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New Fighting Style: Swift Striker
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<blockquote data-quote="Tony Vargas" data-source="post: 7467941" data-attributes="member: 996"><p>If the game had multiple shield types like 3e (Tower, Large, small, & buckler), or even just Heavy & Light like 4e, you could limit it to the lightest type of shield to match the lightest-weapons vibe.</p><p> Feels more like it hurts the shield (sadly under-appreciated throughout D&D history) than the style. </p><p></p><p>Requires a free hand instead of using a bonus action would keep it from combining with both shields and TWF, but I'm not sure I see why you'd need a free hand? ... actually, just a few months ago I saw a martial arts demo of techniques used with mismatched weapons - dagger vs spear, that kinda thing. A lot of the dagger tricks involved grabbing the haft of the opponent's weapon or grappling, to keep the engagement close enough to favor the shorter weapon.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7467941, member: 996"] If the game had multiple shield types like 3e (Tower, Large, small, & buckler), or even just Heavy & Light like 4e, you could limit it to the lightest type of shield to match the lightest-weapons vibe. Feels more like it hurts the shield (sadly under-appreciated throughout D&D history) than the style. Requires a free hand instead of using a bonus action would keep it from combining with both shields and TWF, but I'm not sure I see why you'd need a free hand? ... actually, just a few months ago I saw a martial arts demo of techniques used with mismatched weapons - dagger vs spear, that kinda thing. A lot of the dagger tricks involved grabbing the haft of the opponent's weapon or grappling, to keep the engagement close enough to favor the shorter weapon. [/QUOTE]
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New Fighting Style: Swift Striker
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