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<blockquote data-quote="Obryn" data-source="post: 4726990" data-attributes="member: 11821"><p>Wait, so this is still going back to the marketing? Aren't we to the point where the game can be evaluated on its own merits and the stuff in the actual books, rather than based on some people who weren't marketers trying to pretend they were marketers like two years ago? I'm confused as to why this would still be relevant?</p><p></p><p></p><p>I don't think one has to be an "evangelist" to think it's silly to take offense at that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I mean, "indefensible" is a pretty strong term. I can understand that it bothers you, but I don't have to agree that it <em>should</em> bother anyone at all.</p><p></p><p>Once again, this isn't anything in a rulebook. It's basically some thing some guy said.</p><p></p><p>Honestly, I place little weight on what the designers say, and don't know why I should... They wrote the books, so their part is basically done - and whether or not they succeeded is a question that's answered by whether or not I can have fun playing the game; not based on an old interview or press release which was (basically) a gamer geek gushing about something he's proud of.</p><p></p><p></p><p>So basically... I'm still looking for stuff in the actual rulebooks where it calls play-styles out as being badwrongfun, or - that if you're having fun in some way other than the designers intended, you're doing it wrong. Like I said, I really don't see it. The 4e DMG always encourages groups to find their fun, but it doesn't tell them there's stuff they <em>shouldn't</em> find fun. Quite the opposite, in fact.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4726990, member: 11821"] Wait, so this is still going back to the marketing? Aren't we to the point where the game can be evaluated on its own merits and the stuff in the actual books, rather than based on some people who weren't marketers trying to pretend they were marketers like two years ago? I'm confused as to why this would still be relevant? I don't think one has to be an "evangelist" to think it's silly to take offense at that. :) I mean, "indefensible" is a pretty strong term. I can understand that it bothers you, but I don't have to agree that it [I]should[/I] bother anyone at all. Once again, this isn't anything in a rulebook. It's basically some thing some guy said. Honestly, I place little weight on what the designers say, and don't know why I should... They wrote the books, so their part is basically done - and whether or not they succeeded is a question that's answered by whether or not I can have fun playing the game; not based on an old interview or press release which was (basically) a gamer geek gushing about something he's proud of. So basically... I'm still looking for stuff in the actual rulebooks where it calls play-styles out as being badwrongfun, or - that if you're having fun in some way other than the designers intended, you're doing it wrong. Like I said, I really don't see it. The 4e DMG always encourages groups to find their fun, but it doesn't tell them there's stuff they [I]shouldn't[/I] find fun. Quite the opposite, in fact. -O [/QUOTE]
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