Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
new FIENDIES conversions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 135383" data-attributes="member: 1241"><p>EYE KILLER</p><p>Medium-Size Magical Beast</p><p>Hit Dice: 4d10+8 (30 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 20 ft</p><p>AC: 19 (+4 Dex, +5 natural)</p><p>Attacks: Tail slap +7 melee</p><p>Damage: Tail slap 1d6+4</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Improved grab, constrict 1d6+4, death stare</p><p>Saves: Fort +6, Ref +8, Will +1</p><p>Abilities: Str 16, Dex 18, Con 14, Int 2, Wis 10, Cha 14</p><p>Skills: Hide +6, Listen +4, Move Silently +6, Spot +4</p><p>Feats: Alertness</p><p></p><p>Climate/Terrain: Any underground</p><p>Organization: Solitary, pack (1-4) or swarm (2-8)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: 5-8 HD (Medium-size); 9-12 HD (Large)</p><p></p><p>Eye killers are subterranean dwellers that reflect bright light as a powerful gaze attack. The eye killer is a strange hybrid monster, somehow an unlikely combination of bat and snake. Its upper half consists of a bat-like torso with stunted wings that are incapable of flight. This upper part of its body is covered with a dark grayish-green fur, and in its face rest two large, disproportionately large, lidless eyes. The lower half of the eye killer looks like a constrictor snake tail, its scales a medium green in color with dull yellow flecks.</p><p> Eye killers hate daylight, and cannot stand light from open flames. They dwell underground in dark places, where very little light can touch their sensitive eyes. Eye killers are limbless spherical things at birth, but take form as they develop.</p><p></p><p>COMBAT</p><p>Eye killers are hostile to all who enter their territory, but especially to those who carry lights with them. If there are any lit torches or lanterns carried by an approaching party, the eye killers will use their death stare. If this is insufficient to deal with all of the intruders, or if none of them is carrying lights, the eye killer will attack with its coiling tail. If opponents bearing torches or lanterns come too close to an eye killer, it will turn away, and it will try to flee if three or more of these light sources come within 10 feet of it. Any eye killer will attack with its coils if opponents come too close but fail to drive it off.</p><p> Improved Grab (Ex): To use this ability, the eye killer must hit with its tail slap attack. If it gets a hold, it can constrict.</p><p> Constriction (Ex): Eye killers wrap their coils around their victims like snakes, causing 1d6+4 points of damage per round. Victims can break free from the constriction on a successful Strength check (DC 15).</p><p> Death Stare (Su): The eye killer has the dreaded ability to reflect the light of lanterns, torches, and other bright flames to deadly effect. This attack has a range of 50 feet, and can only be used once per day. The eyes of an eye killer absorb the illumination from bright flame, amplify it, and project it in a deadly ray, usually aimed back at the person carrying the light. The victim of this searing light must succeed at a Will save (DC 14) or die instantly. If the save is successful, the victim instead takes 3d6 points of damage from the heat of the ray.</p><p> The light from a death stare can be reflected in the same way as other gaze attacks, but is not harmful to the eye killer. The eye killer will again gather the reflected illumination and project it at another victim, as a free action that same round.</p><p></p><p>The eye killer first appeared in the Fiend Folio (1981).</p></blockquote><p></p>
[QUOTE="BOZ, post: 135383, member: 1241"] EYE KILLER Medium-Size Magical Beast Hit Dice: 4d10+8 (30 hp) Initiative: +4 (Dex) Speed: 20 ft AC: 19 (+4 Dex, +5 natural) Attacks: Tail slap +7 melee Damage: Tail slap 1d6+4 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Improved grab, constrict 1d6+4, death stare Saves: Fort +6, Ref +8, Will +1 Abilities: Str 16, Dex 18, Con 14, Int 2, Wis 10, Cha 14 Skills: Hide +6, Listen +4, Move Silently +6, Spot +4 Feats: Alertness Climate/Terrain: Any underground Organization: Solitary, pack (1-4) or swarm (2-8) Challenge Rating: 3 Treasure: None Alignment: Always chaotic evil Advancement: 5-8 HD (Medium-size); 9-12 HD (Large) Eye killers are subterranean dwellers that reflect bright light as a powerful gaze attack. The eye killer is a strange hybrid monster, somehow an unlikely combination of bat and snake. Its upper half consists of a bat-like torso with stunted wings that are incapable of flight. This upper part of its body is covered with a dark grayish-green fur, and in its face rest two large, disproportionately large, lidless eyes. The lower half of the eye killer looks like a constrictor snake tail, its scales a medium green in color with dull yellow flecks. Eye killers hate daylight, and cannot stand light from open flames. They dwell underground in dark places, where very little light can touch their sensitive eyes. Eye killers are limbless spherical things at birth, but take form as they develop. COMBAT Eye killers are hostile to all who enter their territory, but especially to those who carry lights with them. If there are any lit torches or lanterns carried by an approaching party, the eye killers will use their death stare. If this is insufficient to deal with all of the intruders, or if none of them is carrying lights, the eye killer will attack with its coiling tail. If opponents bearing torches or lanterns come too close to an eye killer, it will turn away, and it will try to flee if three or more of these light sources come within 10 feet of it. Any eye killer will attack with its coils if opponents come too close but fail to drive it off. Improved Grab (Ex): To use this ability, the eye killer must hit with its tail slap attack. If it gets a hold, it can constrict. Constriction (Ex): Eye killers wrap their coils around their victims like snakes, causing 1d6+4 points of damage per round. Victims can break free from the constriction on a successful Strength check (DC 15). Death Stare (Su): The eye killer has the dreaded ability to reflect the light of lanterns, torches, and other bright flames to deadly effect. This attack has a range of 50 feet, and can only be used once per day. The eyes of an eye killer absorb the illumination from bright flame, amplify it, and project it in a deadly ray, usually aimed back at the person carrying the light. The victim of this searing light must succeed at a Will save (DC 14) or die instantly. If the save is successful, the victim instead takes 3d6 points of damage from the heat of the ray. The light from a death stare can be reflected in the same way as other gaze attacks, but is not harmful to the eye killer. The eye killer will again gather the reflected illumination and project it at another victim, as a free action that same round. The eye killer first appeared in the Fiend Folio (1981). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
new FIENDIES conversions!
Top