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New Forgotten Realms designed by FR haters?
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<blockquote data-quote="Mournblade94" data-source="post: 4724009" data-attributes="member: 74608"><p>Actually it is my feeling that the realms were easy enough for a casual DM to just jump right in. Where is it that a new DM wishes to focus? Set an adventure in Waterdeep you might need some background. You want a port city setting, yet you don't want lore? Ok use Zassespur. If you THOUGHT however that the realms was too complex why then use it? There is nothing about any campaign world I find too complex. It may seem daunting at first until you explore. Start small, then work your way out, like you are making your own campaign world using a small town.</p><p></p><p>If I had my choice, I would choose the rich lore over simplicity in any campaign setting I choose.</p><p> </p><p></p><p></p><p>I agree with you that the Realms material will always be available. For some people I know, the realms is like their comic books, they want to see what is in store for the setting. They were not however expecting the setting to completely change.</p><p></p><p></p><p></p><p>The changes to the 2nd edition realms were the gods, and some nations were turned on their head. IN THIS change, you have a complete change in morphology. Waterdeep known for its great harbour, suddenly has sunk its entire navy, and its Harbour is jammed with ships that now becomes a new ward. It is no longer your great merchant city. I can't remember all the changes quite frankly because I haven't opened the book in months.</p><p></p><p></p><p></p><p>Simply you have Eberron with many many fantastical elements. I would have left the landscape very much the same as is, but perhaps changed some nations around if I wanted to go a cataclysm route.</p><p></p><p>Most likely since the magic system changed, I perhaps would of made Mystra the guardian of the weave trying to keep it from fracturing. Somehow instead of the weave it rips into some realmsian form of powersources. Wars may be fought but there would not suddenly be utterly alien phenomenon.</p><p></p><p>Forgotten Realms was a good place to adventure where you could have your standard medieval city or fantastical magic city. Now the designers have decreed that the non fantastical is no longer fun, so they needed to make everything alien. For some reason WOTC seems to think they are really capable of defining fun.</p><p></p><p>4e was a majour change (most of which I am unapologetically against), but the Realms did not need need a change in form to conform to the new rules set.</p><p></p><p></p><p></p><p>Well WOTC still may need to sell some novels...</p><p></p><p>4e forgotten realms is related to previous edition forgotten realms in only the vaguest sense. It is a different world using names from a previous campaign world.</p><p></p><p>For all purposes though, if I had my choice of having this remnant be the realms or WOTC not printing it, I would choose they retire the realms.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 4724009, member: 74608"] Actually it is my feeling that the realms were easy enough for a casual DM to just jump right in. Where is it that a new DM wishes to focus? Set an adventure in Waterdeep you might need some background. You want a port city setting, yet you don't want lore? Ok use Zassespur. If you THOUGHT however that the realms was too complex why then use it? There is nothing about any campaign world I find too complex. It may seem daunting at first until you explore. Start small, then work your way out, like you are making your own campaign world using a small town. If I had my choice, I would choose the rich lore over simplicity in any campaign setting I choose. I agree with you that the Realms material will always be available. For some people I know, the realms is like their comic books, they want to see what is in store for the setting. They were not however expecting the setting to completely change. The changes to the 2nd edition realms were the gods, and some nations were turned on their head. IN THIS change, you have a complete change in morphology. Waterdeep known for its great harbour, suddenly has sunk its entire navy, and its Harbour is jammed with ships that now becomes a new ward. It is no longer your great merchant city. I can't remember all the changes quite frankly because I haven't opened the book in months. Simply you have Eberron with many many fantastical elements. I would have left the landscape very much the same as is, but perhaps changed some nations around if I wanted to go a cataclysm route. Most likely since the magic system changed, I perhaps would of made Mystra the guardian of the weave trying to keep it from fracturing. Somehow instead of the weave it rips into some realmsian form of powersources. Wars may be fought but there would not suddenly be utterly alien phenomenon. Forgotten Realms was a good place to adventure where you could have your standard medieval city or fantastical magic city. Now the designers have decreed that the non fantastical is no longer fun, so they needed to make everything alien. For some reason WOTC seems to think they are really capable of defining fun. 4e was a majour change (most of which I am unapologetically against), but the Realms did not need need a change in form to conform to the new rules set. Well WOTC still may need to sell some novels... 4e forgotten realms is related to previous edition forgotten realms in only the vaguest sense. It is a different world using names from a previous campaign world. For all purposes though, if I had my choice of having this remnant be the realms or WOTC not printing it, I would choose they retire the realms. [/QUOTE]
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