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<blockquote data-quote="renau1g" data-source="post: 4220141" data-attributes="member: 54810"><p><strong>Toral</strong></p><p></p><p>[code][B]Name:[/B] Toral</p><p>[B]Class:[/B] Transmuter3/Cleric3/Mystic Theurge4 [b]Starting Level[/b]: 10</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] NG</p><p></p><p>[B]Str:[/B] 10 +0 (00p.) [B]Level:[/B] 10 [B]XP[/B]: 50000/55000</p><p>[B]Dex:[/B] 14 +3 (04p.) [B]BAB:[/B] +5 [B]HP:[/B] 62 </p><p>[B]Con:[/B] 14 +2 (04p.) [B]Grapple:[/B] +5 </p><p>[B]Int:[/B] 22 +6 (00p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b]2 - Wis</p><p>[B]Wis:[/B] 22 +6 (06p.) [B]Init:[/B] +6 [B]Spell Save:[/B]+6 </p><p>[B]Cha:[/B] 10 +0 (00p.) [B]ACP:[/B] -X [B]Spell Fail:[/B] </p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +6 +2 +2 +0 +X +1 21</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 13</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +10 +5 +2 +4(Greater Resistance & Robe)</p><p>[B]Ref:[/B] +8 +3 +2 +4(Greater Resistance & Robe)</p><p>[B]Will:[/B] +17 +10 +4 +4(Greater Resistance & Robe)</p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Magic Rod* +5 1d8+0 20/x2 ------</p><p>Fiery Burst (Fire) 5 ft. burst n/a 4d6 30 ft Reflex save DC20 for half </p><p></p><p>[B]Notes:[/B]</p><p>* Functions as a Heavy Mace of Spell Storing & metamagic rod of lesser Empowerment 2/day)</p><p>**Lesser Red Robe of the Magi (+1 'enhancement' bonus to AC, +1 'Enhancement' bonus to saves, +1 to effective caster level of spells from specialized school *NOTE: The 'enhancement's to ac and resistance add on to any ac or save bonus granted by spells you cast while wearing the robe.)</p><p>[B]Languages:[/B] Common, Draconic, Ignan, Sylvan, Moogle </p><p></p><p>[B]Abilities:[/B] </p><p></p><p>Enhance Attribute (Ex)</p><p></p><p>Transmuter Specialist - Give up Necromancy & Enchantment</p><p></p><p>Once per day, plus one additional time per five class levels, a transmuter using this variant can add a +2 enhancement bonus to any one of his ability scores. This bonus lasts for a number of minutes equal to the transmuter's class level. Using this ability is a swift action. </p><p>A transmuter using this variant permanently gives up the ability to obtain a familiar. </p><p>From SRD</p><p></p><p>Time Domain - Gains Improved Init. as a bonus feat</p><p>Sun Domain - Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. </p><p></p><p>[B]Feats: [/B] </p><p>Combat Casting </p><p>Shielded Casting - As long as you have a light shield, heavy shield, or tower shield ready, you do not provoke attacks of opportunity for casting spells in combat. </p><p>Fiery Burst (CM43) - As long as you have a fire spell of 2nd level or higher available to cast, you can spend a standard action to create a 5-foot-radius burst of fire at a range of 30 feet. This burst deals ld6 points of fire damage per level of the highestlevel fire spell you have available to cast. A successful Reflex save halves the damage. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting fire spells.</p><p>Somatic Weaponry (CM47) - When wielding a weapon (or holding an item of comparable size) in one or both hands, you can use that item to trace the somatic component of a spell,rather than using your fingers. This allows you to cast spells with somatic components even while your hands are full or occupied, as long as at least one hand is holding an item ofproper size.