New fiendish DMing quirk

lukelightning

First Post
As we all know, one of the greatest joys of DMing is to irritate the hell out of players. Sometimes we do this with impossible encounters, or terrible puzzles, or ridiculous houserules.

I am planning on doing the infamous "painful pronunciation". You know nothing riles up people more than hearing their cherished monsters pronounced in strange ways... be it "droe" for drow, "lish" for lich, or "chumley" for sahuagin. When the party encounters duegar, I'm gonna call then "dwerger". bwahahaha!
 

log in or register to remove this ad

I sent mine to the xvart city of Xvaangensleff. ;)

Nothing drives pcs crazier than interacting with a bunch of npcs whose names sound vaguely Swedish and are difficult to pronounce who get pissed off if you mess up their names... ;)
 

I'll repeat an old gaming legend, in the vague hope that someone hasn't already heard this.

A group of adventurers is, well, adventuring. After slaying monsters, gaining treasure and all that jazz, they meet a Wise Woman who offers to tell their fortunes. After a couple of seconds staring into her crystal ball she backs away, her mouth open, her features set in a terrified grimace.

"I...I can't!" she wails. "It's abominable!" She then runs out of the tent and is never seen again.

Some time later, the party encounters a herd of cows. One of them appears to be ticking. The party rogue investigates, only for the male cow to explode violently, killing him. As the player complains, the DM looks at them with an evil grin.

"Hey, I gave you fair warning," he says. "Remember the Wise Woman telling you 'it's a-bomb-in-a-bull'?"
 

:lol:

This is the most fun when done through NPC's, especially ones with silly accents and NO sense of humor about thier speech patterns.

" Off course you will be vrewarded. I am an hon-a-la-ble man after all."
 


I'll repeat an old gaming legend, in the vague hope that someone hasn't already heard this.

A group of adventurers is, well, adventuring. After slaying monsters, gaining treasure and all that jazz, they meet a Wise Woman who offers to tell their fortunes. After a couple of seconds staring into her crystal ball she backs away, her mouth open, her features set in a terrified grimace.

"I...I can't!" she wails. "It's abominable!" She then runs out of the tent and is never seen again.

Some time later, the party encounters a herd of cows. One of them appears to be ticking. The party rogue investigates, only for the male cow to explode violently, killing him. As the player complains, the DM looks at them with an evil grin.

"Hey, I gave you fair warning," he says. "Remember the Wise Woman telling you 'it's a-bomb-in-a-bull'?"

You are killing me. :lol:
 


Remove ads

Top