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General Tabletop Discussion
*Pathfinder & Starfinder
New Fighting Styles (was: Berserker Fighting Style?)
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<blockquote data-quote="Li Shenron" data-source="post: 6003326" data-attributes="member: 1465"><p>Too good! The -2 to AC balances it somehow, but maximizing damage is almost as good as having twice as many expertise dice per round (only if you use them for additional damage of course), for the price of spending just one dice in the first round.</p><p></p><p>Also, it is obvious that nearly no one would just use Parry during a rage with this penalty, so the penalty will never apply, it will only have the effect of not making you Parry.</p><p></p><p>Overall I'm undecided if there is still room for Barbarian as a class. I think there is but I'm not sure... Maybe Rage could be better implemented with a mechanic that works on a daily basis, but can be controlled on a round basis. I mean for instance measured in rounds/day but allowing to divide those rounds freely (still with some limitations about e.g. not being always able to willingly end your rage).</p><p></p><p></p><p></p><p>This sounds just fine!</p><p></p><p></p><p></p><p>I definitely like having UD in the game... But as a Trait? Probably not, at least because so far all Traits represent something useful <em>outside combat</em> and actually even <em>outside exploration</em>. Traits being part of Background means that they are the results of what you do when not adventuring, so it feels awkward to create Traits that give you benefits in combat! Although the ability of not being surprised does look good as something developed in your everyday life in this case. Thus, I'm not sure...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6003326, member: 1465"] Too good! The -2 to AC balances it somehow, but maximizing damage is almost as good as having twice as many expertise dice per round (only if you use them for additional damage of course), for the price of spending just one dice in the first round. Also, it is obvious that nearly no one would just use Parry during a rage with this penalty, so the penalty will never apply, it will only have the effect of not making you Parry. Overall I'm undecided if there is still room for Barbarian as a class. I think there is but I'm not sure... Maybe Rage could be better implemented with a mechanic that works on a daily basis, but can be controlled on a round basis. I mean for instance measured in rounds/day but allowing to divide those rounds freely (still with some limitations about e.g. not being always able to willingly end your rage). This sounds just fine! I definitely like having UD in the game... But as a Trait? Probably not, at least because so far all Traits represent something useful [I]outside combat[/I] and actually even [I]outside exploration[/I]. Traits being part of Background means that they are the results of what you do when not adventuring, so it feels awkward to create Traits that give you benefits in combat! Although the ability of not being surprised does look good as something developed in your everyday life in this case. Thus, I'm not sure... [/QUOTE]
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New Fighting Styles (was: Berserker Fighting Style?)
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