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New Forgotten Realms designed by FR haters?
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<blockquote data-quote="Scribble" data-source="post: 4723812" data-attributes="member: 23977"><p>Because parts of the Realms spoke to that particular author? Art is funny like that. </p><p> </p><p></p><p></p><p>That's cool. Rememebr the part where I said there are probably tons of untold stories in the old realms? But sometimes people want to use other parts. Again art is like that. </p><p></p><p>Look how many times Batman has had a "restart?"</p><p></p><p>And even those parts that don't have much detail are still touched in various ways by the 20+ years of history in other parts. </p><p></p><p>Another counter argument I have is that you can use the same "laziness" argument in favor of changing the realms up. If you don't people get lazy and rely on 20 years of history to create their story insted of thinking up new ones. Instead of unique stories we get formulaic plug in the pieces. </p><p> </p><p></p><p></p><p>Because they like the overall picture of the Realms, but their story won't quite fit within the nitty gritty framework. They have an idea for the Realms but someone eleses idea that happened to come first invalidates it. </p><p></p><p>Lots of reasons.</p><p> </p><p></p><p></p><p></p><p>Sure no argument there. No argument that DMs are creative and can create all sorts of neat stuff no matter what the setting.</p><p></p><p> </p><p></p><p></p><p>Because again, the Big Picture is interesting, but all the lore is more work then it's worth. </p><p> </p><p></p><p></p><p>Sure, it's a different period in the history of the realms. The realms that existed in 2007 was a completely different campaign setting then the one that existed in 1987. Only thing constant is change. I'm looking forward to seeing what the new stories that crop up out of the Realms are.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4723812, member: 23977"] Because parts of the Realms spoke to that particular author? Art is funny like that. That's cool. Rememebr the part where I said there are probably tons of untold stories in the old realms? But sometimes people want to use other parts. Again art is like that. Look how many times Batman has had a "restart?" And even those parts that don't have much detail are still touched in various ways by the 20+ years of history in other parts. Another counter argument I have is that you can use the same "laziness" argument in favor of changing the realms up. If you don't people get lazy and rely on 20 years of history to create their story insted of thinking up new ones. Instead of unique stories we get formulaic plug in the pieces. Because they like the overall picture of the Realms, but their story won't quite fit within the nitty gritty framework. They have an idea for the Realms but someone eleses idea that happened to come first invalidates it. Lots of reasons. Sure no argument there. No argument that DMs are creative and can create all sorts of neat stuff no matter what the setting. Because again, the Big Picture is interesting, but all the lore is more work then it's worth. Sure, it's a different period in the history of the realms. The realms that existed in 2007 was a completely different campaign setting then the one that existed in 1987. Only thing constant is change. I'm looking forward to seeing what the new stories that crop up out of the Realms are. [/QUOTE]
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