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<blockquote data-quote="RyanD" data-source="post: 1107099" data-attributes="member: 3312"><p>Well, I don't think we're "making" anyone do anything.</p><p></p><p>Scenarios go into the library for use by sanctioned RPGA events for approximately a year before they'll appear in print for sale.  During that time, people who play them have a chance to tell us what they liked and didn't like about them, and we have a chance to make them better.</p><p></p><p>That's already happened.  A tremendous amount of feedback on the scenarios in the library has been used to alter them to make certain aspects more clear, to remove content that was confusing, and to balance encounters better vs. real world play.</p><p></p><p>I think that the idea that we're getting people to "play to playtest" is a political slogan, but not much of a real-world issue.  RPGA players are able to play these scenarios for a year before anyone else will see them.  And some of them will never be commercially published, either because they're too short, don't have theme or content that would make much sense outside of the Living City environment, or because there is a competitive product in the same niche.</p><p></p><p>They're paying to participate in the Living City campaign, and the funds raised are used to offset the costs of operating that campaign.  In fact, since we lose money on Living City, we're spending more on the campaign than it brings in.  It is subsidized by other parts of OrganizedPlay's operations.</p><p></p><p></p><p></p><p>Some of the scenarios in the Library were written by me, some were written by Scott Magner, and the most recent editions are written by people working with Spellblade Studios, a group of long time LC players and writers who have been awarded a contract to create additional content for the campaign.</p><p></p><p></p><p></p><p>You'll note that Wizards of the Coast has no new scenario content scheduled as of today for 2004, and has only published a handful of high-level scenarios for 3rd Edition.  It is unlikely that they will, or would become interested in, publishing high level scenarios in the future.</p><p></p><p>And if they decided to do so, they'd have the same problem that all other publishers have with high level content - finding enough experienced, critical players and DMs to really take the scenarios apart and tell them what needs to be fixed to make them effective challenges for the toughest of the tough.  That's the Living City advantage - we have those people, and they give us that information in a process of feedback and improvement.</p><p></p><p>Ryan</p></blockquote><p></p>
[QUOTE="RyanD, post: 1107099, member: 3312"] Well, I don't think we're "making" anyone do anything. Scenarios go into the library for use by sanctioned RPGA events for approximately a year before they'll appear in print for sale. During that time, people who play them have a chance to tell us what they liked and didn't like about them, and we have a chance to make them better. That's already happened. A tremendous amount of feedback on the scenarios in the library has been used to alter them to make certain aspects more clear, to remove content that was confusing, and to balance encounters better vs. real world play. I think that the idea that we're getting people to "play to playtest" is a political slogan, but not much of a real-world issue. RPGA players are able to play these scenarios for a year before anyone else will see them. And some of them will never be commercially published, either because they're too short, don't have theme or content that would make much sense outside of the Living City environment, or because there is a competitive product in the same niche. They're paying to participate in the Living City campaign, and the funds raised are used to offset the costs of operating that campaign. In fact, since we lose money on Living City, we're spending more on the campaign than it brings in. It is subsidized by other parts of OrganizedPlay's operations. Some of the scenarios in the Library were written by me, some were written by Scott Magner, and the most recent editions are written by people working with Spellblade Studios, a group of long time LC players and writers who have been awarded a contract to create additional content for the campaign. You'll note that Wizards of the Coast has no new scenario content scheduled as of today for 2004, and has only published a handful of high-level scenarios for 3rd Edition. It is unlikely that they will, or would become interested in, publishing high level scenarios in the future. And if they decided to do so, they'd have the same problem that all other publishers have with high level content - finding enough experienced, critical players and DMs to really take the scenarios apart and tell them what needs to be fixed to make them effective challenges for the toughest of the tough. That's the Living City advantage - we have those people, and they give us that information in a process of feedback and improvement. Ryan [/QUOTE]
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