Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Fighting Styles That Don’t Overshadow Existing Ones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 7904537" data-attributes="member: 63508"><p>Had downtime. Have fun with this.</p><p></p><p></p><p><strong>Dungeon Fighting</strong></p><p>Your melee attacks with a torch deal fire damage equal to 1d4 damage plus your Strength modifier.</p><p>In addition, you no longer have disadvantage on attack rolls and Dexterity saving throws when squeezing into a smaller space.</p><p></p><p><strong>Heavy Weapon Fighting</strong></p><p>If you successfully shove a creature, you may push the creature 10 feet away from you. If you choose to knock the creature prone instead, the creature's speed is also reduced by 10 feet until the start of your next turn. You must be wielding a heavy weapon to gain this benefit.</p><p></p><p><strong>Improvised Fighting</strong></p><p>You gain a +2 bonus to damage rolls with improvised weapons</p><p></p><p><strong>Jousting</strong></p><p>You do not suffer disadvantage when you attack a target within 5 feet of you with a lance.</p><p>In addition, when you are mounted and hit with a melee attack using a lance after moving at least 20 feet prior, you can add one of the lance's damage die to the damage roll</p><p></p><p><strong>Matador</strong></p><p>When you are wielding a melee weapon in one hand and a cloak or cape in the other hand, you gain a +1 bonus to AC, Strength saving throws, and Dexterity saving throws.</p><p></p><p><strong>Monkey Grip</strong></p><p>You can wield weapons made for a creature one size larger than you with a -4 penalty to attack rolls instead of disadvantage. The weapon must not have the heavy property.</p><p>In addition, you can wield a weapon without penalty if you are a small character.</p><p></p><p><strong>Net Fighting</strong></p><p>When you are wielding a net in one hand and no shield, you gain a +2 bonus to AC</p><p></p><p><strong>Shieldbreaker</strong></p><p>When you are wielding a flail, mace, morning star, or warpick, you gain a +2 bonus to damage rolls with that weapon</p><p>In addition, if you attack a creature with a shield with a flail, mace, morning star, or war pick, you gain +2 bonus to attack rolls with that weapon.</p><p></p><p><strong>Zen Archery</strong></p><p>You can use your Wisdom modifier instead of your Dexterity modifier when making a attack roll with a ranged or thrown weapon</p></blockquote><p></p>
[QUOTE="Minigiant, post: 7904537, member: 63508"] Had downtime. Have fun with this. [B]Dungeon Fighting[/B] Your melee attacks with a torch deal fire damage equal to 1d4 damage plus your Strength modifier. In addition, you no longer have disadvantage on attack rolls and Dexterity saving throws when squeezing into a smaller space. [B]Heavy Weapon Fighting[/B] If you successfully shove a creature, you may push the creature 10 feet away from you. If you choose to knock the creature prone instead, the creature's speed is also reduced by 10 feet until the start of your next turn. You must be wielding a heavy weapon to gain this benefit. [B]Improvised Fighting[/B] You gain a +2 bonus to damage rolls with improvised weapons [B]Jousting[/B] You do not suffer disadvantage when you attack a target within 5 feet of you with a lance. In addition, when you are mounted and hit with a melee attack using a lance after moving at least 20 feet prior, you can add one of the lance's damage die to the damage roll [B]Matador[/B] When you are wielding a melee weapon in one hand and a cloak or cape in the other hand, you gain a +1 bonus to AC, Strength saving throws, and Dexterity saving throws. [B]Monkey Grip[/B] You can wield weapons made for a creature one size larger than you with a -4 penalty to attack rolls instead of disadvantage. The weapon must not have the heavy property. In addition, you can wield a weapon without penalty if you are a small character. [B]Net Fighting[/B] When you are wielding a net in one hand and no shield, you gain a +2 bonus to AC [B]Shieldbreaker[/B] When you are wielding a flail, mace, morning star, or warpick, you gain a +2 bonus to damage rolls with that weapon In addition, if you attack a creature with a shield with a flail, mace, morning star, or war pick, you gain +2 bonus to attack rolls with that weapon. [B]Zen Archery[/B] You can use your Wisdom modifier instead of your Dexterity modifier when making a attack roll with a ranged or thrown weapon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Fighting Styles That Don’t Overshadow Existing Ones
Top