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<blockquote data-quote="Land Outcast" data-source="post: 3194138" data-attributes="member: 29160"><p>CR 14-15</p><p></p><p>Speed:</p><p>Does she have any way to obtain flying?</p><p></p><p>AC:</p><p>Crappy AC fot that level, but maybe she makes up for it with DR+220 hp</p><p></p><p>Attack:</p><p>Decent attack bonus and damage, if she uses Power Attack, she's taking chances (5 power attack = 45% of hitting melee-oriented chars...). I see her as lacking Combat Reflexes (Huge creatures, you know, reach).</p><p style="margin-left: 20px">note: in the "Full Attack" entry she's lacking three attacks witht he mallet</p><p></p><p></p><p><u>Special Attacks:</u></p><p></p><p>Breath weapon: add a <em>slow</em> effect and it becomes far more scary... otherwise, 'tis a good resource</p><p></p><p>charm person:Almost useless against PCs (low DC)</p><p></p><p>cold: interesting, what about a <em>chill metal</em> effect</p><p></p><p>control weather: ok, flavor, and 'tis useful</p><p></p><p>freezing fog: Excellent, specially given her summoning abilities (being attacked by multiple opponents + grease = ouch)</p><p></p><p>frigid aura: good, useful, attrition</p><p></p><p>life leech: the "leech" part in the name makes me think she should gain something... but otherwise a potent weapon to reduce the damage received.</p><p> </p><p>spells: utility, specially the summons; nothing otherwordly, but everything adds.</p><p></p><p></p><p><u>Special Qualities:</u></p><p></p><p>Animal companion: ok, better she have it not near her when the battle starts</p><p></p><p>damage reduction 10/cold iron: helps the lack of AC</p><p></p><p>electricity resistance 10: ok</p><p></p><p>icewalking: ok... could lead to interesting encounters</p><p></p><p>immunity to cold: ok</p><p></p><p>nature sense: ok</p><p></p><p>rejuvenation: nice and nasty, specially when it's time for payback</p><p></p><p>spell resistance 24: if CR 14-15, she'll shrug off 45-50% of spells from 14th-level casters... </p><p></p><p>wild empathy: ok</p><p></p><p>wildshape (4/day): almost useless, except as means of flying</p><p></p><p>woodland stride: ok</p><p></p><p>venom immunity: ok</p><p></p><p>vulnerability to fire: ok</p><p></p><p></p><p>Saves: Pretty good, helping her save 2/3 of spells she saves against</p><p></p><p></p><p>Skills: "She makes use of Bluff in combat to feint, and uses Intimidate to demoralize opponents." that actually results (with the current rules for intimidate) in her being less effective in combat (excepting feints against finesse opponents).</p><p></p><p></p><p>then: her damage output + abilities tell me "no less than CR 13", and her defensive capabilities (good saves, moderate SR, DR/cold iron, crappy AC) are enough to keep her some time in combat. What I found lacking was some sort of fast healing...</p><p></p><p>ok, that's what I'll say for the time being. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3194138, member: 29160"] CR 14-15 Speed: Does she have any way to obtain flying? AC: Crappy AC fot that level, but maybe she makes up for it with DR+220 hp Attack: Decent attack bonus and damage, if she uses Power Attack, she's taking chances (5 power attack = 45% of hitting melee-oriented chars...). I see her as lacking Combat Reflexes (Huge creatures, you know, reach). [INDENT]note: in the "Full Attack" entry she's lacking three attacks witht he mallet[/INDENT] [U]Special Attacks:[/U] Breath weapon: add a [I]slow[/I] effect and it becomes far more scary... otherwise, 'tis a good resource charm person:Almost useless against PCs (low DC) cold: interesting, what about a [I]chill metal[/I] effect control weather: ok, flavor, and 'tis useful freezing fog: Excellent, specially given her summoning abilities (being attacked by multiple opponents + grease = ouch) frigid aura: good, useful, attrition life leech: the "leech" part in the name makes me think she should gain something... but otherwise a potent weapon to reduce the damage received. spells: utility, specially the summons; nothing otherwordly, but everything adds. [U]Special Qualities:[/U] Animal companion: ok, better she have it not near her when the battle starts damage reduction 10/cold iron: helps the lack of AC electricity resistance 10: ok icewalking: ok... could lead to interesting encounters immunity to cold: ok nature sense: ok rejuvenation: nice and nasty, specially when it's time for payback spell resistance 24: if CR 14-15, she'll shrug off 45-50% of spells from 14th-level casters... wild empathy: ok wildshape (4/day): almost useless, except as means of flying woodland stride: ok venom immunity: ok vulnerability to fire: ok Saves: Pretty good, helping her save 2/3 of spells she saves against Skills: "She makes use of Bluff in combat to feint, and uses Intimidate to demoralize opponents." that actually results (with the current rules for intimidate) in her being less effective in combat (excepting feints against finesse opponents). then: her damage output + abilities tell me "no less than CR 13", and her defensive capabilities (good saves, moderate SR, DR/cold iron, crappy AC) are enough to keep her some time in combat. What I found lacking was some sort of fast healing... ok, that's what I'll say for the time being. :) [/QUOTE]
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