Robin Q
First Post
Hi,
(I hope this is the right forum. I take sometime cheking around but still I may have failed.)
Back on topic.
I just finished the manual I was working on in the last months. It's based on a modified d20 system (like True20, but less different), and the manual contains all the maths and the statistics, for almost everything, converted to that system.
Specifically: Character creation, abilities, races, classes, skills, feats, equipment, magical items, powers (which are spells), rituals, environmental things like traps and hazards, and soon monsters.
It's a complete and standalone "product" which provide all you need to play (tough being a bit synthetic, it's probably easily usable only by those with experience with the d20 rules).
I'd like to release it as a totally free downloadable PDF...an here begins my concerns.
Since it's still d20, there are parts which, tough rewritten, are still (mathematically) the same. Everything should be Open gaming content, but I'd like to be sure I'm not breaking any copyright.
I red, for example, that character advancement (like the table of the benefits for leveling up), is not open content. Mine is a little different than the regular 3.0/3.5 advancement table but it' not so different, certain things are just the same or similar.
Also the use of certain terms makes me worried, like "Bloodied" (when a character hp halve).
Also the changes I did to the system makes me worried:
- Saves are now called "Defenses" and are passive, so the attacker must beat them with a dice check, for his attack to take effect (just like in the 4E).
- Base attack bonus, base power bonus (it's an attack but for spells), base defenses, skill ranks, all improves by +1 very 2 levels (just like 4E).
- Skills/skill ranks are managed like in the 4E or Star wars d20 Saga (the latter is certainly non-open content).
- Reflex defense is used against physical (weapon) attacks, but the Armor Class still exist and it's used to reduce the damage taken. (similarly to True20).
- Spells are now called powers, and spell levels are gone. They have been separated in 2 categories: normal (per encounter) an majors (per day). About power I'm a bit less concerned, since all is almost new.
- I have rituals similar to those in 4E.
I'd clearly release it under Open Game License (and for free too). At the end of the manual stands the OGL 1.0a, and the Copyright Notice of every product i took contents from. But I couldn't include 4E (different license) and Star wars d20 saga (non-open content) and there are things in common with those products. Especially 4E since I designed it to be reasonably compatible with D&D.
I'm really insecure about what to do.. Should I release it or not?
P.S.
My english is probably horrible; sorry.
(I hope this is the right forum. I take sometime cheking around but still I may have failed.)
Back on topic.
I just finished the manual I was working on in the last months. It's based on a modified d20 system (like True20, but less different), and the manual contains all the maths and the statistics, for almost everything, converted to that system.
Specifically: Character creation, abilities, races, classes, skills, feats, equipment, magical items, powers (which are spells), rituals, environmental things like traps and hazards, and soon monsters.
It's a complete and standalone "product" which provide all you need to play (tough being a bit synthetic, it's probably easily usable only by those with experience with the d20 rules).
I'd like to release it as a totally free downloadable PDF...an here begins my concerns.
Since it's still d20, there are parts which, tough rewritten, are still (mathematically) the same. Everything should be Open gaming content, but I'd like to be sure I'm not breaking any copyright.
I red, for example, that character advancement (like the table of the benefits for leveling up), is not open content. Mine is a little different than the regular 3.0/3.5 advancement table but it' not so different, certain things are just the same or similar.
Also the use of certain terms makes me worried, like "Bloodied" (when a character hp halve).
Also the changes I did to the system makes me worried:
- Saves are now called "Defenses" and are passive, so the attacker must beat them with a dice check, for his attack to take effect (just like in the 4E).
- Base attack bonus, base power bonus (it's an attack but for spells), base defenses, skill ranks, all improves by +1 very 2 levels (just like 4E).
- Skills/skill ranks are managed like in the 4E or Star wars d20 Saga (the latter is certainly non-open content).
- Reflex defense is used against physical (weapon) attacks, but the Armor Class still exist and it's used to reduce the damage taken. (similarly to True20).
- Spells are now called powers, and spell levels are gone. They have been separated in 2 categories: normal (per encounter) an majors (per day). About power I'm a bit less concerned, since all is almost new.
- I have rituals similar to those in 4E.
I'd clearly release it under Open Game License (and for free too). At the end of the manual stands the OGL 1.0a, and the Copyright Notice of every product i took contents from. But I couldn't include 4E (different license) and Star wars d20 saga (non-open content) and there are things in common with those products. Especially 4E since I designed it to be reasonably compatible with D&D.
I'm really insecure about what to do.. Should I release it or not?
P.S.
My english is probably horrible; sorry.