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General Tabletop Discussion
*Dungeons & Dragons
New Feats, what are some you have made ?
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<blockquote data-quote="CTurbo" data-source="post: 7016553" data-attributes="member: 6855234"><p>I didn't intend on the crit range stacking with Champion. It's hard to imagine a Champion fighter wanting to use daggers anyway. Being able to draw and stow 2 daggers instead of one is more helpful than just throwing them. </p><p></p><p></p><p></p><p></p><p>I didn't intend on the feat granting superiority dice. Too powerful. </p><p></p><p>What disarm option are you talking about???</p><p></p><p></p><p></p><p></p><p></p><p>Yeah a simple re-wording would solve the problem requiring it to actually be a whip haha. Good call out on proficiency. The feat would grant proficiency too. </p><p></p><p></p><p></p><p></p><p></p><p>I've actually made a feat in 4e for the sai and shuriken. A guy wanted to be a ninja rogue and specialize in throwing stars so I made him a Shuriken Master feat. I don't remember ALL of the exact details but it was something like-</p><p></p><p>+1 to attack rolls made with Shuriken</p><p>-could be used as a 1d4 slashing weapon(like in real life)</p><p>-could throw up to 3 at a time</p><p>-could throw double range(only one at a time)</p><p></p><p>Note: I considered the Shuriken to be a concealed weapon.</p><p></p><p>If I were to remake this feat for 5e, I would drop the +1 to attack. </p><p></p><p></p><p>And I had another guy who wanted a character based off of TMNT Raphael so he was a Tempest Fighter who dual wielded sai. I used the handaxe as the base for the sai. 1d6, off-hand, thrown, etc...</p><p>I made him a Sai Master feat that included-</p><p></p><p>-When wielding a sai in each hand, gain +1 to AC</p><p>-When hit by a melee weapon attack, make an attack roll against the attack, if the roll is higher, you parry the attack and take no damage. </p><p>-Deals bludgeoning or piercing damage(your choice)(like in real life)</p><p></p><p>If I were to remake that feat for 5e, I would downsize the damage to 1d4. </p><p></p><p></p><p></p><p>I agree that it would be difficult to make a feat around the Morningstar, but I've always been a huge fan, and I did at least retool the 4e Morningstar. </p><p></p><p>The one handed Morningstar was +3 to attack, 2d4 damage dealing both bludgeoning and piercing damage and had the high crit property. </p><p>The two handed Morningstar was the same except 2d6 damage and had the brutal 1 property instead of high crit. </p><p></p><p>I think at least some of that would carry over to 5e pretty well like the damage die and damage type. Not sure what to add to make it more exciting but I'm sure I could come up with something. </p><p>Both of those feats were huge successes. The players and the rest of the party all enjoyed them.</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7016553, member: 6855234"] I didn't intend on the crit range stacking with Champion. It's hard to imagine a Champion fighter wanting to use daggers anyway. Being able to draw and stow 2 daggers instead of one is more helpful than just throwing them. I didn't intend on the feat granting superiority dice. Too powerful. What disarm option are you talking about??? Yeah a simple re-wording would solve the problem requiring it to actually be a whip haha. Good call out on proficiency. The feat would grant proficiency too. I've actually made a feat in 4e for the sai and shuriken. A guy wanted to be a ninja rogue and specialize in throwing stars so I made him a Shuriken Master feat. I don't remember ALL of the exact details but it was something like- +1 to attack rolls made with Shuriken -could be used as a 1d4 slashing weapon(like in real life) -could throw up to 3 at a time -could throw double range(only one at a time) Note: I considered the Shuriken to be a concealed weapon. If I were to remake this feat for 5e, I would drop the +1 to attack. And I had another guy who wanted a character based off of TMNT Raphael so he was a Tempest Fighter who dual wielded sai. I used the handaxe as the base for the sai. 1d6, off-hand, thrown, etc... I made him a Sai Master feat that included- -When wielding a sai in each hand, gain +1 to AC -When hit by a melee weapon attack, make an attack roll against the attack, if the roll is higher, you parry the attack and take no damage. -Deals bludgeoning or piercing damage(your choice)(like in real life) If I were to remake that feat for 5e, I would downsize the damage to 1d4. I agree that it would be difficult to make a feat around the Morningstar, but I've always been a huge fan, and I did at least retool the 4e Morningstar. The one handed Morningstar was +3 to attack, 2d4 damage dealing both bludgeoning and piercing damage and had the high crit property. The two handed Morningstar was the same except 2d6 damage and had the brutal 1 property instead of high crit. I think at least some of that would carry over to 5e pretty well like the damage die and damage type. Not sure what to add to make it more exciting but I'm sure I could come up with something. Both of those feats were huge successes. The players and the rest of the party all enjoyed them. [/QUOTE]
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