapon by sacrificing 25% of your total hit points. The Ancestral Weapon appears on your hand at the manifesting time, and has a +1 enhancement every four effective character levels you possess. This is a supernatural ability. For every two consecutive rounds you are separated from your Ancestral Weapon, you gain a negative level (up to the ancestral weapon's enhancement, you can't recover these levels until you recover your Ancestral Weapon). [B]Note:[/B] You can't actually have a weapon enhancement greater than +5, further enhancements may be chosen for their equivalency (Example: "+6 enhancement" = "+5 keen"). [B]ATTUNED BLADEBOUND SPIRIT [FIGHTER][/B] [B]Prerequisites:[/B] Bladebound Spirit, Weapon Focus (Ancestral Weapon), Bab +5 [B]Benefit:[/B] As a swift action you can summon your Ancestral Weapon by sacrificing 15% of your total hit points. The Ancestral Weapon has a +1 enhancement every three effective character levels you possess. As a full-round action, you can recall your Ancestral Weapon without touching it as long as it is within a one mile radius from you (if someone is holding your Ancestral Weapon, you have to succeed at opposed charisma check, if you fail this check you can't attempt to dismiss it again this day). [B]Note:[/B] You can't actually have a weapon enhancement greater than +5, further enhancements may be chosen for their equivalency (Example: "+6 enhancement" = "+5 keen"). [B]AMALGAM BLADEBOUND SPIRIT [FIGHTER][/B] [B]Prerequisites:[/B] Attuned Bladebound Spirit, Bladebound Spirit, Weapon Focus (Ancestral Weapon), Bab +10 [B]Benefit:[/B] As a swift action you can summon your Ancestral Weapon by sacrificing 5% of your total hit points. The Ancestral Weapon has a +1 enhancement every two effective character levels you possess. The Ancestral Weapon adquires alignment descriptors corresponding to your alignament for the purposes of dealing damage to creatures with damage reduction (Example: if your alignament is Lawful Neutral, your Ancestral Weapon is treated as Lawful). As a move action, you can recall your Ancestral Weapon to your hand as long as it is within a one mile radius from you (if someone is holding your Ancestral Weapon, you have to succeed at an opposed charisma check). [B]Note:[/B] You can't actually have a weapon enhancement greater than +5, further enhancements may be chosen for their equivalency (Example: "+6 enhancement" = "+5 keen").[/sblock] [/QUOTE]
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