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New Feats, what are some you have made ?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7016278" data-attributes="member: 6802951"><p>Seems a little focused on throwing the daggers.</p><p>How does the crit range change when used by a Champion or otherwise increased crit range?</p><p></p><p> What size superiority dice does this feat grant to add to the damage? </p><p>If you want to reword the feat so it doesn't include the superiority dice that might bring it more in line.</p><p>There is a suggested disarm option rather than the more powerful battlemaster maneuver in the DMG. The whip can already perform that.</p><p></p><p></p><p>That feat doesn't specify that it requires a whip to perform those maneuvers. As such, for some characters its pretty good to take even if they're never going to use a whip.</p><p>Something else you might want to think about is what classes might want to use a whip in combat and whether those classes are proficient in it. (Martial weapon).</p><p></p><p> Sai = Club. Maybe consider houseruling Defensive Duellist to work?</p><p>Morningstar: Look at the Fell-handed feat in the UA about feats. Not sure what would be regarded as distinctive enough about morningstars for them to get a special feat though.</p><p>Shuriken = Dart. The existing Sharpshooter feat works pretty well already.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7016278, member: 6802951"] Seems a little focused on throwing the daggers. How does the crit range change when used by a Champion or otherwise increased crit range? What size superiority dice does this feat grant to add to the damage? If you want to reword the feat so it doesn't include the superiority dice that might bring it more in line. There is a suggested disarm option rather than the more powerful battlemaster maneuver in the DMG. The whip can already perform that. That feat doesn't specify that it requires a whip to perform those maneuvers. As such, for some characters its pretty good to take even if they're never going to use a whip. Something else you might want to think about is what classes might want to use a whip in combat and whether those classes are proficient in it. (Martial weapon). Sai = Club. Maybe consider houseruling Defensive Duellist to work? Morningstar: Look at the Fell-handed feat in the UA about feats. Not sure what would be regarded as distinctive enough about morningstars for them to get a special feat though. Shuriken = Dart. The existing Sharpshooter feat works pretty well already. [/QUOTE]
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