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<blockquote data-quote="Shayuri" data-source="post: 2856822" data-attributes="member: 4936"><p>Sample sheets for two of the concepts. One is the beastmaster/wolfrider, the other is the Master of Many Forms. </p><p></p><p>[sblock=Aliyas One-Arrow]Name: Aliyas One-Arrow</p><p>Race: Human</p><p>Class/Level: Fighter 2/Ranger 6/Beastmaster 2</p><p>Gender: Female</p><p>Exp</p><p></p><p>Desc</p><p></p><p>Strength (STR) 16</p><p>Dexterity (DEX) 20</p><p>Constitution (CON) 14 </p><p>Intelligence (INT) 10 </p><p>Wisdom (WIS) 12</p><p>Charisma (CHA) 10 </p><p></p><p>Alignment: Neutral Good</p><p>AC: 21</p><p>Hit Points: 72/72 (8+5d8+4d10+20)</p><p>Movement: 30'</p><p></p><p>Init: +5</p><p>Base Attack Bonus: +10/+5 </p><p>Melee Attack: +13/+8</p><p>Ranged Attack: +15/+10</p><p>Fort: +13</p><p>Reflex: +13</p><p>Will: +3</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus skills</p><p></p><p>Class Abilities:</p><p>Fighter</p><p>- Bonus feat</p><p>Ranger</p><p>- Favored Enemies</p><p>Undead +4</p><p>Aberrations +2</p><p>- Bonus Feat: Track</p><p>- Wild Empathy +10</p><p>- Archery Combat Style</p><p>Rapid Shot</p><p>Manyshot</p><p>- Bonus feat: Endurance</p><p>- Animal Companion (Use half ranger level as druid level)</p><p>Beastmaster</p><p>- Animal Companion (lvl+3 as druid level, stacks with ranger)</p><p>- Bonus Feat: Alertness</p><p></p><p>Skills: </p><p>Jump +6 (5 ranks + 1 Str)</p><p>Swim +3 (2 rank +1 Str)</p><p>Hide +10 (6 ranks + 4 dex)</p><p>Move Silent +10 (6 ranks + 4 dex)</p><p>Knowledge: Nature +5 (5 ranks)</p><p>Listen +11 (8 ranks + 1 wis + 2 feat)</p><p>Spot +11 (8 ranks + 1 Wis + 2 feat)</p><p>Handle Animal +16 (13 ranks + 0 cha + 3 feat) (+4 with companion)</p><p>Ride +19 (13 ranks + 4 dex + 2 synergy)</p><p>Survival +14 (13 ranks +1 Wis) (+2 when above ground)</p><p></p><p>Feats</p><p>1 Saddleback</p><p>1 Mounted Combat</p><p>B Mounted Archery</p><p>B Point Blank Shot</p><p>3 Natural Bond</p><p>6 Skill Focus: Handle Animal</p><p>9 Precise Shot</p><p></p><p>Languages - Common</p><p></p><p>Spells</p><p></p><p>1st level: Resist Energy, Magic Fang</p><p></p><p>Money - 145gp</p><p></p><p>Weapons -</p><p>Composite (+3) Shortbow +2, +17 to hit, 1d6+5, 8700gp</p><p>MW spear, +14 to hit, 1d8+3, 305gp</p><p></p><p>Armour -</p><p>+2 Mithril Chain Shirt, 5100</p><p>Leather Barding (for wolf), 40gp</p><p></p><p>Gear -</p><p>Misc and Sundry </p><p></p><p>Magic -</p><p>Belt of Giant Strength +4, 16000</p><p>Gloves of Dexterity +2, 4000</p><p>Cloak of Resistance +2, 4000</p><p>Handy Haversack, 2000</p><p>Efficient Quiver, 1800</p><p>Tan Bag of Tricks, 6300</p><p>Wand of Cure Light Wounds, 750</p><p></p><p>Animal Companion (eff druid level: 11-6 = 5)</p><p></p><p>DIRE WOLF</p><p>Large Animal </p><p>Hit Dice: 8d8+32 (68 hp) </p><p>Initiative: +3</p><p>Speed: 50 ft. (10 squares) </p><p>Armor Class: 19 (–1 size, +3 Dex, +5 natural, +2 armor), touch 12, flat-footed 14</p><p>Base