</p><p>Extra Domain Spell (Fire Shield) </p><p>Scribe Scroll [free to wizard] </p><p></p><p></p><p>[B]Spells prepared - Wizard[/B] (Save DC 16 + spell level): 0 - 4, Detect Magic (x3), Prestigidation; 1st - 7+1, Magic Missile (x3), Grease(x2), Expeditiuous Retreat*, Orb of Fire, Lesser**(x2) ; 2nd - 4+1, Scorch (SpC181)**(x2), Earthen Grasp (SpC76)*, Glitterdust(x2), Belker's Claws (SpC26); 3rd - 3+1, Fireball**, Gaseous Form*, Blink*, Greater Mage Armour; 4th - 2+1, Bite of the Werewolf*, Blast of Flame(SpC31)**(x2)</p><p>[B]Spellbook/Spells Known:[/B]</p><p> 0 - All, except Necormancy & Enchantment</p><p> 1st - Magic Missile, Grease, Mount, Mage Armour, Orb of Fire, Lesser**, Expeditiuous Retreat*;</p><p> 2nd - Scorch (SpC181)**, Earthen Grasp (SpC76)*, Glitterdust, Belker's Claws (SpC26)</p><p> 3rd - Fireball**, Gaseous Form*, Greater Mage Armour, Dragonskin(SpC 73)*</p><p> 4th - Bite of the Werewolf* (SpC 28), Blast of Flame(SpC31)**</p><p></p><p>* = Transmutation Spell (+1 Caster Level, from Robe)</p><p>** = Fire Spell (+1 Caster Level)</p><p></p><p></p><p>[B]Spells prepared - Cleric[/B] (Save DC 16 + spell level): 0 - 6,Detect Magic (x3), Mending, Light (x2) ; 1st - 6+2, Protection from Evil(x2), Sanctuary, Divine Favour, Entropic Shield, Vigor, Lesser(x2) True Strike (D); 2nd - 4+2, Bull's Strength(x2), Resist Energy, Shatter, Silence, Heat Metal (D)**; 3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Prayer, Energy Vulnerability, Haste(D) ; 4th - 2+1, Resitance, Greater(Cast Beginning of Day), Shield of Faith (Mass) Fire Shield (D)**(x2)</p><p>[B]Domains:[/B]Time, Sun</p><p></p><p></p><p>[B]Code:</p><p> Skill Ability Misc. </p><p>Skill Name Modifier Modifier Ranks Modifier </p><p></p><p>Concentration 15 = +2 +13 </p><p>Diplomacy 13 = +0 +13 </p><p>Heal 12 = +6 +6 </p><p>Knowledge (arcana) 19 = +6 +13 </p><p>Knowledge (geography) 8 = +6 +2 </p><p>Knowledge (history) 8 = +6 +2 </p><p>Knowledge (nature) 10 = +6 +4 </p><p>Knowledge (planes) 7 = +6 +1 </p><p>Listen 10 = +6 +3 </p><p>Search 6 = +6 </p><p>Sense Motive 6 = +6 </p><p>Spellcraft 21 = +6 +13 +2 [Knowledge, arcane] </p><p>Spot 9 = +6 +3 </p><p>Tumble 8 = +2 +6 </p><p></p><p></p><p>[B]Notes:[/B]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Headband of Intellect (+4) 16,000gil 1lb</p><p>Periapt of Wisdom(+4) 16,000gil 1lb</p><p>+1 Mithril Light Steel Shield 2,009gil 3lb</p><p></p><p></p><p>[B]Total Weight:[/B]5lb [B]Money:[/B] 1,991gil Xsp Xcp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p></p><p></p><p></p><p>[B]Age:[/B] 21</p><p>[B]Height:[/B] 5'6"</p><p>[B]Weight:[/B] 155 lbs.</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] White</p><p>[B]Skin:[/B] Light</p><p>[/CODE]</p><p></p><p><strong>Appearance:</strong> Toral is a petite person, he's not overly strong or large. Below average height and weight, combined with his long, prematurely white hair creates an odd-looking individual. He is never seen without his red robes and matching feathered hat. They seem to resist the wear of travel and remain as brightly coloured as when he first acquired them.</p><p></p><p><strong>Personality:</strong> Toral is an easy-going fellow, he has a zest for knowledge and wishes to know everything about everything. He tries to protect others around him and is very intrigued by how magic can change so much and do so much for people, but also be so destructive. Toral enjoys the thrill of battle and throws himself into the fray, even when he probably shouldn't. He has developed a certain knack for casting his spells, while surrounded by enemies and carrying his magic rod. </p><p></p><p>[Sblock=HP rolls]</p><p>Wizard</p><p><a href="http://invisiblecastle.com/roller/view/1576658/" target="_blank">HP - Wizard (1d4=1, 1d4=4)</a></p><p>Reroll 1 <a href="http://invisiblecastle.com/roller/view/1576658/" target="_blank">HP - Wizard (1d4=1, 1d4=4)</a></p><p>Cleric</p><p><a href="http://invisiblecastle.com/roller/view/1576661/" target="_blank">HP - Cleric (1d8=7, 1d8=3, 1d8=8)</a></p><p>Mystic Theurge</p><p><a href="http://invisiblecastle.com/roller/view/1576665/" target="_blank">HP - Mystic (1d4=4, 1d4=3, 1d4=2, 1d4=1)</a></p><p>Reroll 1: <a href="http://invisiblecastle.com/roller/view/1576667/" target="_blank">HP - Mystic (1d4=3)</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4220141, member: 54810"] [b]Toral[/b] [code][B]Name:[/B] Toral [B]Class:[/B] Transmuter3/Cleric3/Mystic Theurge4 [b]Starting Level[/b]: 10 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] NG [B]Str:[/B] 10 +0 (00p.) [B]Level:[/B] 10 [B]XP[/B]: 50000/55000 [B]Dex:[/B] 14 +3 (04p.) [B]BAB:[/B] +5 [B]HP:[/B] 62 [B]Con:[/B] 14 +2 (04p.) [B]Grapple:[/B] +5 [B]Int:[/B] 22 +6 (00p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b]2 - Wis [B]Wis:[/B] 22 +6 (06p.) [B]Init:[/B] +6 [B]Spell Save:[/B]+6 [B]Cha:[/B] 10 +0 (00p.) [B]ACP:[/B] -X [B]Spell Fail:[/B] [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +6 +2 +2 +0 +X +1 21 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 13 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +10 +5 +2 +4(Greater Resistance & Robe) [B]Ref:[/B] +8 +3 +2 +4(Greater Resistance & Robe) [B]Will:[/B] +17 +10 +4 +4(Greater Resistance & Robe) [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] Magic Rod* +5 1d8+0 20/x2 ------ Fiery Burst (Fire) 5 ft. burst n/a 4d6 30 ft Reflex save DC20 for half [B]Notes:[/B] * Functions as a Heavy Mace of Spell Storing & metamagic rod of lesser Empowerment 2/day) **Lesser Red Robe of the Magi (+1 'enhancement' bonus to AC, +1 'Enhancement' bonus to saves, +1 to effective caster level of spells from specialized school *NOTE: The 'enhancement's to ac and resistance add on to any ac or save bonus granted by spells you cast while wearing the robe.) [B]Languages:[/B] Common, Draconic, Ignan, Sylvan, Moogle [B]Abilities:[/B] Enhance Attribute (Ex) Transmuter Specialist - Give up Necromancy & Enchantment Once per day, plus one additional time per five class levels, a transmuter using this variant can add a +2 enhancement bonus to any one of his ability scores. This bonus lasts for a number of minutes equal to the transmuter's class level. Using this ability is a swift action. A transmuter using this variant permanently gives up the ability to obtain a familiar. From SRD Time Domain - Gains Improved Init. as a bonus feat Sun Domain - Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. [B]Feats: [/B] Combat Casting Shielded Casting - As long as you have a light shield, heavy shield, or tower shield ready, you do not provoke attacks of opportunity for casting spells in combat. Fiery Burst (CM43) - As long as you have a fire spell of 2nd level or higher available to cast, you can spend a standard action to create a 5-foot-radius burst of fire at a range of 30 feet. This burst deals ld6 points of fire damage per level of the highestlevel fire spell you have available to cast. A successful Reflex save halves the damage. