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<blockquote data-quote="Oofta" data-source="post: 8532173" data-attributes="member: 6801845"><p>I like the idea of feats but there are only a handful I ever see used. Some are overpowered such as Sharpshooter, others are overpowered in combination Polearm Master + Sentinel, others sound good but it's too dependent on DM interpretation such as Shield Master. With Shield Master, it's kind of a pointless feat if you limit the bonus action shove until after all attacks have been resolved. Sounds great on paper when you first read it (and puts the sword-and-board on even footing with GWM and SS) but then you realize the only useful thing is the no damage on dex saves you succeed on which your strength based PC is probably going to fail anyway because there's only 2 spells that require a dex save that target an individual.</p><p></p><p>Then there are the ones that are just bad because I don't remember anyone ever taking them but they limit things that should have been part of the base rules. Grappler is a great example - I don't remember the last time a PC used grapple because it tends to be kind of pointless most of the time. But the feat implies that if my PC tackles someone trying to escape that I can't restrain them without the feat. </p><p></p><p>Hopefully some of the issues will be resolved, wouldn't be enough to get me to upgrade in and of itself but it's a start.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8532173, member: 6801845"] I like the idea of feats but there are only a handful I ever see used. Some are overpowered such as Sharpshooter, others are overpowered in combination Polearm Master + Sentinel, others sound good but it's too dependent on DM interpretation such as Shield Master. With Shield Master, it's kind of a pointless feat if you limit the bonus action shove until after all attacks have been resolved. Sounds great on paper when you first read it (and puts the sword-and-board on even footing with GWM and SS) but then you realize the only useful thing is the no damage on dex saves you succeed on which your strength based PC is probably going to fail anyway because there's only 2 spells that require a dex save that target an individual. Then there are the ones that are just bad because I don't remember anyone ever taking them but they limit things that should have been part of the base rules. Grappler is a great example - I don't remember the last time a PC used grapple because it tends to be kind of pointless most of the time. But the feat implies that if my PC tackles someone trying to escape that I can't restrain them without the feat. Hopefully some of the issues will be resolved, wouldn't be enough to get me to upgrade in and of itself but it's a start. [/QUOTE]
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