Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
New flavour on magic.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferret" data-source="post: 2643615" data-attributes="member: 4052"><p>Thanks for the suggestions! This has been a while in the brewing and I'm pleased by what came out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Force user, I love the idea of Will and Voice, I might use it in a game some time whilst setting out this system!</p><p></p><p>BluWolf: Unknowns are a good thing, yes. People in the campaign don't know about gods, or at least aren't sure. They might worship them but its's faith not proof that does this. The gods are actual, like, self-perpetuating consciousness in the Source that favour certain Clasest I will keep in unknowns. Thanks for the ideas!</p><p></p><p>Some one else has done something like a river of magic flowing over the landscape! Great, now I can look at some of the ideas!</p><p></p><p>1) I answer mine in the main text, I like how yours store up energies.</p><p></p><p>2) Similiar ideas here, cool. I had an added thought that directing the Source through the caster would be dangerous, and harmful. So Focuses like books, gems, family, heirlooms could be attuned to change the Source. However the Sorcerers don't need to.</p><p></p><p>3) My clerics are more like paladins, that encounter magic doing other things. The clericy ones are like cleric-flavoured mages. But I haven't thought so much on this yet.</p><p></p><p>4) I hadn't thought of psions! Good ideas there!</p><p></p><p>5) I would suppose mine aren't much different... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>6) Neat idea with the Flow of magic being sort of swished about in the magic-high zone. I also didn't think of ley lines either.... Nice.</p><p></p><p>Andor, part of the flavour of the campign is very low-profile magic, there will be dead zones of magic, both in the empty, dead way I described my zombies, and the still magic-does-work way.</p><p></p><p>Thanks for all the ideas!</p></blockquote><p></p>
[QUOTE="Ferret, post: 2643615, member: 4052"] Thanks for the suggestions! This has been a while in the brewing and I'm pleased by what came out :) Force user, I love the idea of Will and Voice, I might use it in a game some time whilst setting out this system! BluWolf: Unknowns are a good thing, yes. People in the campaign don't know about gods, or at least aren't sure. They might worship them but its's faith not proof that does this. The gods are actual, like, self-perpetuating consciousness in the Source that favour certain Clasest I will keep in unknowns. Thanks for the ideas! Some one else has done something like a river of magic flowing over the landscape! Great, now I can look at some of the ideas! 1) I answer mine in the main text, I like how yours store up energies. 2) Similiar ideas here, cool. I had an added thought that directing the Source through the caster would be dangerous, and harmful. So Focuses like books, gems, family, heirlooms could be attuned to change the Source. However the Sorcerers don't need to. 3) My clerics are more like paladins, that encounter magic doing other things. The clericy ones are like cleric-flavoured mages. But I haven't thought so much on this yet. 4) I hadn't thought of psions! Good ideas there! 5) I would suppose mine aren't much different... :) :] 6) Neat idea with the Flow of magic being sort of swished about in the magic-high zone. I also didn't think of ley lines either.... Nice. Andor, part of the flavour of the campign is very low-profile magic, there will be dead zones of magic, both in the empty, dead way I described my zombies, and the still magic-does-work way. Thanks for all the ideas! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New flavour on magic.
Top