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New "Fighting Style": Versatile
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<blockquote data-quote="Jediking" data-source="post: 6842077" data-attributes="member: 6803126"><p>I think Versatile has it's place now, but that most tables hand-wave the reasons that make it useful. The key thing is to have a free hand, but how many tables are strict enough to enforce it? Somatic spellcasting can be ignored or works if you have your emblem on a shield (or wearing a necklace). You can just use a heavy weapon and take off one hand. The only* real reason to choose Versatile (aside from Grapplers, a good point) is to have a free hand to hold something else or use items. It wouldn't be a shield or other weapon, torches aren't useful (nearly every race has Darkvision, and it seems to be hand-waved as well), and the limit on attacking and using an item would usually cost your Action anyways.</p><p></p><p>*there's probably a bunch of reasons that people can and should come up with, but nothing really stands out to me.</p><p></p><p>But I think that all those hand-waved bits, strict limits on item interaction and limiting spellcasting and making sure humans can't see even if the other 4 players can, have good reasons to be hand-waved. They can slow down the game without adding enough fun to warrant their inclusion. If you really want people to walk around with a Versatile weapon, there has to be a fun reason. Whether it's enforcing rules that encourage it (which mostly just limits other options, not a good choice). But then you have to be careful about not breaking the action economy (but maybe bend it a bit).</p><p></p><p>Instead of adding versatile damage, be able to use another item interaction. Maybe drinking a potion is a bonus action instead of Standard. Maybe you are able to Grapple when someone provokes an attack opportunity, or letting them Attack and then throw caltrops on the same turn. Let them carry around a bunch of toys and be able to use their free hand to share them.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6842077, member: 6803126"] I think Versatile has it's place now, but that most tables hand-wave the reasons that make it useful. The key thing is to have a free hand, but how many tables are strict enough to enforce it? Somatic spellcasting can be ignored or works if you have your emblem on a shield (or wearing a necklace). You can just use a heavy weapon and take off one hand. The only* real reason to choose Versatile (aside from Grapplers, a good point) is to have a free hand to hold something else or use items. It wouldn't be a shield or other weapon, torches aren't useful (nearly every race has Darkvision, and it seems to be hand-waved as well), and the limit on attacking and using an item would usually cost your Action anyways. *there's probably a bunch of reasons that people can and should come up with, but nothing really stands out to me. But I think that all those hand-waved bits, strict limits on item interaction and limiting spellcasting and making sure humans can't see even if the other 4 players can, have good reasons to be hand-waved. They can slow down the game without adding enough fun to warrant their inclusion. If you really want people to walk around with a Versatile weapon, there has to be a fun reason. Whether it's enforcing rules that encourage it (which mostly just limits other options, not a good choice). But then you have to be careful about not breaking the action economy (but maybe bend it a bit). Instead of adding versatile damage, be able to use another item interaction. Maybe drinking a potion is a bonus action instead of Standard. Maybe you are able to Grapple when someone provokes an attack opportunity, or letting them Attack and then throw caltrops on the same turn. Let them carry around a bunch of toys and be able to use their free hand to share them. [/QUOTE]
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New "Fighting Style": Versatile
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