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<blockquote data-quote="Fangor the Fierce" data-source="post: 4218891" data-attributes="member: 17100"><p><strong>Sly the Wicked</strong></p><p></p><p>Sly is not the typical Dino; he's got skill and an attitude to go with it. He's 600 lbs of pure wickedness, when it comes down to it. The less unfortunate ones merely get a glimpse of him, as they go on their own routine of roaming the jungles. The animals never had a chance...</p><p></p><p>Sly moves slowly, his tail poised to grant him the smallest balance needed for this hunt. The boar was large, and it would put up a fight if given the chance to do so. But Sly had other ideas. Namely, lunch. He spotted the boar in the dense canopy, and now was within the scent of roasted pork. Unluckily, though, he ate the last apple, so there would be nothing to shove in the squealing pigs' mouth to shut it up. Oh well, the price of lunch.</p><p></p><p>Lumbering down, Sly darted forth, easily covering the 100 feet from his prey with surprising agility. Just before the snapping twigs alerted the prey, Sly jumped into the air, high and fast. The boar turned, expecting to see something, yet only saw the quivering twig. Then Sly's talons dug deep into the boar from above, as the 600 pounds of prowess landed on the meal, digging deep into the throat. </p><p></p><p>The fight was over when the boar entered the hunting grounds. Sly merely continued to eat his meal, oblivious to the goings on of the world around him. That damned day when his whole life changed...</p><p></p><p>How was he supposed to know that there were others intent on making this boar their meal as well?</p><p></p><p>[sblock=Sly]Deinonychus (Dinosaur)</p><p>Dragon Shaman 8 </p><p>Alignment: CN</p><p></p><p>Strength: 26 (+8) (+8 Racial, +8 Prime)</p><p>Dexterity: 18 (+4) (+4 Racial, +3 Start, +1 Stat)</p><p>Constitution: 18 (+4) (+8 Racial)</p><p>Intelligence: 12 (+1) (-2 Racial, +4 Start)</p><p>Wisdom: 12 (+1) (+2 Racial)</p><p>Charisma: 18 (+4) (+7 Start, +1 Stat)</p><p></p><p>Size/Type: Medium Animal </p><p>Hit Dice: (97hp) 8d10+32 [roll=Sly]#1576354[/roll] </p><p>Initiative: +4</p><p>Speed: 60 ft. (12 squares)</p><p>Armor Class: 26 (+4 Dex, +6 Racial/Class, +6 Mithril Chain), touch 14, flat-footed 22</p><p>Base Attack: +6/+1</p><p>Grapple: +16</p><p>Space/Reach: 5 ft./5 ft.[/sblock][sblock=Attacks]</p><p>Attack: Talons +15 melee (2d6+9)</p><p>Full Attack: Talons +15/+10 melee (2d6+9)</p><p> 2 foreclaws +10 melee (1d3+5) </p><p> bite +10 melee (2d4+5)</p><p></p><p>Special Attacks: </p><p>Pounce (Ex): If a deinonychus charges, it can make a full attack.[/sblock][sblock=Special Racial and Class Features]</p><p>Racial Special Qualities: </p><p>+8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.</p><p>Low-light vision</p><p>Scent</p><p>Natural Armor +5</p><p>Speak Common & Draconic</p><p></p><p>Class Abilities:</p><p>Draconic Aura +2</p><p>6 Auras, 30' Aura: </p><p> Acid Energy Shield 4</p><p> Power Melee dmg +2</p><p> Acid Resistance 10</p><p> Senses Listen/Spot/Initiative +2</p><p> Vigor Fast Healing +2</p><p> Presence Bluff/Diplomacy/Intimidate +2</p><p></p><p>Totem Dragon: Black Dragon</p><p>Skill Focus: Move Silently, Hide</p><p>Draconic Adaptation: Water Breathing</p><p>Breath Weapon: Line of Acid (30’ line, *5d6dmg, 1d4 rounds, DC18: 10+1/2DrSh level+Con Mod)</p><p>Draconic Resolve: Immune to sleep and Paralysis and Frightful Presence of Dragons</p><p>Touch of Vitality: Heal wounds with Standard Action of 64hp</p><p> 2xDrSh Lvl xCha Mod per day</p><p>Natural Armor Increase +1[/sblock][sblock=Saves, Skills, and Feats]</p><p>Saves: </p><p>Fort +12 (6 base, +4 ability, +2 Vest)</p><p>Ref +8 (2 base, +4 ability, +2 Vest)</p><p>Will +9 (6 base, +1 ability, +2 Vest)</p><p></p><p>Skills: 33 Points </p><p>(12 at 1st, 