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting fire spells. Somatic Weaponry (CM47) - When wielding a weapon (or holding an item of comparable size) in one or both hands, you can use that item to trace the somatic component of a spell,rather than using your fingers. This allows you to cast spells with somatic components even while your hands are full or occupied, as long as at least one hand is holding an item ofproper size. Extra Domain Spell (Fire Shield) Scribe Scroll [free to wizard] [B]Spells prepared - Wizard[/B] (Save DC 16 + spell level): 0 - 4, Detect Magic (x3), Prestigidation; 1st - 7+1, Magic Missile (x3), Grease(x2), Expeditiuous Retreat*, Orb of Fire, Lesser**(x2) ; 2nd - 4+1, Scorch (SpC181)**(x2), Earthen Grasp (SpC76)*, Glitterdust(x2), Belker's Claws (SpC26); 3rd - 3+1, Fireball**, Gaseous Form*, Blink*, Greater Mage Armour; 4th - 2+1, Bite of the Werewolf*, Blast of Flame(SpC31)**(x2) [B]Spellbook/Spells Known:[/B] 0 - All, except Necormancy & Enchantment 1st - Magic Missile, Grease, Mount, Mage Armour, Orb of Fire, Lesser**, Expeditiuous Retreat*; 2nd - Scorch (SpC181)**, Earthen Grasp (SpC76)*, Glitterdust, Belker's Claws (SpC26) 3rd - Fireball**, Gaseous Form*, Greater Mage Armour, Dragonskin(SpC 73)* 4th - Bite of the Werewolf* (SpC 28), Blast of Flame(SpC31)** * = Transmutation Spell (+1 Caster Level, from Robe) ** = Fire Spell (+1 Caster Level) [B]Spells prepared - Cleric[/B] (Save DC 16 + spell level): 0 - 6,Detect Magic (x3), Mending, Light (x2) ; 1st - 6+2, Protection from Evil(x2), Sanctuary, Divine Favour, Entropic Shield, Vigor, Lesser(x2) True Strike (D); 2nd - 4+2, Bull's Strength(x2), Resist Energy, Shatter, Silence, Heat Metal (D)**; 3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Prayer, Energy Vulnerability, Haste(D) ; 4th - 2+1, Resitance, Greater(Cast Beginning of Day), Shield of Faith (Mass) Fire Shield (D)**(x2) [B]Domains:[/B]Time, Sun [B]Code: Skill Ability Misc. Skill Name Modifier Modifier Ranks Modifier Concentration 15 = +2 +13 Diplomacy 13 = +0 +13 Heal 12 = +6 +6 Knowledge (arcana) 19 = +6 +13 Knowledge (geography) 8 = +6 +2 Knowledge (history) 8 = +6 +2 Knowledge (nature) 10 = +6 +4 Knowledge (planes) 7 = +6 +1 Listen 10 = +6 +3 Search 6 = +6 Sense Motive 6 = +6 Spellcraft 21 = +6 +13 +2 [Knowledge, arcane] Spot 9 = +6 +3 Tumble 8 = +2 +6 [B]Notes:[/B] [B]Equipment: Cost Weight[/B] Headband of Intellect (+4) 16,000gil 1lb Periapt of Wisdom(+4) 16,000gil 1lb +1 Mithril Light Steel Shield 2,009gil 3lb [B]Total Weight:[/B]5lb [B]Money:[/B] 1,991gil Xsp Xcp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Age:[/B] 21 [B]Height:[/B] 5'6" [B]Weight:[/B] 155 lbs. [B]Eyes:[/B] Blue [B]Hair:[/B] White [B]Skin:[/B] Light [/CODE] [B]Appearance:[/B] Toral is a petite person, he's not overly strong or large. Below average height and weight, combined with his long, prematurely white hair creates an odd-looking individual. He is never seen without his red robes and matching feathered hat. They seem to resist the wear of travel and remain as brightly coloured as when he first acquired them. [B]Personality:[/B] Toral is an easy-going fellow, he has a zest for knowledge and wishes to know everything about everything. He tries to protect others around him and is very intrigued by how magic can change so much and do so much for people, but also be so destructive. Toral enjoys the thrill of battle and throws himself into the fray, even when he probably shouldn't. He has developed a certain knack for casting his spells, while surrounded by enemies and carrying his magic rod. [Sblock=HP rolls] Wizard [url=http://invisiblecastle.com/roller/view/1576658/]HP - Wizard (1d4=1, 1d4=4)[/url] Reroll 1 [url=http://invisiblecastle.com/roller/view/1576658/]HP - Wizard (1d4=1, 1d4=4)[/url] Cleric [url=http://invisiblecastle.com/roller/view/1576661/]HP - Cleric (1d8=7, 1d8=3, 1d8=8)[/url] Mystic Theurge [url=http://invisiblecastle.com/roller/view/1576665/]HP - Mystic (1d4=4, 1d4=3, 1d4=2, 1d4=1)[/url] Reroll 1: [url=http://invisiblecastle.com/roller/view/1576667/]HP - Mystic (1d4=3)[/url] [/sblock] [/QUOTE]
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