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New Feats with a focus on spellcasters
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<blockquote data-quote="docdonuts" data-source="post: 4393812" data-attributes="member: 63737"><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">I know many people agree that spellcasters get a little shafted when it comes to feats in the PHB. Many of the feats I came up with are based off of similar feats for martial characters. Also, I really liked <a href="http://www.enworld.org/forum/showthread.php?t=234597" target="_blank">Zaxzilla's</a></span></span><span style="font-family: 'Verdana'">[FONT=&quot]<span style="font-size: 10px"><span style="font-family: 'Verdana'">idea of feats that augmented at-will powers so I came up with a few more of those as well. Please critique and make suggestions as I know my players want to take some of these feats. They have yet to be play-tested in any form.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><strong>HEROIC TIER FEATS</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"></span></span></span>[/FONT]</p><p><span style="font-family: 'Verdana'"><em>DIABOLICAL CURSE [WARLOCK]</em></span> <span style="font-family: 'Verdana'"> <strong></strong></span></p><p><span style="font-family: 'Verdana'"><strong>Prerequisite</strong>: Int 15, Warlock</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: The extra damage from your Warlock’s Curse class feature increases from d6’s to d8’s</span></p><p></p><p><span style="font-family: 'Verdana'"><em>ENERGY ADEPT</em></span></p><p> <span style="font-family: 'Verdana'"> <strong>Prerequisite</strong>: Wizard or Warlock</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: Pick one of the following energy types: acid, cold, fire, lightning or thunder. You gain a +1 feat bonus to attack rolls when making an attack with a power that has the keyword of the energy type you chose. </span></p><p> <span style="font-family: 'Verdana'"> <strong> Special</strong>: You can take this feat a multiple times. Each time you take this feat pick a different energy type.</span></p><p> </p><p><span style="font-family: 'Verdana'"><em>ELDRITCH CHAIN [WARLOCK]</em></span></p><p> <span style="font-family: 'Verdana'"> <strong>Prerequisite</strong>: Warlock, Int 13</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: When you hit a target with your eldritch blast spell, an adjacent enemy takes ½ the damage you dealt to the original target from the eldritch blast spell itself. Extra damage from your warlock’s curse, some other feature or item is not inflicted on the adjacent enemy.</span></p><p> </p><p><span style="font-family: 'Verdana'"><em>HOLY BRAND [CLERIC]</em></span></p><p> <span style="font-family: 'Verdana'"> <strong>Prerequisite</strong>: Cleric, righteous brand at-will power</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: When you hit an enemy with you righteous brand prayer, you can grant a second ally within 5 squares a power bonus to attack rolls against the enemy you hit equal to your Charisma modifier. The bonus lasts until the end of your next turn.</span></p><p></p><p><span style="font-family: 'Verdana'"><em>PROTECTIVE RADIANCE [WARLOCK]</em></span></p><p> <span style="font-family: 'Verdana'"> <strong>Prerequisite</strong>: Warlock, dire radiance at-will power</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: You may designate one of your allies after you hit an enemy with the dire radiance spell. When the enemy moves closer to that ally instead of you, it takes the additional damage from the spell.</span></p><p> </p><p><span style="font-family: 'Verdana'"><em>SIDE-STEPPING STRIKE</em></span></p><p> <span style="font-family: 'Verdana'"> <strong>Prerequisite</strong>: Rogue, deft strike at-will power</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: When you hit an enemy with your deft strike exploit, you can shift 1 square after your attack.