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New Feats.. ya or nay
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<blockquote data-quote="Hashmalum" data-source="post: 744345" data-attributes="member: 9450"><p>Quick: There is a feat called Dash in <em>Song & Silence</em> that is like this feat, but requires a light load and light armor or no armor. Even the Epic Speed epic feat still won't work in heavy armor. In short, this seems overpowered.</p><p></p><p>Energy Resistance: I'm not a fan of energy resistance feats in general, and this one has much lower requirements than the <em>Masters of the Wild</em> Resistance to Energy feat (+5 vs. +8 Fort save). You could pick it up 6 levels earlier in a class with a good Fort save, and 9 levels earlier in a class with a bad Fort save (although in the latter case, there'd be no point in picking up the MotW feat at all since you'd be 24th level and eligible for the epic Energy Resistance feat, which is better in every way).</p><p></p><p>The overpowered nature of the Weapon High Master and Greater Crafting feats has already been noted by other posters, so I won't go into that.</p><p></p><p>Opportunistic Offense: Modifying an opponent's AC instead of giving you a bonus to hit seems really weird. You're maneuvering them into a position that makes it easier for you to hit them, but not that doesn't necessarily make it easier for anybody else to hit them--but the lowered Armor Class applies to attacks on the charging character by everyone.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 744345, member: 9450"] Quick: There is a feat called Dash in [I]Song & Silence[/I] that is like this feat, but requires a light load and light armor or no armor. Even the Epic Speed epic feat still won't work in heavy armor. In short, this seems overpowered. Energy Resistance: I'm not a fan of energy resistance feats in general, and this one has much lower requirements than the [I]Masters of the Wild[/I] Resistance to Energy feat (+5 vs. +8 Fort save). You could pick it up 6 levels earlier in a class with a good Fort save, and 9 levels earlier in a class with a bad Fort save (although in the latter case, there'd be no point in picking up the MotW feat at all since you'd be 24th level and eligible for the epic Energy Resistance feat, which is better in every way). The overpowered nature of the Weapon High Master and Greater Crafting feats has already been noted by other posters, so I won't go into that. Opportunistic Offense: Modifying an opponent's AC instead of giving you a bonus to hit seems really weird. You're maneuvering them into a position that makes it easier for you to hit them, but not that doesn't necessarily make it easier for anybody else to hit them--but the lowered Armor Class applies to attacks on the charging character by everyone. [/QUOTE]
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