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New Forgotten Realms designed by FR haters?
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<blockquote data-quote="Mournblade94" data-source="post: 4723575" data-attributes="member: 74608"><p>It was no more difficult to write in the realms than any other setting. You focused on one area, and took it from there. Even if you were not familiar with the realms you could write a module. if its a sourcebook, than the writer must be a bit more familiar. Still it was not difficult to become reasonably familiar with the realms in a few games sessions. I think WOTC changed the realms because they assumed intellectual laziness on the part of the fanbase. </p><p> </p><p>There is no shortage of comic book writers, and they all manage to craft good stories in a vast shared world.</p><p> </p><p> </p><p></p><p> </p><p>yes this was one of the reasons. They made FR "generic." </p><p> </p><p></p><p>I do not think they hated the realms.</p><p> </p><p>Banking on gamers being intellectually lazy is not good business sense. </p><p> </p><p>There were people that enjoyed the diversity and complexity of the realms. Yet there were people that enjoyed specific areas and new nothing of the lore outside of a 'zone'. There were then people that complained the realms were complicated and they did not want to play in the realms because they felt overwhelmed. WOTC catered to the third block of people that really didn't care, leaving the players that enjoyed the complexity; this sends a message whether true or false, that the old fans don't matter. </p><p> </p><p>It is not that hard to follow a story like the Forgotten Realms. Some people on the internet treat reading and playing in the realms like it is learning Physical Chemistry. ITs not. Anyone could play in the realms. If a person really wanted to play in the realms, but did not because 'there is too much to read' that is just laziness. </p><p> </p><p>Maybe other people can find forgotten realm websites in support of 4e, but all the fansites for Forgotten Realms that I frequent are pretty upset about the changes. Forgotten Realms anchored a good percentage of this niche in D&D now many of them are moving on. Paizo has a lot of the old realms creative force signing up with them. They will easily put out products of the same quality as WOTC.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 4723575, member: 74608"] It was no more difficult to write in the realms than any other setting. You focused on one area, and took it from there. Even if you were not familiar with the realms you could write a module. if its a sourcebook, than the writer must be a bit more familiar. Still it was not difficult to become reasonably familiar with the realms in a few games sessions. I think WOTC changed the realms because they assumed intellectual laziness on the part of the fanbase. There is no shortage of comic book writers, and they all manage to craft good stories in a vast shared world. yes this was one of the reasons. They made FR "generic." I do not think they hated the realms. Banking on gamers being intellectually lazy is not good business sense. There were people that enjoyed the diversity and complexity of the realms. Yet there were people that enjoyed specific areas and new nothing of the lore outside of a 'zone'. There were then people that complained the realms were complicated and they did not want to play in the realms because they felt overwhelmed. WOTC catered to the third block of people that really didn't care, leaving the players that enjoyed the complexity; this sends a message whether true or false, that the old fans don't matter. It is not that hard to follow a story like the Forgotten Realms. Some people on the internet treat reading and playing in the realms like it is learning Physical Chemistry. ITs not. Anyone could play in the realms. If a person really wanted to play in the realms, but did not because 'there is too much to read' that is just laziness. Maybe other people can find forgotten realm websites in support of 4e, but all the fansites for Forgotten Realms that I frequent are pretty upset about the changes. Forgotten Realms anchored a good percentage of this niche in D&D now many of them are moving on. Paizo has a lot of the old realms creative force signing up with them. They will easily put out products of the same quality as WOTC. [/QUOTE]
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