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New Feats, what are some you have made ?
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<blockquote data-quote="Horwath" data-source="post: 7012019" data-attributes="member: 6801299"><p>For greatweapon master/sharpshooter I would add +1d6 damage instead of flat +3, little more powerfull but more fun with more rolls and adds to crit.</p><p></p><p>For battlemage, I would add +1 damage per spell damage die rolled, but remowed the last entry about damage reroll.</p><p></p><p>Also, try to avoid +1 attack part of the feats. It really messes with balance. Rather play with damage/HPs/damage reduction.</p><p></p><p></p><p>Here is some more:</p><p></p><p><strong></strong></p><p><strong>Sword and board:</strong></p><p>+1 str or +1 con. Max 20.</p><p></p><p>When you make melee attack with yours main hand one handed weapon, you can make one melee attack with a shield you have equipped.</p><p>Damage is 1d6 blunt. you are proficient with this attack if you are proficient with shields. Add str to attack and damage bonus.</p><p>any magical bonus to AC from shield adds to attack and damage bonus with this attack.</p><p></p><p><strong>Martial training:</strong></p><p>+1 str, dex or con. Max 20.</p><p>You gain 1 fighting style. You gain proficiency in one weapon.</p><p></p><p><strong>Dual wielder:</strong></p><p>You can fight with two non-light one-handed weapons.</p><p>You can make one offhand attack as part of the Attack action with your mainhand weapon.</p><p>If you have extra attack feature, you can make 2nd attack with your offhand as part of the attack action.</p><p>You cannot make off hand attack as bonus action.</p><p></p><p><strong>Ritual master:</strong></p><p><strong></strong>prerequirement; you must have ritual caster feature,</p><p>+1 int, wis or cha,</p><p>You can cast ritual spells as rituals in only one minute(10 rounds)</p><p></p><p>You can cast all spells that you have prepared/known/in spellbook as rituals in 1 hour. This can be done during short rest.</p><p>You can cast this rituals equal to your proficiency modifier. You must take a long rest before you can cast more rituals this way.</p></blockquote><p></p>
[QUOTE="Horwath, post: 7012019, member: 6801299"] For greatweapon master/sharpshooter I would add +1d6 damage instead of flat +3, little more powerfull but more fun with more rolls and adds to crit. For battlemage, I would add +1 damage per spell damage die rolled, but remowed the last entry about damage reroll. Also, try to avoid +1 attack part of the feats. It really messes with balance. Rather play with damage/HPs/damage reduction. Here is some more: [B] Sword and board:[/B] +1 str or +1 con. Max 20. When you make melee attack with yours main hand one handed weapon, you can make one melee attack with a shield you have equipped. Damage is 1d6 blunt. you are proficient with this attack if you are proficient with shields. Add str to attack and damage bonus. any magical bonus to AC from shield adds to attack and damage bonus with this attack. [B]Martial training:[/B] +1 str, dex or con. Max 20. You gain 1 fighting style. You gain proficiency in one weapon. [B]Dual wielder:[/B] You can fight with two non-light one-handed weapons. You can make one offhand attack as part of the Attack action with your mainhand weapon. If you have extra attack feature, you can make 2nd attack with your offhand as part of the attack action. You cannot make off hand attack as bonus action. [B]Ritual master: [/B]prerequirement; you must have ritual caster feature, +1 int, wis or cha, You can cast ritual spells as rituals in only one minute(10 rounds) You can cast all spells that you have prepared/known/in spellbook as rituals in 1 hour. This can be done during short rest. You can cast this rituals equal to your proficiency modifier. You must take a long rest before you can cast more rituals this way. [/QUOTE]
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