</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">PARAGON TIER FEATS</span></strong></p><p> </p><p> <span style="font-family: 'Verdana'"><em>ENHANCED CHANELLING</em> </span></p><p> <span style="font-family: 'Verdana'"> <strong>Prerequisite</strong>: Con 15 and Cha 15, Channel divinity class feature</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: You can use your channel divinity class feature twice per encounter instead of once. You can only channel divinity once per round though. Furthermore, the second use of channel divinity in a given encounter must be different from the first use. </span></p><p><span style="font-family: 'Verdana'">For example, one round a cleric can channel divinity to turn undead but the next round they couldn’t do so again. They could, however, channel divinity and use divine fortune. </span></p><p> </p><p> <span style="font-family: 'Verdana'"><em>GRIPPING FEAR</em> </span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: Any target you hit with a power that has the fear keyword is slowed until the end of their next turn</span></p><p> </p><p> <span style="font-family: 'Verdana'"><em>QUICKEND RECOVERY</em> </span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: You can use your second wind as a move action instead of a standard action.</span></p><p> </p><p> <span style="font-family: 'Verdana'"><em>SECOND PACT [WARLOCK]</em></span></p><p> <span style="font-family: 'Verdana'"> <strong>Prerequisite</strong>: Con 15, Cha 15, Warlock with a pact</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: You gain all the benefits of a second warlock pact. You may switch the at-will Warlock attack power you gained from your original pact to the one granted by the second pact. Also, when you gain your pact boon you must choose from which pact to gain the benefit from.</span></p><p></p><p><strong><span style="font-family: 'Verdana'">EPIC TIER FEATS</span></strong></p><p> </p><p> <span style="font-family: 'Verdana'"><em>SPELL PENETRATION</em></span></p><p> <span style="font-family: 'Verdana'"> <strong>Prerequisite</strong>: Warlock or Wizard</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: Once per encounter, when you cast a spell that attacks a defence other than AC you can pick which defence to attack. For example you could cast chain lightning and attack an enemy’s will defence instead of their reflex defence.</span></p><p> </p><p> <span style="font-family: 'Verdana'"><em>ELDRITCH MASTERY [WARLOCK]</em></span></p><p> <span style="font-family: 'Verdana'"> <strong>Prerequisite</strong>: Warlock</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: Once per encounter, when you reduce an enemy that you have cursed to 0 hit points or lower with a daily power that power is not expended.</span></p><p> </p><p> <span style="font-family: 'Verdana'"><em>IMPLEMENT MASTERY</em></span></p><p> <span style="font-family: 'Verdana'"> <strong>Prerequisite</strong>: Dex 19, Con 19 or </span><span style="font-family: 'Verdana'">Wis</span><span style="font-family: 'Verdana'"> 19 and Int 19</span></p><p> <span style="font-family: 'Verdana'"> <strong>Benefit</strong>: Choose one implement that you can use. When you make an attack with that implement you can score a critical on a natural roll of 19 or 20.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="docdonuts, post: 4393812, member: 63737"] [FONT=Verdana][SIZE=2]I know many people agree that spellcasters get a little shafted when it comes to feats in the PHB. Many of the feats I came up with are based off of similar feats for martial characters. Also, I really liked [URL="http://www.enworld.org/forum/showthread.php?t=234597"]Zaxzilla's[/URL][/SIZE][/FONT][FONT=Verdana][FONT="][SIZE=2][FONT=Verdana]idea of feats that augmented at-will powers so I came up with a few more of those as well. Please critique and make suggestions as I know my players want to take some of these feats. They have yet to be play-tested in any form.[/FONT] [FONT=Verdana][B]HEROIC TIER FEATS[/B] [/FONT][/SIZE][/FONT][/FONT] [FONT=Verdana][I]DIABOLICAL CURSE [WARLOCK][/I][/FONT] [FONT=Verdana] [B] Prerequisite[/B]: Int 15, Warlock[/FONT] [FONT=Verdana] [B]Benefit[/B]: The extra damage from your Warlock’s Curse class feature increases from d6’s to d8’s[/FONT] [FONT=Verdana][I]ENERGY ADEPT[/I][/FONT] [FONT=Verdana] [B]Prerequisite[/B]: Wizard or Warlock[/FONT] [FONT=Verdana] [B]Benefit[/B]: Pick one of the following energy types: acid, cold, fire, lightning or thunder. You gain a +1 feat bonus to attack rolls when making an attack with a power that has the keyword of the energy type you chose. [/FONT] [FONT=Verdana] [B] Special[/B]: You can take this feat a multiple times. Each time you take this feat pick a different energy type.