3/lvl for 7 levels)Max13/6.5(*=Cross Class)</p><p></p><p>Climb +10 (+8 Ability, +2 Item)</p><p>Craft +1 (+1 Ability)</p><p>Hide +33 (13 Ranks, +8 Racial, +4 Ability, +3 Class, +5 Item)</p><p>Intimidate +4 (+4 Ability)</p><p>*Jump +30 (+8 Racial, +12 Speed, +8 Ability, +2 Item)</p><p>Knowledge +1 (+1 Ability)</p><p>*Listen +9 (+8 Racial, +1 Ability)</p><p>Move Silently +25 (13 Ranks, +4 Ability, +3 Class, +5 Item)</p><p>Search +1 (+1 Ability)</p><p>*Spot +14 (*3.5 Ranks, +8 Racial, +1 Ability, +2 Item)</p><p>*Survival +9 (+8 Racial, +1 Ability)</p><p>Swim +10 (+8 Ability, +2 Item)</p><p></p><p>Feats: </p><p>Power Attack (up to BAB penalty to add dmg to attacks)</p><p>Leap Attack (Double dmg from Power Attack with Jump)</p><p>Improved Natural Attack (Talon damage increases one step, to 2d6) [/sblock][sblock=Items and Weight]</p><p>Weight Carried: Light Load, 4lbs</p><p>Light Load: Up to 306</p><p>Medium Load: Up to 613</p><p>Heavy Load: Up to 920</p><p></p><p>Items: (40gp left)</p><p>Head: Scout’s Headband (+2 to Spot, 3charges/day 1-Darkvision60min/2-See Invisibility10min/3-TrueSeeing1min)</p><p>Face: ---SPECIAL---</p><p>Neck: Wyrmfang Amulet (Overcome DR/Magic) 1lb</p><p>Shoulders: Cloak of Stone (+5 to Hide/Move Silently, 1/day Meld into Stone) 2lbs</p><p>Torso: Vest of Resistance +2 (+2 to all saves) 1lb</p><p>Body: ---SPECIAL---</p><p>Wrists/Arms: Armbands of Might (+2 to Strength Checks and Strength based skill checks, +2dmg if using Power Attack at least -2) </p><p>Hands: Rending Gauntlets (3/day +2d6dmg if attack and hit with 2 or more attacks) </p><p>Finger: Stormfire Ring (Faerie Fire for 5rnds, +1d6 elec dmg, 5/day) </p><p>Finger: Ring of Counterspells (Counter Stored Spell - Ray of Enfeeblement)</p><p>Waist: Dragon Spirit Cincture (Breath weapon increases 1die)</p><p>Feet: Anklet of Translocation (Move 10’ 2/day)</p><p>[/sblock]</p><p></p><p>[sblock]Special Equipment:</p><p></p><p>Head-dress (Offense): Enhances all natural attacks as follows : +1, Keen, Metaline (Once per round as a free action you can choose a special metal (adamantine, silver, cold-iron). for purposes of overcoming damage reduction/Hardness, your natural attacks are considered to be that material.</p><p>Light Armour (Defense): Mithril Chain shirt 'barding' +2[/sblock]</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 4218891, member: 17100"] [b]Sly the Wicked[/b] Sly is not the typical Dino; he's got skill and an attitude to go with it. He's 600 lbs of pure wickedness, when it comes down to it. The less unfortunate ones merely get a glimpse of him, as they go on their own routine of roaming the jungles. The animals never had a chance... Sly moves slowly, his tail poised to grant him the smallest balance needed for this hunt. The boar was large, and it would put up a fight if given the chance to do so. But Sly had other ideas. Namely, lunch. He spotted the boar in the dense canopy, and now was within the scent of roasted pork. Unluckily, though, he ate the last apple, so there would be nothing to shove in the squealing pigs' mouth to shut it up. Oh well, the price of lunch. Lumbering down, Sly darted forth, easily covering the 100 feet from his prey with surprising agility. Just before the snapping twigs alerted the prey, Sly jumped into the air, high and fast. The boar turned, expecting to see something, yet only saw the quivering twig. Then Sly's talons dug deep into the boar from above, as the 600 pounds of prowess landed on the meal, digging deep into the throat. The fight was over when the boar entered the hunting grounds. Sly merely continued to eat his meal, oblivious to the goings on of the world around him. That damned day when his whole life changed... How was he supposed to know that there were others intent on making this boar their meal as well? [sblock=Sly]Deinonychus (Dinosaur) Dragon Shaman 8 Alignment: CN Strength: 26 (+8) (+8 Racial, +8 Prime) Dexterity: 18 (+4) (+4 Racial, +3 Start, +1 Stat) Constitution: 18 (+4) (+8 Racial) Intelligence: 12 (+1) (-2 Racial, +4 Start) Wisdom: 12 (+1) (+2 Racial) Charisma: 18 (+4) (+7 Start, +1 Stat) Size/Type: Medium Animal Hit Dice: (97hp) 8d10+32 [roll=Sly]#1576354[/roll] Initiative: +4 Speed: 60 ft. (12 squares) Armor Class: 26 (+4 Dex, +6 Racial/Class, +6 Mithril Chain), touch 14, flat-footed 22 Base Attack: +6/+1 Grapple: +16 Space/Reach: 5 ft./5 ft.