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New Fighting Style: Swift Striker
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<blockquote data-quote="Hawk Diesel" data-source="post: 7467801" data-attributes="member: 59848"><p>I recognize this and believe it is a valid point. Making it a bonus action would follow with the precedent that has already been set for 5e. And while I do value and try to stay within 5e precedent to guide my homebrew content, there are certain ideas and game mechanics that I think are worth breaking with game precedent. It's not something I would do lightly, but considering the limited weapon selection for this fighting style and having done a comparison of the Swift Striker Fighting style up through level 11, I don't think that it breaks the game. </p><p></p><p></p><p></p><p>Yea, but so is Action Surge, and that is arguably one of the coolest, most exciting, and cinematic powers in the game outside of actual magic and spells. I don't believe the fighter must be boring.</p><p></p><p></p><p></p><p>True, but you can always carry darts or other thrown items and skin them as daggers. Sure, you'd have to differentiate "throwing daggers" and "striking daggers," but still the point is not to increase the damage of daggers, slings, and what have you, but rather to lean into their lightness and quickness to create a mechanic that is representative of that.</p><p></p><p></p><p></p><p>I agree. But there have already been instances where WotC has demonstrated willingness to push the boundaries of existing design with their Unearthed Arcana series, and as new material for 5e continues to be created, we are more likely to see exceptions to these precedents. These will be unlikely to be flippant design decisions, but rather ones that are well considered in terms of their impact on the game and comparing them to similar abilities.</p><p></p><p>Such mechanics are unlikely to be able to account for every combination of classes, feats, spells, or what have you. And while I agree that D&D has a few Sacred Cows, bonus action attacks is not one of them. In fact, we have already seen some of the lead designers hating bonus actions and lamenting on their inclusion into 5e. While I disagree with the sentiment, it does demonstrate that even within the 5e design team there is disagreement with what aspects of design need to be consistent and where they can be expanded.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7467801, member: 59848"] I recognize this and believe it is a valid point. Making it a bonus action would follow with the precedent that has already been set for 5e. And while I do value and try to stay within 5e precedent to guide my homebrew content, there are certain ideas and game mechanics that I think are worth breaking with game precedent. It's not something I would do lightly, but considering the limited weapon selection for this fighting style and having done a comparison of the Swift Striker Fighting style up through level 11, I don't think that it breaks the game. Yea, but so is Action Surge, and that is arguably one of the coolest, most exciting, and cinematic powers in the game outside of actual magic and spells. I don't believe the fighter must be boring. True, but you can always carry darts or other thrown items and skin them as daggers. Sure, you'd have to differentiate "throwing daggers" and "striking daggers," but still the point is not to increase the damage of daggers, slings, and what have you, but rather to lean into their lightness and quickness to create a mechanic that is representative of that. I agree. But there have already been instances where WotC has demonstrated willingness to push the boundaries of existing design with their Unearthed Arcana series, and as new material for 5e continues to be created, we are more likely to see exceptions to these precedents. These will be unlikely to be flippant design decisions, but rather ones that are well considered in terms of their impact on the game and comparing them to similar abilities. Such mechanics are unlikely to be able to account for every combination of classes, feats, spells, or what have you. And while I agree that D&D has a few Sacred Cows, bonus action attacks is not one of them. In fact, we have already seen some of the lead designers hating bonus actions and lamenting on their inclusion into 5e. While I disagree with the sentiment, it does demonstrate that even within the 5e design team there is disagreement with what aspects of design need to be consistent and where they can be expanded. [/QUOTE]
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