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New "Fighting Style": Versatile
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6844163" data-attributes="member: 6802951"><p>Yep, but its a strength <em>multiplier</em>: its still directly dependent upon the force you can exert. Your balance and reflexes are going to help, but mostly in defence: avoiding mistepping and reacting to an opponent's attacks. </p><p></p><p>I can see adding another stat such as Dex, perhaps only for damage while 2-handing a versatile weapon as being fairly balanced with standard array, and even point buy, but the outlier insanely lucky numbers whilst rolling stats will cause more issues.</p><p>I actually considered using Str mod x 1.5 for damage while 2-handing a versatile weapon as a style bonus, but that would end up making them better than actual 2-handed weapons.</p><p></p><p> Yep. A two-handed grip on a weapon has considerably less reach than a one-handed grip on the same weapon. This can be important in a line fight or similar, or when fighting unarmoured, but in general if you don't have something better to do with your off-hand (like use a shield or other weapon) you are better putting both hands on the weapon.</p><p></p><p></p><p></p><p>Hmmm. I'm wondering about: <em> When using a Versatile weapon in one hand, you deal the versatile two-handed damage listed. When using a versatile weapon in both hands, you deal the versatile damage listed for one hand, plus d4.</em></p><p>This gives a damage bonus for both grips, and also represents the one-handed grip being wilder and more erratic while the two-handed grip is more controlled; not only dealing more damage, but more reliable damage. Either way, the damage gain won't outdo the more specialised styles at their own game.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6844163, member: 6802951"] Yep, but its a strength [I]multiplier[/I]: its still directly dependent upon the force you can exert. Your balance and reflexes are going to help, but mostly in defence: avoiding mistepping and reacting to an opponent's attacks. I can see adding another stat such as Dex, perhaps only for damage while 2-handing a versatile weapon as being fairly balanced with standard array, and even point buy, but the outlier insanely lucky numbers whilst rolling stats will cause more issues. I actually considered using Str mod x 1.5 for damage while 2-handing a versatile weapon as a style bonus, but that would end up making them better than actual 2-handed weapons. Yep. A two-handed grip on a weapon has considerably less reach than a one-handed grip on the same weapon. This can be important in a line fight or similar, or when fighting unarmoured, but in general if you don't have something better to do with your off-hand (like use a shield or other weapon) you are better putting both hands on the weapon. Hmmm. I'm wondering about: [I] When using a Versatile weapon in one hand, you deal the versatile two-handed damage listed. When using a versatile weapon in both hands, you deal the versatile damage listed for one hand, plus d4.[/I] This gives a damage bonus for both grips, and also represents the one-handed grip being wilder and more erratic while the two-handed grip is more controlled; not only dealing more damage, but more reliable damage. Either way, the damage gain won't outdo the more specialised styles at their own game. [/QUOTE]
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