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New Forgotten Realms designed by FR haters?
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<blockquote data-quote="Scribble" data-source="post: 4725593" data-attributes="member: 23977"><p>Well, to begin with, I don't believe I ever said it was? I think you're putting words in my mouth there man. But- the difference between a lot and even "almost as much" (which I still don't think I agree that everron has anywhere NEAR the amount of info 20+ years of source matrial, novels, short stories, and articles has given the Realms.) can mean the difference between what's in your head, and somethign else. </p><p></p><p></p><p></p><p>I'm not entirely sure what you're saying here. Sorry maybe it's early and I'm out of it or something.</p><p></p><p>But if you're asking why can't you just write within the limitations? Well, again, because the limitations don't allow you to tell the story that's in your head. Mayeb I'm having a hard time explaining it. I'm pretty sure though that if you ask just about any artist whether they'd preffer more limits and guides to their work or less, they'd choose less. Sometimes a story just wants to be told. The more limits you place on it, the more times you have to change it, the less you feel like you're telling the story that actually wanted to be told, and the less interest or drive you have for it. I'm sorry I can't really explain it any other way then that. The less drive you have for it, the more you feel like you're just filling out a form. You do it because it has to get done sure, but is that REALLY what we want from authors of a setting that's entirely imaginary? </p><p></p><p></p><p></p><p></p><p>Sure, all jobs are to an extent. But I feel the more creative freedom an author has, the more he'l be able to bring to the table. I've seen it a ton of times in books, movies, games... When a creative person does something just to "meet the deadline" you can really tell it. It's boring, it's formulaic, and usually un-original.</p><p></p><p>Again that's really not something I want in a product designed to be used in a creative capacity.</p><p></p><p></p><p></p><p>What's with words like "moan and groan?" I feel like all statements like that do is attempt to sidestep the conversation by painting people as childish or spoiled. It's possible for someone to speak their feelings about something without "moaning and groaning."</p><p></p><p></p><p></p><p>Maybe the difference isn't that they just "don't want to do the research" as opposed to they don't have the time/ability to do all that reseach in a given day, or for a given product.</p><p></p><p></p><p></p><p>Hrmm... this is pretty contrary to almost every company I've worked with. The statement that "the only thing constant is change" comes from the fact that things in business change almost on a daily basis. Sure people might not like change, but that doesn't mean it doesn't happen.</p><p></p><p></p><p></p><p>If freelancers start finding it way to hard to code for Vista, and find they can do what they want to do much more easily with, say, I dunno- Apple? You had better believe gates (well Ballmer more then likely) is going to listen. A system is only as good as the programs that run on it.</p><p></p><p>If the coders feel it's easier to do what they want to do for Apples, that's more incentive for people to switch to Apple. That's not something Microsoft wants!</p><p></p><p></p><p></p><p>I don't think that policy has anything to do with whether the setting is well received or not. I'm pretty sure that idea comes from an attempt at less product line redundancy, and less fan "sectioning."</p><p></p><p>When you market a product for a specific "line" it's really most likely only going to be bought by fans of that line. If it says Eberron FR people probably aren't going to buy it. So you're splitting your resources. You now have to create products for FR fans, Eberron fans, and fans of just generic D&D.</p><p></p><p>The way they have it now, they only have to do "specific" marketing for 2 books a year, the rest is marketed towards ALL players of D&D, including the specific campaign fans.</p><p></p><p>Sure, if Eberron becoems the most popular setting we might see a few more articles then other sets in Dragon/Dunegon, but I very much doubt we'll be seeing an extended line of books.</p><p></p><p></p><p></p><p>Don't know and don't really care. My point was that since they exist, they exist as part of the FR canon, whether people thought it was "good" canon, or "bad" canon. Lot's of people think Drizzt is lame. Doesn't mean he's not part of the FR history.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4725593, member: 23977"] Well, to begin with, I don't believe I ever said it was? I think you're putting words in my mouth there man. But- the difference between a lot and even "almost as much" (which I still don't think I agree that everron has anywhere NEAR the amount of info 20+ years of source matrial, novels, short stories, and articles has given the Realms.) can mean the difference between what's in your head, and somethign else. I'm not entirely sure what you're saying here. Sorry maybe it's early and I'm out of it or something. But if you're asking why can't you just write within the limitations? Well, again, because the limitations don't allow you to tell the story that's in your head. Mayeb I'm having a hard time explaining it. I'm pretty sure though that if you ask just about any artist whether they'd preffer more limits and guides to their work or less, they'd choose less. Sometimes a story just wants to be told. The more limits you place on it, the more times you have to change it, the less you feel like you're telling the story that actually wanted to be told, and the less interest or drive you have for it. I'm sorry I can't really explain it any other way then that. The less drive you have for it, the more you feel like you're just filling out a form. You do it because it has to get done sure, but is that REALLY what we want from authors of a setting that's entirely imaginary? Sure, all jobs are to an extent. But I feel the more creative freedom an author has, the more he'l be able to bring to the table. I've seen it a ton of times in books, movies, games... When a creative person does something just to "meet the deadline" you can really tell it. It's boring, it's formulaic, and usually un-original. Again that's really not something I want in a product designed to be used in a creative capacity. What's with words like "moan and groan?" I feel like all statements like that do is attempt to sidestep the conversation by painting people as childish or spoiled. It's possible for someone to speak their feelings about something without "moaning and groaning." Maybe the difference isn't that they just "don't want to do the research" as opposed to they don't have the time/ability to do all that reseach in a given day, or for a given product. Hrmm... this is pretty contrary to almost every company I've worked with. The statement that "the only thing constant is change" comes from the fact that things in business change almost on a daily basis. Sure people might not like change, but that doesn't mean it doesn't happen. If freelancers start finding it way to hard to code for Vista, and find they can do what they want to do much more easily with, say, I dunno- Apple? You had better believe gates (well Ballmer more then likely) is going to listen. A system is only as good as the programs that run on it. If the coders feel it's easier to do what they want to do for Apples, that's more incentive for people to switch to Apple. That's not something Microsoft wants! I don't think that policy has anything to do with whether the setting is well received or not. I'm pretty sure that idea comes from an attempt at less product line redundancy, and less fan "sectioning." When you market a product for a specific "line" it's really most likely only going to be bought by fans of that line. If it says Eberron FR people probably aren't going to buy it. So you're splitting your resources. You now have to create products for FR fans, Eberron fans, and fans of just generic D&D. The way they have it now, they only have to do "specific" marketing for 2 books a year, the rest is marketed towards ALL players of D&D, including the specific campaign fans. Sure, if Eberron becoems the most popular setting we might see a few more articles then other sets in Dragon/Dunegon, but I very much doubt we'll be seeing an extended line of books. Don't know and don't really care. My point was that since they exist, they exist as part of the FR canon, whether people thought it was "good" canon, or "bad" canon. Lot's of people think Drizzt is lame. Doesn't mean he's not part of the FR history. [/QUOTE]
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