[/FONT] [FONT=Verdana][I]ELDRITCH CHAIN [WARLOCK][/I][/FONT] [FONT=Verdana] [B]Prerequisite[/B]: Warlock, Int 13[/FONT] [FONT=Verdana] [B]Benefit[/B]: When you hit a target with your eldritch blast spell, an adjacent enemy takes ½ the damage you dealt to the original target from the eldritch blast spell itself. Extra damage from your warlock’s curse, some other feature or item is not inflicted on the adjacent enemy.[/FONT] [FONT=Verdana][I]HOLY BRAND [CLERIC][/I][/FONT] [FONT=Verdana] [B]Prerequisite[/B]: Cleric, righteous brand at-will power[/FONT] [FONT=Verdana] [B]Benefit[/B]: When you hit an enemy with you righteous brand prayer, you can grant a second ally within 5 squares a power bonus to attack rolls against the enemy you hit equal to your Charisma modifier. The bonus lasts until the end of your next turn.[/FONT] [FONT=Verdana][I]PROTECTIVE RADIANCE [WARLOCK][/I][/FONT] [FONT=Verdana] [B]Prerequisite[/B]: Warlock, dire radiance at-will power[/FONT] [FONT=Verdana] [B]Benefit[/B]: You may designate one of your allies after you hit an enemy with the dire radiance spell. When the enemy moves closer to that ally instead of you, it takes the additional damage from the spell.[/FONT] [FONT=Verdana][I]SIDE-STEPPING STRIKE[/I][/FONT] [FONT=Verdana] [B]Prerequisite[/B]: Rogue, deft strike at-will power[/FONT] [FONT=Verdana] [B]Benefit[/B]: When you hit an enemy with your deft strike exploit, you can shift 1 square after your attack.[/FONT] [B][FONT=Verdana]PARAGON TIER FEATS[/FONT][/B] [FONT=Verdana][I]ENHANCED CHANELLING[/I] [/FONT] [FONT=Verdana] [B]Prerequisite[/B]: Con 15 and Cha 15, Channel divinity class feature[/FONT] [FONT=Verdana] [B]Benefit[/B]: You can use your channel divinity class feature twice per encounter instead of once. You can only channel divinity once per round though. Furthermore, the second use of channel divinity in a given encounter must be different from the first use. For example, one round a cleric can channel divinity to turn undead but the next round they couldn’t do so again. They could, however, channel divinity and use divine fortune. [/FONT] [FONT=Verdana][I]GRIPPING FEAR[/I] [/FONT] [FONT=Verdana] [B]Benefit[/B]: Any target you hit with a power that has the fear keyword is slowed until the end of their next turn[/FONT] [FONT=Verdana][I]QUICKEND RECOVERY[/I] [/FONT] [FONT=Verdana] [B]Benefit[/B]: You can use your second wind as a move action instead of a standard action.[/FONT] [FONT=Verdana][I]SECOND PACT [WARLOCK][/I][/FONT] [FONT=Verdana] [B]Prerequisite[/B]: Con 15, Cha 15, Warlock with a pact[/FONT] [FONT=Verdana] [B]Benefit[/B]: You gain all the benefits of a second warlock pact. You may switch the at-will Warlock attack power you gained from your original pact to the one granted by the second pact. Also, when you gain your pact boon you must choose from which pact to gain the benefit from.[/FONT] [B][FONT=Verdana]EPIC TIER FEATS[/FONT][/B] [FONT=Verdana][I]SPELL PENETRATION[/I][/FONT] [FONT=Verdana] [B]Prerequisite[/B]: Warlock or Wizard[/FONT] [FONT=Verdana] [B]Benefit[/B]: Once per encounter, when you cast a spell that attacks a defence other than AC you can pick which defence to attack. For example you could cast chain lightning and attack an enemy’s will defence instead of their reflex defence.[/FONT] [FONT=Verdana][I]ELDRITCH MASTERY [WARLOCK][/I][/FONT] [FONT=Verdana] [B]Prerequisite[/B]: Warlock[/FONT] [FONT=Verdana] [B]Benefit[/B]: Once per encounter, when you reduce an enemy that you have cursed to 0 hit points or lower with a daily power that power is not expended.[/FONT] [FONT=Verdana][I]IMPLEMENT MASTERY[/I][/FONT] [FONT=Verdana] [B]Prerequisite[/B]: Dex 19, Con 19 or [/FONT][FONT=Verdana]Wis[/FONT][FONT=Verdana] 19 and Int 19[/FONT] [FONT=Verdana] [B]Benefit[/B]: Choose one implement that you can use. When you make an attack with that implement you can score a critical on a natural roll of 19 or 20. [/FONT] [/QUOTE]
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