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<blockquote data-quote="Darren Ravenshaw" data-source="post: 1897124" data-attributes="member: 24166"><p>I like Advanced Spellcasting, its a great way for low level attack spells to still be useful at higher levels.</p><p></p><p>Predictable Spellcasting is not worth a feat. The ability to automatically do 35 points of damage with a 10d6 Fireball spell is not that great, sure you know you won't do 10-34 points of damage, but you also know you won't do 36-60 points either.</p><p>Instead you could make it a option, allowing spellcasters to take an average roll on spells of a level lower than their highest spell level(example a 5th level wizard could take the average roll on any of his 0th, 1st, or 2nd level spells).</p><p>Or as a different option allow casters to use this option on any spell levels that they gain a bonus spell from having a high spellcasting related ability score(Intelligence for wizards, Wisdom for clerics and druids, and Charisma for bards and sorcerers).</p><p></p><p>Spell Dismissal is not worth a feat. Most spells that are not dismissalable such as the animal buff spells or Barkskin are beneficial so why would you want to dismiss them. Being able to dismiss spells already dismissalable as a move action instead of a standard action is ok, except that it only really matters what type of action it takes during combat, and the number of times where being able to dismiss a spell as a move action instead of a standard action having a profound effect is way to limited to waste a feat on.</p><p></p><p>Ranged Weapon Expertise I assume is when being threaten in melee. I think its a good feat though the BAB +7 is a little high for me. You might want to lower to.</p><p></p><p>I like Arrow Stab, though I would add Weapon Focus(Ranged Weapon), and Precise Shot to the Prerequisite. You could also change the text to include other ranged weapons, such as crossbows, darts, and throwing axes.</p><p></p><p>Quarterstaff Sweep is way to powerful as is. It has fewer Prerequisites than Whirlwind Attack, you can't be tripped if an attempt fails, allows an extra attack, and lets you attempt trip attacks with a non-tripping weapon.</p></blockquote><p></p>
[QUOTE="Darren Ravenshaw, post: 1897124, member: 24166"] I like Advanced Spellcasting, its a great way for low level attack spells to still be useful at higher levels. Predictable Spellcasting is not worth a feat. The ability to automatically do 35 points of damage with a 10d6 Fireball spell is not that great, sure you know you won't do 10-34 points of damage, but you also know you won't do 36-60 points either. Instead you could make it a option, allowing spellcasters to take an average roll on spells of a level lower than their highest spell level(example a 5th level wizard could take the average roll on any of his 0th, 1st, or 2nd level spells). Or as a different option allow casters to use this option on any spell levels that they gain a bonus spell from having a high spellcasting related ability score(Intelligence for wizards, Wisdom for clerics and druids, and Charisma for bards and sorcerers). Spell Dismissal is not worth a feat. Most spells that are not dismissalable such as the animal buff spells or Barkskin are beneficial so why would you want to dismiss them. Being able to dismiss spells already dismissalable as a move action instead of a standard action is ok, except that it only really matters what type of action it takes during combat, and the number of times where being able to dismiss a spell as a move action instead of a standard action having a profound effect is way to limited to waste a feat on. Ranged Weapon Expertise I assume is when being threaten in melee. I think its a good feat though the BAB +7 is a little high for me. You might want to lower to. I like Arrow Stab, though I would add Weapon Focus(Ranged Weapon), and Precise Shot to the Prerequisite. You could also change the text to include other ranged weapons, such as crossbows, darts, and throwing axes. Quarterstaff Sweep is way to powerful as is. It has fewer Prerequisites than Whirlwind Attack, you can't be tripped if an attempt fails, allows an extra attack, and lets you attempt trip attacks with a non-tripping weapon. [/QUOTE]
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