Attack/Grapple: +6/+18 </p><p>Attack: Bite +14 melee (1d8+12) </p><p>Full Attack: Bite +14 melee (1d8+12) </p><p>Space/Reach: 10 ft./5 ft. </p><p>Special Attacks: Trip (+12)</p><p>Special Qualities: Low-light vision, scent, link, share spells, evasion</p><p>Saves: Fort +10, Ref +9, Will +7 </p><p>Abilities: Str 26, Dex 16, Con 18, Int 2, Wis 12, Cha 10 </p><p>Skills: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2* (+4 when tracking)</p><p>Feats: Alertness, Run, TrackB, Weapon Focus (bite)</p><p>Tricks: Attack, attack unnatural, come, defend, down, guard, heel, track[/sblock]</p><p></p><p>[sblock=Master of MAny Forms]Name: ?</p><p>Race: Gnome</p><p>Class/Level: Druid 5, Master of Many Forms 5</p><p>Gender: Male</p><p>Exp:</p><p></p><p>Desc</p><p></p><p>Strength (STR) 8</p><p>Dexterity (DEX) 10</p><p>Constitution (CON) 20</p><p>Intelligence (INT) 12</p><p>Wisdom (WIS) 14</p><p>Charisma (CHA) 12</p><p></p><p>Alignment: Neutral Good</p><p>AC: 11</p><p>Hit Points: 1/1 (10d8 +50)</p><p>Movement: 30'</p><p></p><p>Init: +0</p><p>Base Attack Bonus: +6/+1</p><p>Melee Attack: +6/+1</p><p>Ranged Attack: +6/+1</p><p>Fort: +8 (base)</p><p>Reflex: +5 (base)</p><p>Will: +7</p><p></p><p>Race Abilities</p><p>+2 Constitution, –2 Strength.</p><p>Small size</p><p>Low-Light Vision</p><p>Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons</p><p>+2 racial bonus on saving throws against illusions.</p><p>Add +1 to the Difficulty Class for all saving throws against illusion spells</p><p>+1 racial bonus on attack rolls against kobolds and goblinoids.</p><p>+4 dodge bonus to Armor Class against monsters of the giant type.</p><p>+2 racial bonus on Listen checks.</p><p>+2 racial bonus on Craft (alchemy) checks.</p><p></p><p>Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute).</p><p>1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s </p><p></p><p>Cha modifier + spell level.</p><p></p><p>Class Abilities:</p><p>- Druid</p><p>Animal Companion</p><p>Nature Sense</p><p>Wild Empathy</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p>Wildshape 8/day, 5 hour duration</p><p>- Master of Many Forms</p><p>Shifter Speech</p><p>Fast Wildshape</p><p>Improved Wild Shape (Tiny-Large, Humanoid, Giant, Monstrous Humanoid, Fey, Vermin)</p><p></p><p>Skills: 40 + 25</p><p>Concentration (Con) +14 (10 ranks + 4 Con)</p><p>Heal (Wis) +7 (5 ranks + 2 Wis) </p><p>Listen (Wis) +16 (10 ranks + 2 Wis +2 feat + 2 racial)</p><p>Spot (Wis) +14 (10 ranks + 2 Wis + 2 feat)</p><p>Survival (Wis) +7 (5 ranks + 2 Wis) </p><p>Swim (Str) +4 (5 ranks - 1 Str) </p><p></p><p>Disguise +11 (10 ranks + 1 Cha) +10 when wildshaping</p><p>Hide +14 (10 ranks + 0 Dex + 4 size)</p><p></p><p>Feats</p><p>1 Alertness</p><p>3 Endurance</p><p>6 Natural Spell</p><p>9 Extra Wildshape</p><p></p><p>Languages - Common, Gnomish, Druidic, Giant</p><p></p><p>Spells</p><p>0st level - 5</p><p>Create Water</p><p>Cure Minor Woundsx2</p><p>Guidence</p><p>Detect Magic</p><p></p><p>1st