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New Fighting Style: Swift Striker
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<blockquote data-quote="Hawk Diesel" data-source="post: 7467898" data-attributes="member: 59848"><p>Yep. Truth be told, my games and homebrew tend to increase player choice, complexity, and power. Not to the extent of 3.5, but probably somewhere in between. So I certainly understand the concern. And I agree that for some tables, the bonus action attack may be reasonable to limit abuse. But I think its too cool of an idea to limit it just yet.</p><p></p><p>I mean, a monk with this style and action surge could make 8 attacks dealing 1d10+5 damage. And as others have mentioned, there are concerns for abilities like Hex or Hunter's Mark, as well as synergy between the styles.</p><p></p><p>I am concerned about the synergy, especially the Dueling fighting style. I'm not really sure how that might be addressed though.</p><p></p><p>I suppose one limitation could be maintaining a free hand. That way even if you join it with dueling, you lose the benefit of the shield. And you would also lose the option for two weapon fighting. But then it sharply falls behind the dueling style in damage without any way to otherwise boost it. </p><p></p><p>I have my own version of the fighter. I replace Action Surge with Shrewd Fighting, which allows Shove, Grapple, and Disarm to be used as bonus actions (Action Surge moves to level 6). So freeing up the hand allows for grapple and stab, which is interesting. Dueling and TWF don't work well with grappling opponents (assuming dueler uses a shield). And then there is the flexibility for ranged weapons and the whip which is also interesting.</p><p></p><p>But is that enough? I'm not sure. Perhaps I could state that one cannot use a shield with this fighting style. That would still allow dueling and Swift Striker to synergize but the cost of the shield, which I think is reasonable. It also allows the user a choice to keep a free hand for grapple or to use a second weapon. In which case synergy with TWF style is not as huge as combining it with the Dueling style. </p><p></p><p>I'm leaning towards stating that Swift Striker cannot be used while using a shield. What do people think? Would that change the balance to be more reasonable?</p><p></p><p>By level 11, Dueling style + Swift Striker would deal and average of 42.5 damage. Well above any of the other styles, but at the cost of using a shield.</p><p></p><p>By level 11, TWF + Swift Striker would deal an average of about 37.5, which is right there with a pure TWF using more optimal weapons.</p><p></p><p>So I'm not as worried about Swift Striker combining with TWF. But with the Dueling style is it is really a lot deadlier.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7467898, member: 59848"] Yep. Truth be told, my games and homebrew tend to increase player choice, complexity, and power. Not to the extent of 3.5, but probably somewhere in between. So I certainly understand the concern. And I agree that for some tables, the bonus action attack may be reasonable to limit abuse. But I think its too cool of an idea to limit it just yet. I mean, a monk with this style and action surge could make 8 attacks dealing 1d10+5 damage. And as others have mentioned, there are concerns for abilities like Hex or Hunter's Mark, as well as synergy between the styles. I am concerned about the synergy, especially the Dueling fighting style. I'm not really sure how that might be addressed though. I suppose one limitation could be maintaining a free hand. That way even if you join it with dueling, you lose the benefit of the shield. And you would also lose the option for two weapon fighting. But then it sharply falls behind the dueling style in damage without any way to otherwise boost it. I have my own version of the fighter. I replace Action Surge with Shrewd Fighting, which allows Shove, Grapple, and Disarm to be used as bonus actions (Action Surge moves to level 6). So freeing up the hand allows for grapple and stab, which is interesting. Dueling and TWF don't work well with grappling opponents (assuming dueler uses a shield). And then there is the flexibility for ranged weapons and the whip which is also interesting. But is that enough? I'm not sure. Perhaps I could state that one cannot use a shield with this fighting style. That would still allow dueling and Swift Striker to synergize but the cost of the shield, which I think is reasonable. It also allows the user a choice to keep a free hand for grapple or to use a second weapon. In which case synergy with TWF style is not as huge as combining it with the Dueling style. I'm leaning towards stating that Swift Striker cannot be used while using a shield. What do people think? Would that change the balance to be more reasonable? By level 11, Dueling style + Swift Striker would deal and average of 42.5 damage. Well above any of the other styles, but at the cost of using a shield. By level 11, TWF + Swift Striker would deal an average of about 37.5, which is right there with a pure TWF using more optimal weapons. So I'm not as worried about Swift Striker combining with TWF. But with the Dueling style is it is really a lot deadlier. [/QUOTE]
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