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New Fighting Style: Swift Striker
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<blockquote data-quote="Tony Vargas" data-source="post: 7466308" data-attributes="member: 996"><p>I can tell I'm a grognard, because everything triggers a memory from the TSR era. So, back in the day, when we weren't dodging dinosaurs (just kidding, this was 2e, it was smilodons), the incongruous King of DPR (though we didn't call it that, yet) was the Cuisinart of Doom, the double-specialized dual-wielder (or archer, or...well, I'll get to it), the only things you could dual wield (TWF) back then were daggers & hand-axes... maybe throwing hammers, shortswords or a light mace depending on who you talked to. One particularly silly variation on this was the double-specialized-dart-thrower (using really big heavy darts, to get his %STR bonus)... because the key point of failure that enabled this exploit was attacks/round. Get a big enough bonus (double-specialized +3; 18/00 STR +6) to damage, and it didn't matter much whether your weapon was d4 (1-4/1-3, to be period about it) or d10 (1-10/3-18), compared to how many attacks you got to apply that big fat bonus too. So giving up the 5.5 average damage of a <s>greatsword</s> Two-Handed Sword attacking /once/ per round, for 2 average damage (+ huge bonuses), to throw 5 darts/round, totally worth it.</p><p></p><p>5e has already headed us back in that direction, with Extra Attack, but it's being cautious about letting it snowball, so Action Surge is 1/hour, and TWF is a bonus action...</p><p></p><p>... which is the long-winded-old-man-on-the-porch way of saying "might wanna make that extra attack a bonus action."</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7466308, member: 996"] I can tell I'm a grognard, because everything triggers a memory from the TSR era. So, back in the day, when we weren't dodging dinosaurs (just kidding, this was 2e, it was smilodons), the incongruous King of DPR (though we didn't call it that, yet) was the Cuisinart of Doom, the double-specialized dual-wielder (or archer, or...well, I'll get to it), the only things you could dual wield (TWF) back then were daggers & hand-axes... maybe throwing hammers, shortswords or a light mace depending on who you talked to. One particularly silly variation on this was the double-specialized-dart-thrower (using really big heavy darts, to get his %STR bonus)... because the key point of failure that enabled this exploit was attacks/round. Get a big enough bonus (double-specialized +3; 18/00 STR +6) to damage, and it didn't matter much whether your weapon was d4 (1-4/1-3, to be period about it) or d10 (1-10/3-18), compared to how many attacks you got to apply that big fat bonus too. So giving up the 5.5 average damage of a [s]greatsword[/s] Two-Handed Sword attacking /once/ per round, for 2 average damage (+ huge bonuses), to throw 5 darts/round, totally worth it. 5e has already headed us back in that direction, with Extra Attack, but it's being cautious about letting it snowball, so Action Surge is 1/hour, and TWF is a bonus action... ... which is the long-winded-old-man-on-the-porch way of saying "might wanna make that extra attack a bonus action." [/QUOTE]
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