level - 4</p><p>Cure Light Wounds</p><p>Faerie Fire</p><p>Produce Flame</p><p>Shillelagh</p><p></p><p>2nd level - 3</p><p>Barkskin</p><p>Bull Strength</p><p>Cat's Grace</p><p></p><p>3rd level - 1</p><p>Protection from Energy</p><p></p><p>Money - 745gp</p><p></p><p>Weapons -</p><p>Club of Sizing +2, 18300</p><p></p><p>Armour -</p><p>Bracers of Armor +4, 16000</p><p>Darkwood Buckler +2 , 4205</p><p></p><p>Gear -</p><p>To be filled in</p><p> </p><p></p><p>Magic -</p><p>Amulet of Mighty Fists +1, 6000</p><p>Handy Haversack, 2000</p><p>1st level Pearl of Power, 1000</p><p>Wand of Cure Light Wounds, 750</p><p></p><p>Favored Forms:</p><p>Combat Shapes</p><p>Annis Hag</p><p>Giant Stag Beetle (large vermin)</p><p>Rhino</p><p></p><p>Flying</p><p>Gargoyle</p><p></p><p>Aquatic</p><p>Giant Octopus</p><p> </p><p>Background: </p><p>Pending[/sblock]</p><p></p><p>This is just to give an idea of their combat ability, and to give you a chance to veto anything about their construction that you dislike, etc. Backgrounds will be appended shortly.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2856822, member: 4936"] Sample sheets for two of the concepts. One is the beastmaster/wolfrider, the other is the Master of Many Forms. [sblock=Aliyas One-Arrow]Name: Aliyas One-Arrow Race: Human Class/Level: Fighter 2/Ranger 6/Beastmaster 2 Gender: Female Exp Desc Strength (STR) 16 Dexterity (DEX) 20 Constitution (CON) 14 Intelligence (INT) 10 Wisdom (WIS) 12 Charisma (CHA) 10 Alignment: Neutral Good AC: 21 Hit Points: 72/72 (8+5d8+4d10+20) Movement: 30' Init: +5 Base Attack Bonus: +10/+5 Melee Attack: +13/+8 Ranged Attack: +15/+10 Fort: +13 Reflex: +13 Will: +3 Race Abilities Bonus Feat Bonus skills Class Abilities: Fighter - Bonus feat Ranger - Favored Enemies Undead +4 Aberrations +2 - Bonus Feat: Track - Wild Empathy +10 - Archery Combat Style Rapid Shot Manyshot - Bonus feat: Endurance - Animal Companion (Use half ranger level as druid level) Beastmaster - Animal Companion (lvl+3 as druid level, stacks with ranger) - Bonus Feat: Alertness Skills: Jump +6 (5 ranks + 1 Str) Swim +3 (2 rank +1 Str) Hide +10 (6 ranks + 4 dex) Move Silent +10 (6 ranks + 4 dex) Knowledge: Nature +5 (5 ranks) Listen +11 (8 ranks + 1 wis + 2 feat) Spot +11 (8 ranks + 1 Wis + 2 feat) Handle Animal +16 (13 ranks + 0 cha + 3 feat) (+4 with companion) Ride +19 (13 ranks + 4 dex + 2 synergy) Survival +14 (13 ranks +1 Wis) (+2 when above ground) Feats 1 Saddleback 1 Mounted Combat B Mounted Archery B Point Blank Shot 3 Natural Bond 6 Skill Focus: Handle Animal 9 Precise Shot Languages - Common Spells 1st level: Resist Energy, Magic Fang Money - 145gp Weapons - Composite (+3) Shortbow +2, +17 to hit, 1d6+5, 8700gp MW spear, +14 to hit, 1d8+3, 305gp Armour - +2 Mithril Chain Shirt, 5100 Leather Barding (for wolf), 40gp Gear - Misc and Sundry Magic - Belt of Giant Strength +4, 16000 Gloves of Dexterity +2, 4000 Cloak of Resistance +2, 4000 Handy Haversack, 2000 Efficient