[/sblock][sblock=Attacks] Attack: Talons +15 melee (2d6+9) Full Attack: Talons +15/+10 melee (2d6+9) 2 foreclaws +10 melee (1d3+5) bite +10 melee (2d4+5) Special Attacks: Pounce (Ex): If a deinonychus charges, it can make a full attack.[/sblock][sblock=Special Racial and Class Features] Racial Special Qualities: +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks. Low-light vision Scent Natural Armor +5 Speak Common & Draconic Class Abilities: Draconic Aura +2 6 Auras, 30' Aura: Acid Energy Shield 4 Power Melee dmg +2 Acid Resistance 10 Senses Listen/Spot/Initiative +2 Vigor Fast Healing +2 Presence Bluff/Diplomacy/Intimidate +2 Totem Dragon: Black Dragon Skill Focus: Move Silently, Hide Draconic Adaptation: Water Breathing Breath Weapon: Line of Acid (30’ line, *5d6dmg, 1d4 rounds, DC18: 10+1/2DrSh level+Con Mod) Draconic Resolve: Immune to sleep and Paralysis and Frightful Presence of Dragons Touch of Vitality: Heal wounds with Standard Action of 64hp 2xDrSh Lvl xCha Mod per day Natural Armor Increase +1[/sblock][sblock=Saves, Skills, and Feats] Saves: Fort +12 (6 base, +4 ability, +2 Vest) Ref +8 (2 base, +4 ability, +2 Vest) Will +9 (6 base, +1 ability, +2 Vest) Skills: 33 Points (12 at 1st, 3/lvl for 7 levels)Max13/6.5(*=Cross Class) Climb +10 (+8 Ability, +2 Item) Craft +1 (+1 Ability) Hide +33 (13 Ranks, +8 Racial, +4 Ability, +3 Class, +5 Item) Intimidate +4 (+4 Ability) *Jump +30 (+8 Racial, +12 Speed, +8 Ability, +2 Item) Knowledge +1 (+1 Ability) *Listen +9 (+8 Racial, +1 Ability) Move Silently +25 (13 Ranks, +4 Ability, +3 Class, +5 Item) Search +1 (+1 Ability) *Spot +14 (*3.5 Ranks, +8 Racial, +1 Ability, +2 Item) *Survival +9 (+8 Racial, +1 Ability) Swim +10 (+8 Ability, +2 Item) Feats: Power Attack (up to BAB penalty to add dmg to attacks) Leap Attack (Double dmg from Power Attack with Jump) Improved Natural Attack (Talon damage increases one step, to 2d6) [/sblock][sblock=Items and Weight] Weight Carried: Light Load, 4lbs Light Load: Up to 306 Medium Load: Up to 613 Heavy Load: Up to 920 Items: (40gp left) Head: Scout’s Headband (+2 to Spot, 3charges/day 1-Darkvision60min/2-See Invisibility10min/3-TrueSeeing1min) Face: ---SPECIAL--- Neck: Wyrmfang Amulet (Overcome DR/Magic) 1lb Shoulders: Cloak of Stone (+5 to Hide/Move Silently, 1/day Meld into Stone) 2lbs Torso: Vest of Resistance +2 (+2 to all saves) 1lb Body: ---SPECIAL--- Wrists/Arms: Armbands of Might (+2 to Strength Checks and Strength based skill checks, +2dmg if using Power Attack at least -2) Hands: Rending Gauntlets (3/day +2d6dmg if attack and hit with 2 or more attacks) Finger: Stormfire Ring (Faerie Fire for 5rnds, +1d6 elec dmg, 5/day) Finger: Ring of Counterspells (Counter Stored Spell - Ray of Enfeeblement) Waist: Dragon Spirit Cincture (Breath weapon increases 1die) Feet: Anklet of Translocation (Move 10’ 2/day) [/sblock] [sblock]Special Equipment: Head-dress (Offense): Enhances all natural attacks as follows : +1, Keen, Metaline (Once per round as a free action you can choose a special metal (adamantine, silver, cold-iron). for purposes of overcoming damage reduction/Hardness, your natural attacks are considered to be that material. Light Armour (Defense): Mithril Chain shirt 'barding' +2[/sblock] [/QUOTE]
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