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New fighting styles for 5E.
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<blockquote data-quote="GreenTengu" data-source="post: 6779114" data-attributes="member: 6777454"><p>The thrown weapon style... I feel the ability to draw the weapons is a good one, but I don't know about the increased damage die, plus it is kind weird that they deal more damage on a throw... maybe something else that makes it sort of good even if you have only a single attack. Perhaps they deal critical damage on rolls of both 19 and 20? Or maybe you can use your Strength bonus instead of Dexterity bonus for attack and damage on thrown attack?</p><p></p><p>For Blade-torch, 1d8 is way too high. Making it 1d6 would be far more reasonable. But... honestly? It really seems like the better way to get here would be to treat a torch as either a simple weapon or a martial light weapon if you have the martial weapon proficiency. (Honestly, a lot about how weapons are treated in this game would be helped if instead of dividing weapons as "simple" or "martial", if instead character with martial weapon proficiency simply increased the size of the die of any weapon they wielded)</p><p></p><p>2 Skills is WAY too much for Guerilla fighter. Maybe you can justify a single skill choice, but not 3.</p><p></p><p>And the +1 bonus on skirmisher is way too strong. +10 to movement speed is already really good. Maybe you can allow them to disengage as a bonus action.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6779114, member: 6777454"] The thrown weapon style... I feel the ability to draw the weapons is a good one, but I don't know about the increased damage die, plus it is kind weird that they deal more damage on a throw... maybe something else that makes it sort of good even if you have only a single attack. Perhaps they deal critical damage on rolls of both 19 and 20? Or maybe you can use your Strength bonus instead of Dexterity bonus for attack and damage on thrown attack? For Blade-torch, 1d8 is way too high. Making it 1d6 would be far more reasonable. But... honestly? It really seems like the better way to get here would be to treat a torch as either a simple weapon or a martial light weapon if you have the martial weapon proficiency. (Honestly, a lot about how weapons are treated in this game would be helped if instead of dividing weapons as "simple" or "martial", if instead character with martial weapon proficiency simply increased the size of the die of any weapon they wielded) 2 Skills is WAY too much for Guerilla fighter. Maybe you can justify a single skill choice, but not 3. And the +1 bonus on skirmisher is way too strong. +10 to movement speed is already really good. Maybe you can allow them to disengage as a bonus action. [/QUOTE]
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