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New Forgotten Realms adventures to be published
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<blockquote data-quote="RyanD" data-source="post: 1105469" data-attributes="member: 3312"><p>In general, I would say "easy".</p><p></p><p>The specific issues involved will be how much of the Living City/Vast backstory an individual scenario utilizes.</p><p></p><p>Most of the High Level scenarios start in Ravens Bluff and then send you elsewhere to play for the bulk of the scenario. That "elsewhere" may be somewhere in the Vast or it might be somewhere in the Realms as a whole, or it may be extraplanar.</p><p></p><p>In that sense, they're pretty easy to customize to any generic fantasy setting (or any other generic fantasy city in the Realms).</p><p></p><p>Occasionally there may be elements in the plot that involve characters or past history of Ravens Bluff or the Vast that would require some work on the part of the DM to reconfigure for use elsewhere, but in general, you can probably find a ready-made hook in whatever source material you're using to replace that RB-specific content. For example, a lot of scenarios in the High Level campaign (which forms the queue for the publishing venture) feature Red Wizards and their attempts to gain power in the Vast. It's not that hard to imagine the same kinds of plans bearing fruit on the Sword Coast, or even in the Dalelands.</p><p></p><p></p><p></p><p>That explanation already exists.</p><p></p><p>Deep beneath the Vast is a magical entity which is often described as a "wild mythal". The wild mythal has been "calling" to people of heroic potential for more than two thousand years, and is the reason that many different settlements have been constructed on the banks of the Fire River in the approximate location of Ravens Bluff.</p><p></p><p>In addition, the Wild Mythal tends to attract the kinds of challenges that put those settlements constantly at risk - but also generate opportunities for many kinds of characters to rise to meet those challenges and become powerful.</p><p></p><p>It is assumed that Ravens Bluff is home to characters of all power levels, but the adventures in the High Level Scenario series are all geared for the toughest of the tough - lower level PCs who attempted them would be unlikely to survive the experience.</p><p></p><p></p><p></p><p>Yes and no.</p><p></p><p>The initial releases will all target EL18, but that's an average for the whole scenario. Some encounters may be higher than EL18 and some may be lower.</p><p></p><p>Some attention will be given in design to the aspects of the Epic Level rules included in the 3.5 DMG with the assumption that some party members will have reached those levels and will be playing in the scenarios.</p><p></p><p>Occasionally, Epic Level aspects may appear as monsters or NPCs challenging the PCs as well.</p><p></p><p>I assume that in Year 2, we'll be raising the target EL to 20, and at that point, Epic Level aspects will become common in the scenarios.</p><p></p><p>Ryan</p></blockquote><p></p>
[QUOTE="RyanD, post: 1105469, member: 3312"] In general, I would say "easy". The specific issues involved will be how much of the Living City/Vast backstory an individual scenario utilizes. Most of the High Level scenarios start in Ravens Bluff and then send you elsewhere to play for the bulk of the scenario. That "elsewhere" may be somewhere in the Vast or it might be somewhere in the Realms as a whole, or it may be extraplanar. In that sense, they're pretty easy to customize to any generic fantasy setting (or any other generic fantasy city in the Realms). Occasionally there may be elements in the plot that involve characters or past history of Ravens Bluff or the Vast that would require some work on the part of the DM to reconfigure for use elsewhere, but in general, you can probably find a ready-made hook in whatever source material you're using to replace that RB-specific content. For example, a lot of scenarios in the High Level campaign (which forms the queue for the publishing venture) feature Red Wizards and their attempts to gain power in the Vast. It's not that hard to imagine the same kinds of plans bearing fruit on the Sword Coast, or even in the Dalelands. That explanation already exists. Deep beneath the Vast is a magical entity which is often described as a "wild mythal". The wild mythal has been "calling" to people of heroic potential for more than two thousand years, and is the reason that many different settlements have been constructed on the banks of the Fire River in the approximate location of Ravens Bluff. In addition, the Wild Mythal tends to attract the kinds of challenges that put those settlements constantly at risk - but also generate opportunities for many kinds of characters to rise to meet those challenges and become powerful. It is assumed that Ravens Bluff is home to characters of all power levels, but the adventures in the High Level Scenario series are all geared for the toughest of the tough - lower level PCs who attempted them would be unlikely to survive the experience. Yes and no. The initial releases will all target EL18, but that's an average for the whole scenario. Some encounters may be higher than EL18 and some may be lower. Some attention will be given in design to the aspects of the Epic Level rules included in the 3.5 DMG with the assumption that some party members will have reached those levels and will be playing in the scenarios. Occasionally, Epic Level aspects may appear as monsters or NPCs challenging the PCs as well. I assume that in Year 2, we'll be raising the target EL to 20, and at that point, Epic Level aspects will become common in the scenarios. Ryan [/QUOTE]
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