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New Fighting Style: Swift Striker
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<blockquote data-quote="Hawk Diesel" data-source="post: 7467353" data-attributes="member: 59848"><p>I take several issues with your argument.</p><p></p><p>1) This assumes that multiclassing (an optional rule) is allowed. Otherwise, the only way to get multiple fighting styles is with the Champion. I have no problem with a level 10 Champion being able to take advantage of this, since most other fighting styles have little to no synergy. They mainly only provide more options, but require the Champion to frequently change their weapons of choice or tactics to benefit. The exceptions to this being the Defense fighting style or Protection. One of these is pretty boring, the other is interesting. Creating more options that synergize is not terrible for a level 10 character.</p><p></p><p>2) When multiclassing is introduced, it immediately increases the complexity of the game and allows a number of combinations that excel at other things. A DM that allows should already be aware of this and be prepared as to how this will affect balance. And when I say balance, I specifically mean how each player's character balances against one another in terms of sharing the spotlight and feeling able to reasonably contribute to the party's success. </p><p></p><p>However, this increased complexity is not necessarily a bad thing. While a player may become more focused in certain skills or areas of the game through multiclassing, it also comes with the cost of delaying their ASI, and may limit what they can do when they are not trying to stab people (or however they might use this fighting style). Combat is not the whole of D&D. A fighter dipping for another fighting style delays their Extra Attack. A paladin dipping for another fighting style loses out on spell progression, as well as delaying their extra attack. Every option that comes out of dipping has a cost and multiclassing has a cost. It is not like they are getting access to the fighting styles for free.</p><p></p><p>Also, I disagree that Swift Striker would be equal to the other fighting styles if it required a bonus action. I also think it is interesting that while you examine the possibilities on how my version could be considered broken, you do no such analysis to support that it would still be worth taking if it required a bonus action to use. Why would anyone take it when Dueling or TWF is available and allow you to use weapons that deal greater damage?</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7467353, member: 59848"] I take several issues with your argument. 1) This assumes that multiclassing (an optional rule) is allowed. Otherwise, the only way to get multiple fighting styles is with the Champion. I have no problem with a level 10 Champion being able to take advantage of this, since most other fighting styles have little to no synergy. They mainly only provide more options, but require the Champion to frequently change their weapons of choice or tactics to benefit. The exceptions to this being the Defense fighting style or Protection. One of these is pretty boring, the other is interesting. Creating more options that synergize is not terrible for a level 10 character. 2) When multiclassing is introduced, it immediately increases the complexity of the game and allows a number of combinations that excel at other things. A DM that allows should already be aware of this and be prepared as to how this will affect balance. And when I say balance, I specifically mean how each player's character balances against one another in terms of sharing the spotlight and feeling able to reasonably contribute to the party's success. However, this increased complexity is not necessarily a bad thing. While a player may become more focused in certain skills or areas of the game through multiclassing, it also comes with the cost of delaying their ASI, and may limit what they can do when they are not trying to stab people (or however they might use this fighting style). Combat is not the whole of D&D. A fighter dipping for another fighting style delays their Extra Attack. A paladin dipping for another fighting style loses out on spell progression, as well as delaying their extra attack. Every option that comes out of dipping has a cost and multiclassing has a cost. It is not like they are getting access to the fighting styles for free. Also, I disagree that Swift Striker would be equal to the other fighting styles if it required a bonus action. I also think it is interesting that while you examine the possibilities on how my version could be considered broken, you do no such analysis to support that it would still be worth taking if it required a bonus action to use. Why would anyone take it when Dueling or TWF is available and allow you to use weapons that deal greater damage? [/QUOTE]
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