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New Forgotten Realms designed by FR haters?
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<blockquote data-quote="Mournblade94" data-source="post: 4723769" data-attributes="member: 74608"><p>I have not met someone yet who is familiar with gaming (note I do not mean 'just entered the hobby') that would not be able to tell the difference between the two. I know the quote from Mike Mearls. I didn't agree with it then, and I don't agree with it now since every gamer I know CAN tell the difference between the two. Mike Mearls job is to make a product and convince people to buy it. </p><p> </p><p></p><p> </p><p>Simply you wouldn't have too. You have the main source book. Everything you need is ultimately in there for casual purposes. If you want to write stuff for hardcore gamers THEN you would go to the richer sourcebooks.</p><p> </p><p> </p><p> </p><p>OK so why water the FR down then? If Eberron was there for the people that didn't want to do alot of research, why not leave Forgotten Realms for those people that prefer elaborate stories. Sure the history of those old stories are still there, but the 4e realms is set 100 years in the future to make many of those stories completely irrelevant.</p><p> </p><p>Writing for Forgotten Realms was no more difficult than writing for STAR WARS.</p><p> </p><p></p><p> </p><p>Then why use the Forgotten Realms? Why not use Eberron, or a homebrew world, or bring back Dark Sun, or Planescape, or even Greyhawk. </p><p> </p><p>I have always been able to add my own voice to the Realms. Never once did I feel constrained (and I have made alot of my own realms stories). People get caught up in the amount of lore without seeing that if you focus on an area, there really may not be that much history. Don't use Shadowdale or Waterdeep. Use Athkatla, Berdusk, or Scornubel. I have developed Scornubel far above what is developed in any of the guides.</p><p> </p><p>the reason I cannot buy this argument is because there are plenty of campaign worlds out there. If one wanted to tell a story in the Forgotten Realms in the first place, why would the lore discourage them? A majour reason for the realms was its rich lore and history. If someone did not want that background why would they want to use the realms? </p><p> </p><p></p><p> </p><p>I am hard pressed to see how a storyteller (DM, Writer, whatever) could not tell an original story with fresh ideas in what was the Forgotten Realms before the change. If you want a new city make it. A new villain; make it. Even Marvel Comics can come up with original storiesthat do not impact their universe on a cosmic level.</p><p> </p><p> </p><p> </p><p>Then that would not be the setting for you. Understandable. I would not call you lazy for not wanting to use the realms. Why would someone want to use the Realms if they did not want to explore the lore?</p><p> </p><p>The Realms that is published now, is completely different from the Realms that stood the test of time. it is a completely different campaign setting.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 4723769, member: 74608"] I have not met someone yet who is familiar with gaming (note I do not mean 'just entered the hobby') that would not be able to tell the difference between the two. I know the quote from Mike Mearls. I didn't agree with it then, and I don't agree with it now since every gamer I know CAN tell the difference between the two. Mike Mearls job is to make a product and convince people to buy it. Simply you wouldn't have too. You have the main source book. Everything you need is ultimately in there for casual purposes. If you want to write stuff for hardcore gamers THEN you would go to the richer sourcebooks. OK so why water the FR down then? If Eberron was there for the people that didn't want to do alot of research, why not leave Forgotten Realms for those people that prefer elaborate stories. Sure the history of those old stories are still there, but the 4e realms is set 100 years in the future to make many of those stories completely irrelevant. Writing for Forgotten Realms was no more difficult than writing for STAR WARS. Then why use the Forgotten Realms? Why not use Eberron, or a homebrew world, or bring back Dark Sun, or Planescape, or even Greyhawk. I have always been able to add my own voice to the Realms. Never once did I feel constrained (and I have made alot of my own realms stories). People get caught up in the amount of lore without seeing that if you focus on an area, there really may not be that much history. Don't use Shadowdale or Waterdeep. Use Athkatla, Berdusk, or Scornubel. I have developed Scornubel far above what is developed in any of the guides. the reason I cannot buy this argument is because there are plenty of campaign worlds out there. If one wanted to tell a story in the Forgotten Realms in the first place, why would the lore discourage them? A majour reason for the realms was its rich lore and history. If someone did not want that background why would they want to use the realms? I am hard pressed to see how a storyteller (DM, Writer, whatever) could not tell an original story with fresh ideas in what was the Forgotten Realms before the change. If you want a new city make it. A new villain; make it. Even Marvel Comics can come up with original storiesthat do not impact their universe on a cosmic level. Then that would not be the setting for you. Understandable. I would not call you lazy for not wanting to use the realms. Why would someone want to use the Realms if they did not want to explore the lore? The Realms that is published now, is completely different from the Realms that stood the test of time. it is a completely different campaign setting. [/QUOTE]
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