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New (free) Pdf manual, and a lot of doubts
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<blockquote data-quote="Angel Tarragon" data-source="post: 4595238" data-attributes="member: 23733"><p>First off, it the sytem is based on the 3.5 d20 systemyou won't be able to publish it using that D20 logo. You'll need to use an OGL logo.</p><p></p><p>Secondly, because it will be OGL you'll be allowed to include all character creation and advancement rules.</p><p></p><p></p><p>For this I refer you to Players Roll All The Dice. It is open content so you are free to include it so long as you reference the original work.</p><p></p><p></p><p>The Pathfinder RPG does something similar, so I refer you to that.</p><p></p><p></p><p>That is similar to the Evasion class ability that Rogues get. </p><p></p><p>Something to consider is using freeform saves; allow the players a set number of points to increase their saves as they see fit.</p><p></p><p>Another option would be to treat saves like skills; you gain a bonus to the saver equal to the number of ranks they have.</p><p></p><p></p><p>I am sort of doing something similar for my 3.5 homebrew. There are still spell levels, but instead of making spellcraft checks, the players make power checks. They need a minimum power level to gain access to certain spells. The player's personal power level is used instead of caster levels. Its possible for a player to an Power level of 6 at 1st level if the characters requisite ability score is high enough.</p><p></p><p>The character's power level is equal to what their caster level would be in 3.5 + their requisite ability modifier + any feat modifiers.</p><p></p><p></p><p>For this I refer you to <a href="http://www.d20srd.org/srd/variant/magic/incantations.htm" target="_blank">Incantations</a>.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4595238, member: 23733"] First off, it the sytem is based on the 3.5 d20 systemyou won't be able to publish it using that D20 logo. You'll need to use an OGL logo. Secondly, because it will be OGL you'll be allowed to include all character creation and advancement rules. For this I refer you to Players Roll All The Dice. It is open content so you are free to include it so long as you reference the original work. The Pathfinder RPG does something similar, so I refer you to that. That is similar to the Evasion class ability that Rogues get. Something to consider is using freeform saves; allow the players a set number of points to increase their saves as they see fit. Another option would be to treat saves like skills; you gain a bonus to the saver equal to the number of ranks they have. I am sort of doing something similar for my 3.5 homebrew. There are still spell levels, but instead of making spellcraft checks, the players make power checks. They need a minimum power level to gain access to certain spells. The player's personal power level is used instead of caster levels. Its possible for a player to an Power level of 6 at 1st level if the characters requisite ability score is high enough. The character's power level is equal to what their caster level would be in 3.5 + their requisite ability modifier + any feat modifiers. For this I refer you to [url=http://www.d20srd.org/srd/variant/magic/incantations.htm]Incantations[/url]. [/QUOTE]
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