Quiver, 1800 Tan Bag of Tricks, 6300 Wand of Cure Light Wounds, 750 Animal Companion (eff druid level: 11-6 = 5) DIRE WOLF Large Animal Hit Dice: 8d8+32 (68 hp) Initiative: +3 Speed: 50 ft. (10 squares) Armor Class: 19 (–1 size, +3 Dex, +5 natural, +2 armor), touch 12, flat-footed 14 Base Attack/Grapple: +6/+18 Attack: Bite +14 melee (1d8+12) Full Attack: Bite +14 melee (1d8+12) Space/Reach: 10 ft./5 ft. Special Attacks: Trip (+12) Special Qualities: Low-light vision, scent, link, share spells, evasion Saves: Fort +10, Ref +9, Will +7 Abilities: Str 26, Dex 16, Con 18, Int 2, Wis 12, Cha 10 Skills: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2* (+4 when tracking) Feats: Alertness, Run, TrackB, Weapon Focus (bite) Tricks: Attack, attack unnatural, come, defend, down, guard, heel, track[/sblock] [sblock=Master of MAny Forms]Name: ? Race: Gnome Class/Level: Druid 5, Master of Many Forms 5 Gender: Male Exp: Desc Strength (STR) 8 Dexterity (DEX) 10 Constitution (CON) 20 Intelligence (INT) 12 Wisdom (WIS) 14 Charisma (CHA) 12 Alignment: Neutral Good AC: 11 Hit Points: 1/1 (10d8 +50) Movement: 30' Init: +0 Base Attack Bonus: +6/+1 Melee Attack: +6/+1 Ranged Attack: +6/+1 Fort: +8 (base) Reflex: +5 (base) Will: +7 Race Abilities +2 Constitution, –2 Strength. Small size Low-Light Vision Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. Class Abilities: - Druid Animal Companion Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Nature's Lure Wildshape 8/day, 5 hour duration - Master of Many Forms Shifter Speech Fast Wildshape Improved Wild Shape (Tiny-Large, Humanoid, Giant, Monstrous Humanoid, Fey, Vermin) Skills: 40 + 25 Concentration (Con) +14 (10 ranks + 4 Con) Heal (Wis) +7 (5 ranks + 2 Wis) Listen (Wis) +16 (10 ranks + 2 Wis +2 feat + 2 racial) Spot (Wis) +14 (10 ranks + 2 Wis + 2 feat) Survival (Wis) +7 (5 ranks + 2 Wis) Swim (Str) +4 (5 ranks - 1 Str) Disguise +11 (10 ranks + 1 Cha) +10 when wildshaping Hide +14 (10 ranks + 0 Dex + 4 size) Feats 1 Alertness 3 Endurance 6 Natural Spell 9 Extra Wildshape Languages - Common, Gnomish, Druidic, Giant Spells 0st level - 5 Create Water Cure Minor Woundsx2 Guidence Detect Magic 1st level - 4 Cure Light Wounds Faerie Fire Produce Flame Shillelagh 2nd level - 3 Barkskin Bull Strength Cat's Grace 3rd level - 1 Protection from Energy Money - 745gp Weapons - Club of Sizing +2, 18300 Armour - Bracers of Armor +4, 16000 Darkwood Buckler +2 , 4205 Gear - To be filled in Magic - Amulet of Mighty Fists +1, 6000 Handy Haversack, 2000 1st level Pearl of Power, 1000 Wand of Cure Light Wounds, 750 Favored Forms: Combat Shapes Annis Hag Giant Stag Beetle (large vermin) Rhino Flying Gargoyle Aquatic Giant Octopus Background: Pending[/sblock] This is just to give an idea of their combat ability, and to give you a chance to veto anything about their construction that you dislike, etc. Backgrounds will be appended shortly. [/QUOTE]
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